Mercurial > mplayer.hg
view libaf/window.h @ 28992:947ef23ba798
Test if create_vdp_decoder() might succeed by calling it from config()
with a small value for max_reference_frames.
This does not make automatic recovery by using software decoder possible,
but lets MPlayer fail more graciously on - actually existing - buggy
hardware that does not support certain H264 widths when using
hardware accelerated decoding (784, 864, 944, 1024, 1808, 1888 pixels on
NVIDIA G98) and if the user tries to hardware-decode more samples at
the same time than supported.
Might break playback of H264 Intra-Only samples on hardware with very
little video memory.
author | cehoyos |
---|---|
date | Sat, 21 Mar 2009 20:11:05 +0000 |
parents | 72d0b1444141 |
children | 0dfbb22d68c8 |
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/* * Copyright (C) 2001 Anders Johansson ajh@atri.curtin.edu.au * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* Calculates a number of window functions. The following window functions are currently implemented: Boxcar, Triang, Hanning, Hamming, Blackman, Flattop and Kaiser. In the function call n is the number of filter taps and w the buffer in which the filter coefficients will be stored. */ #if !defined MPLAYER_DSP_H # error Never use window.h directly; include dsp.h instead. #endif #ifndef MPLAYER_WINDOW_H #define MPLAYER_WINDOW_H void af_window_boxcar(int n, FLOAT_TYPE* w); void af_window_triang(int n, FLOAT_TYPE* w); void af_window_hanning(int n, FLOAT_TYPE* w); void af_window_hamming(int n, FLOAT_TYPE* w); void af_window_blackman(int n, FLOAT_TYPE* w); void af_window_flattop(int n, FLOAT_TYPE* w); void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b); #endif /* MPLAYER_WINDOW_H */