Mercurial > mplayer.hg
view loader/win32.h @ 37104:91b00a4407cd
demux_real: Improve buffer allocation for interleaved audio handling.
Allocate buffers where they are needed.
This avoids code duplication, allocating them when they are not
needed, and might avoid a crash if an audio stream is specified
via -aid that does not exist in the headers but does exist in the
file since then we might run the deinterleaving without having
the buffers allocated first (note: I have not tested this can
actually happen).
author | reimar |
---|---|
date | Tue, 13 May 2014 21:06:38 +0000 |
parents | 0e067fdaf442 |
children |
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/* * Modified for use with MPlayer, detailed changelog at * http://svn.mplayerhq.hu/mplayer/trunk/ */ #ifndef MPLAYER_WIN32_H #define MPLAYER_WIN32_H #include <time.h> #include "wine/windef.h" #include "wine/winbase.h" #include "com.h" void my_garbagecollection(void); typedef struct { UINT uDriverSignature; HINSTANCE hDriverModule; DRIVERPROC DriverProc; DWORD dwDriverID; } DRVR; typedef DRVR *PDRVR; typedef DRVR *NPDRVR; typedef DRVR *LPDRVR; typedef struct tls_s tls_t; void* LookupExternal(const char* library, int ordinal); void* LookupExternalByName(const char* library, const char* name); #endif /* MPLAYER_WIN32_H */