Mercurial > mplayer.hg
view gui/skin/font.h @ 24900:9079c9745ff9
A/V sync: take audio filter buffers into account
Substract the delay caused by filter buffering when calculating
currently playing audio position. This matters for af_scaletempo which
buffers significant and varying amounts of data. For other current
filters the effect is normally insignificant.
Instead of the old time-based filter delay field (which was ignored)
this version stores the per-filter delay in units of bytes input read
without corresponding output. This allows the current scaletempo
behavior where other filters before and after it can see the same
nominal samplerate even though the real duration of the data varies;
in this case the other filters can not know the delay they're causing
in terms of real time.
author | uau |
---|---|
date | Thu, 01 Nov 2007 06:52:50 +0000 |
parents | 3f0d00abc073 |
children | 3baf6a2283da |
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#ifndef GUI_FONT_H #define GUI_FONT_H #include "bitmap.h" #include "app.h" #define fntAlignLeft 0 #define fntAlignCenter 1 #define fntAlignRight 2 typedef struct { int x,y; // location int sx,sy; // size } fntChar; typedef struct { fntChar Fnt[256]; txSample Bitmap; char name[128]; } bmpFont; extern txSample Bitmap; extern bmpFont * Fonts[26]; extern int fntAddNewFont( char * name ); extern void fntFreeFont( void ); extern int fntFindID( char * name ); extern int fntTextHeight( int id,char * str ); extern int fntTextWidth( int id,char * str ); extern int fntRead( char * path,char * fname ); extern txSample * fntRender( wItem * item,int px,const char * fmt,... ); #endif