view find_sub.c @ 24900:9079c9745ff9

A/V sync: take audio filter buffers into account Substract the delay caused by filter buffering when calculating currently playing audio position. This matters for af_scaletempo which buffers significant and varying amounts of data. For other current filters the effect is normally insignificant. Instead of the old time-based filter delay field (which was ignored) this version stores the per-filter delay in units of bytes input read without corresponding output. This allows the current scaletempo behavior where other filters before and after it can see the same nominal samplerate even though the real duration of the data varies; in this case the other filters can not know the delay they're causing in terms of real time.
author uau
date Thu, 01 Nov 2007 06:52:50 +0000
parents 8f846cea9940
children 0f1b5b68af32
line wrap: on
line source

//**************************************************************************//
//             .SUB 
//**************************************************************************//

#include "config.h"

#include <stdio.h>

#include "libvo/video_out.h"
#include "libvo/sub.h"
#include "subreader.h"

#include "mp_msg.h"
#include "help_mp.h"

static int current_sub=0;

//static subtitle* subtitles=NULL;
static int nosub_range_start=-1;
static int nosub_range_end=-1;
static const sub_data *last_sub_data = NULL;

extern float sub_delay;
extern float  sub_fps;

void step_sub(sub_data *subd, float pts, int movement) {
    subtitle *subs; 
    int key;

    if (subd == NULL) return;
    subs = subd->subtitles;
    key = (pts+sub_delay) * (subd->sub_uses_time ? 100 : sub_fps);

    /* Tell the OSD subsystem that the OSD contents will change soon */
    vo_osd_changed(OSDTYPE_SUBTITLE);

    /* If we are moving forward, don't count the next (current) subtitle
     * if we haven't displayed it yet. Same when moving other direction.
     */
    if (movement > 0 && key < subs[current_sub].start)
    	movement--;
    if (movement < 0 && key >= subs[current_sub].end)
    	movement++;

    /* Never move beyond first or last subtitle. */
    if (current_sub+movement < 0)
    	movement = 0-current_sub;
    if (current_sub+movement >= subd->sub_num)
    	movement = subd->sub_num - current_sub - 1;

    current_sub += movement;
    sub_delay = subs[current_sub].start / (subd->sub_uses_time ? 100 : sub_fps) - pts;
}

void find_sub(sub_data* subd,int key){
    subtitle *subs;
    int i,j;
    
    if ( !subd || subd->sub_num == 0) return;
    subs = subd->subtitles;
    
    if (last_sub_data != subd) {
        // Sub data changed, reset nosub range.
        last_sub_data = subd;
        nosub_range_start = -1;
        nosub_range_end = -1;
    }

    if(vo_sub){
      if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    } else {
      if(key>nosub_range_start && key<nosub_range_end) return; // OK!
    }
    // sub changed!

    /* Tell the OSD subsystem that the OSD contents will change soon */
    vo_osd_changed(OSDTYPE_SUBTITLE);

    if(key<=0){
      vo_sub=NULL; // no sub here
      return;
    }
    
//    printf("\r---- sub changed ----\n");
    
    // check next sub.
    if(current_sub>=0 && current_sub+1 < subd->sub_num){
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
          vo_sub=NULL;
          return;
      }
      // next sub?
      ++current_sub;
      vo_sub=&subs[current_sub];
      if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    }

//    printf("\r---- sub log search... ----\n");
    
    // use logarithmic search:
    i=0; 
    j = subd->sub_num - 1;
//    printf("Searching %d in %d..%d\n",key,subs[i].start,subs[j].end);
    while(j>=i){
        current_sub=(i+j+1)/2;
        vo_sub=&subs[current_sub];
        if(key<vo_sub->start) j=current_sub-1;
        else if(key>vo_sub->end) i=current_sub+1;
        else return; // found!
    }
//    if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    
    // check where are we...
    if(key<vo_sub->start){
      if(current_sub<=0){
          // before the first sub
          nosub_range_start=key-1; // tricky
          nosub_range_end=vo_sub->start;
//          printf("FIRST...  key=%d  end=%d  \n",key,vo_sub->start);
          vo_sub=NULL;
          return;
      }
      --current_sub;
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
//          printf("No sub... 1 \n");
          vo_sub=NULL;
          return;
      }
      printf("HEH????  ");
    } else {
      if(key<=vo_sub->end) printf("JAJJ!  "); else
      if(current_sub+1 >= subd->sub_num){
          // at the end?
          nosub_range_start=vo_sub->end;
          nosub_range_end=0x7FFFFFFF; // MAXINT
//          printf("END!?\n");
          vo_sub=NULL;
          return;
      } else
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
//          printf("No sub... 2 \n");
          vo_sub=NULL;
          return;
      }
    }
    
    mp_msg(MSGT_FIXME,MSGL_FIXME,"SUB ERROR:  %d  ?  %d --- %d  [%d]  \n",key,(int)vo_sub->start,(int)vo_sub->end,current_sub);

    vo_sub=NULL; // no sub here
}