view loader/dshow/cmediasample.h @ 37104:91b00a4407cd

demux_real: Improve buffer allocation for interleaved audio handling. Allocate buffers where they are needed. This avoids code duplication, allocating them when they are not needed, and might avoid a crash if an audio stream is specified via -aid that does not exist in the headers but does exist in the file since then we might run the deinterleaving without having the buffers allocated first (note: I have not tested this can actually happen).
author reimar
date Tue, 13 May 2014 21:06:38 +0000
parents a8ea87c71d18
children
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#ifndef MPLAYER_CMEDIASAMPLE_H
#define MPLAYER_CMEDIASAMPLE_H

#include "interfaces.h"
#include "guids.h"

typedef struct CMediaSample CMediaSample;
struct CMediaSample
{
    IMediaSample_vt* vt;
    DECLARE_IUNKNOWN();
    IMemAllocator* all;
    int size;
    int actual_size;
    char* block;
    char* own_block;
    int isPreroll;
    int isSyncPoint;
    int isDiscontinuity;
    LONGLONG time_start;
    LONGLONG time_end;
    AM_MEDIA_TYPE media_type;
    int type_valid;
    void ( *SetPointer) (CMediaSample* This, char* pointer);
    void ( *ResetPointer) (CMediaSample* This); // FIXME replace with Set & 0
};

CMediaSample* CMediaSampleCreate(IMemAllocator* allocator, int size);
// called from allocator
void CMediaSample_Destroy(CMediaSample* This);

#endif /* MPLAYER_CMEDIASAMPLE_H */