view edl.h @ 24900:9079c9745ff9

A/V sync: take audio filter buffers into account Substract the delay caused by filter buffering when calculating currently playing audio position. This matters for af_scaletempo which buffers significant and varying amounts of data. For other current filters the effect is normally insignificant. Instead of the old time-based filter delay field (which was ignored) this version stores the per-filter delay in units of bytes input read without corresponding output. This allows the current scaletempo behavior where other filters before and after it can see the same nominal samplerate even though the real duration of the data varies; in this case the other filters can not know the delay they're causing in terms of real time.
author uau
date Thu, 01 Nov 2007 06:52:50 +0000
parents f580a7755ac5
children 8338eda7af28
line wrap: on
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// EDL version 0.6

#ifndef EDLH
#define EDLH

#define EDL_SKIP 0
#define EDL_MUTE 1

#define EDL_MUTE_START 1
#define EDL_MUTE_END 0

struct edl_record {
  float start_sec;
  float stop_sec;
  float length_sec;
  short action;
  struct edl_record* next;
  struct edl_record* prev;
};

typedef struct edl_record* edl_record_ptr;

extern char *edl_filename; // file to extract EDL entries from (-edl)
extern char *edl_output_filename; // file to put EDL entries in (-edlout)

void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list.
edl_record_ptr edl_parse_file(void); // fills EDL stack

#endif