view gui/skin/font.h @ 24900:9079c9745ff9

A/V sync: take audio filter buffers into account Substract the delay caused by filter buffering when calculating currently playing audio position. This matters for af_scaletempo which buffers significant and varying amounts of data. For other current filters the effect is normally insignificant. Instead of the old time-based filter delay field (which was ignored) this version stores the per-filter delay in units of bytes input read without corresponding output. This allows the current scaletempo behavior where other filters before and after it can see the same nominal samplerate even though the real duration of the data varies; in this case the other filters can not know the delay they're causing in terms of real time.
author uau
date Thu, 01 Nov 2007 06:52:50 +0000
parents 3f0d00abc073
children 3baf6a2283da
line wrap: on
line source


#ifndef GUI_FONT_H
#define GUI_FONT_H

#include "bitmap.h"
#include "app.h"

#define fntAlignLeft   0
#define fntAlignCenter 1
#define fntAlignRight  2

typedef struct
{
 int x,y;   // location
 int sx,sy; // size
} fntChar;

typedef struct
{
 fntChar    Fnt[256];
 txSample   Bitmap;
 char       name[128];
} bmpFont;

extern txSample   Bitmap;
extern bmpFont  * Fonts[26];

extern int  fntAddNewFont( char * name );
extern void fntFreeFont( void );
extern int  fntFindID( char * name );
extern int  fntTextHeight( int id,char * str );
extern int  fntTextWidth( int id,char * str );

extern int        fntRead( char * path,char * fname );
extern txSample * fntRender( wItem * item,int px,const char * fmt,... );

#endif