Mercurial > mplayer.hg
view roqav.c @ 4662:90cf53f47ab7
minor rounding bugfix in the aspect stuff
author | michael |
---|---|
date | Mon, 11 Feb 2002 14:04:31 +0000 |
parents | e69bed07cb27 |
children | 026329111b09 |
line wrap: on
line source
/* RoQ A/V decoder for the MPlayer program by Mike Melanson based on Dr. Tim Ferguson's RoQ document and accompanying source code found at: http://www.csse.monash.edu.au/~timf/videocodec.html */ #include "config.h" #include "bswap.h" #include <stdio.h> #include <stdlib.h> #define LE_16(x) (le2me_16(*(unsigned short *)(x))) #define LE_32(x) (le2me_32(*(unsigned int *)(x))) #define CLAMP_S16(x) if (x < -32768) x = -32768; \ else if (x > 32767) x = 32767; #define SE_16BIT(x) if (x & 0x8000) x -= 0x10000; // sign extend a 4-bit value void *roq_decode_video_init(void) { } void roq_decode_video( unsigned char *encoded, int encoded_size, unsigned char *decoded, int width, int height, void *context) { } // Initialize the RoQ audio decoder, which is to say, initialize the table // of squares. void *roq_decode_audio_init(void) { short *square_array; short square; int i; square_array = (short *)malloc(256 * sizeof(short)); if (!square_array) return NULL; for (i = 0; i < 128; i++) { square = i * i; square_array[i] = square; square_array[i + 128] = -square; } return square_array; } int roq_decode_audio( unsigned short *output, unsigned char *input, int encoded_size, int channels, void *context) { short *square_array = (short *)context; int i; int predictor[2]; int channel_number = 0; // prepare the initial predictors if (channels == 1) predictor[0] = LE_16(&input[0]); else { predictor[0] = input[1] << 8; predictor[1] = input[0] << 8; } SE_16BIT(predictor[0]); SE_16BIT(predictor[1]); // decode the samples for (i = 2; i < encoded_size; i++) { predictor[channel_number] += square_array[input[i]]; CLAMP_S16(predictor[channel_number]); output[i - 2] = predictor[channel_number]; // toggle channel channel_number ^= channels - 1; } // return the number of samples decoded return (encoded_size - 2); }