view libaf/window.c @ 28992:947ef23ba798

Test if create_vdp_decoder() might succeed by calling it from config() with a small value for max_reference_frames. This does not make automatic recovery by using software decoder possible, but lets MPlayer fail more graciously on - actually existing - buggy hardware that does not support certain H264 widths when using hardware accelerated decoding (784, 864, 944, 1024, 1808, 1888 pixels on NVIDIA G98) and if the user tries to hardware-decode more samples at the same time than supported. Might break playback of H264 Intra-Only samples on hardware with very little video memory.
author cehoyos
date Sat, 21 Mar 2009 20:11:05 +0000
parents 72d0b1444141
children 0f1b5b68af32
line wrap: on
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/*
 * Copyright (C) 2001 Anders Johansson ajh@atri.curtin.edu.au
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/* Calculates a number of window functions. The following window
   functions are currently implemented: Boxcar, Triang, Hanning,
   Hamming, Blackman, Flattop and Kaiser. In the function call n is
   the number of filter taps and w the buffer in which the filter
   coefficients will be stored.
*/

#include <math.h>
#include "dsp.h"

/*
// Boxcar
//
// n window length
// w buffer for the window parameters
*/
void af_window_boxcar(int n, FLOAT_TYPE* w)
{
  int i;
  // Calculate window coefficients
  for (i=0 ; i<n ; i++)
    w[i] = 1.0;
}


/*
// Triang a.k.a Bartlett
//
//               |    (N-1)| 
//           2 * |k - -----|
//               |      2  |
// w = 1.0 - ---------------
//                    N+1
// n window length
// w buffer for the window parameters
*/
void af_window_triang(int n, FLOAT_TYPE* w)
{
  FLOAT_TYPE k1  = (FLOAT_TYPE)(n & 1);
  FLOAT_TYPE k2  = 1/((FLOAT_TYPE)n + k1);
  int      end = (n + 1) >> 1;
  int	   i;
  
  // Calculate window coefficients
  for (i=0 ; i<end ; i++)
    w[i] = w[n-i-1] = (2.0*((FLOAT_TYPE)(i+1))-(1.0-k1))*k2;
}


/*
// Hanning
//                   2*pi*k
// w = 0.5 - 0.5*cos(------), where 0 < k <= N
//                    N+1
// n window length
// w buffer for the window parameters
*/
void af_window_hanning(int n, FLOAT_TYPE* w)
{
  int	   i;
  FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n+1)); // 2*pi/(N+1)
  
  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.5*(1.0 - cos(k*(FLOAT_TYPE)(i+1)));
}

/*
// Hamming
//                        2*pi*k
// w(k) = 0.54 - 0.46*cos(------), where 0 <= k < N
//                         N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_hamming(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.54 - 0.46*cos(k*(FLOAT_TYPE)i);
}

/*
// Blackman
//                       2*pi*k             4*pi*k
// w(k) = 0.42 - 0.5*cos(------) + 0.08*cos(------), where 0 <= k < N
//                        N-1                 N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_blackman(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
  FLOAT_TYPE k2 = 2*k1; // 4*pi/(N-1)

  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.42 - 0.50*cos(k1*(FLOAT_TYPE)i) + 0.08*cos(k2*(FLOAT_TYPE)i);
}

/*
// Flattop
//                                        2*pi*k                     4*pi*k
// w(k) = 0.2810638602 - 0.5208971735*cos(------) + 0.1980389663*cos(------), where 0 <= k < N
//                                          N-1                        N-1
//
// n window length
// w buffer for the window parameters
*/
void af_window_flattop(int n,FLOAT_TYPE* w)
{
  int      i;
  FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
  FLOAT_TYPE k2 = 2*k1;                   // 4*pi/(N-1)
  
  // Calculate window coefficients
  for (i=0; i<n; i++)
    *w++ = 0.2810638602 - 0.5208971735*cos(k1*(FLOAT_TYPE)i)
                        + 0.1980389663*cos(k2*(FLOAT_TYPE)i);
}

/* Computes the 0th order modified Bessel function of the first kind.  
// (Needed to compute Kaiser window) 
//   
// y = sum( (x/(2*n))^2 )
//      n
*/
#define BIZ_EPSILON 1E-21 // Max error acceptable 

static FLOAT_TYPE besselizero(FLOAT_TYPE x)
{ 
  FLOAT_TYPE temp;
  FLOAT_TYPE sum   = 1.0;
  FLOAT_TYPE u     = 1.0;
  FLOAT_TYPE halfx = x/2.0;
  int      n     = 1;

  do {
    temp = halfx/(FLOAT_TYPE)n;
    u *=temp * temp;
    sum += u;
    n++;
  } while (u >= BIZ_EPSILON * sum);
  return sum;
}

/*
// Kaiser
//
// n window length
// w buffer for the window parameters
// b beta parameter of Kaiser window, Beta >= 1
//
// Beta trades the rejection of the low pass filter against the
// transition width from passband to stop band.  Larger Beta means a
// slower transition and greater stop band rejection.  See Rabiner and
// Gold (Theory and Application of DSP) under Kaiser windows for more
// about Beta.  The following table from Rabiner and Gold gives some
// feel for the effect of Beta:
// 
// All ripples in dB, width of transition band = D*N where N = window
// length
// 
// BETA    D       PB RIP   SB RIP
// 2.120   1.50  +-0.27      -30
// 3.384   2.23    0.0864    -40
// 4.538   2.93    0.0274    -50
// 5.658   3.62    0.00868   -60
// 6.764   4.32    0.00275   -70
// 7.865   5.0     0.000868  -80
// 8.960   5.7     0.000275  -90
// 10.056  6.4     0.000087  -100
*/
void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b)
{
  FLOAT_TYPE tmp;
  FLOAT_TYPE k1  = 1.0/besselizero(b);
  int	   k2  = 1 - (n & 1);
  int      end = (n + 1) >> 1;
  int      i; 
  
  // Calculate window coefficients
  for (i=0 ; i<end ; i++){
    tmp = (FLOAT_TYPE)(2*i + k2) / ((FLOAT_TYPE)n - 1.0);
    w[end-(1&(!k2))+i] = w[end-1-i] = k1 * besselizero(b*sqrt(1.0 - tmp*tmp));
  }
}