view gui/bitmap.h @ 24900:9079c9745ff9

A/V sync: take audio filter buffers into account Substract the delay caused by filter buffering when calculating currently playing audio position. This matters for af_scaletempo which buffers significant and varying amounts of data. For other current filters the effect is normally insignificant. Instead of the old time-based filter delay field (which was ignored) this version stores the per-filter delay in units of bytes input read without corresponding output. This allows the current scaletempo behavior where other filters before and after it can see the same nominal samplerate even though the real duration of the data varies; in this case the other filters can not know the delay they're causing in terms of real time.
author uau
date Thu, 01 Nov 2007 06:52:50 +0000
parents 3f0d00abc073
children 9d0b189ce1b2
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#ifndef GUI_BITMAP_H
#define GUI_BITMAP_H

typedef struct _txSample
{
 unsigned long Width;
 unsigned long Height;
 unsigned int  BPP;
 unsigned long ImageSize;
 char *        Image;
} txSample;

int bpRead( char * fname, txSample * bf );
void Convert32to1( txSample * in,txSample * out,int adaptivlimit );

#endif /* GUI_BITMAP_H */