view gui/skin/cut.c @ 24900:9079c9745ff9

A/V sync: take audio filter buffers into account Substract the delay caused by filter buffering when calculating currently playing audio position. This matters for af_scaletempo which buffers significant and varying amounts of data. For other current filters the effect is normally insignificant. Instead of the old time-based filter delay field (which was ignored) this version stores the per-filter delay in units of bytes input read without corresponding output. This allows the current scaletempo behavior where other filters before and after it can see the same nominal samplerate even though the real duration of the data varies; in this case the other filters can not know the delay they're causing in terms of real time.
author uau
date Thu, 01 Nov 2007 06:52:50 +0000
parents 17bf4f4b0715
children b0a7b35b78d2
line wrap: on
line source


#include <string.h>
#include <stdlib.h>

void cutItem( char * in,char * out,char sep,int num )
{
 int i,n,c;
 for ( c=0,n=0,i=0;i<strlen( in );i++ )
  {
   if ( in[i] == sep ) n++;
   if ( n >= num && in[i] != sep ) out[c++]=in[i];
   if ( n >= num && in[i+1] == sep ) { out[c]=0; return; }
  }
 out[c]=0;
}

int cutItemToInt( char * in,char sep,int num )
{
 char tmp[512];
 cutItem( in,tmp,sep,num ); 
 return atoi( tmp );
}

float cutItemToFloat( char * in,char sep,int num )
{
 char tmp[512];
 cutItem( in,tmp,sep,num ); 
 return atof( tmp );
}

void cutChunk( char * in,char * s1 )
{
 cutItem( in,s1,'=',0 );
 memmove( in,strchr( in,'=' )+1,strlen( in ) - strlen( s1 ) );
}