view libass/ass_bitmap.c @ 28992:947ef23ba798

Test if create_vdp_decoder() might succeed by calling it from config() with a small value for max_reference_frames. This does not make automatic recovery by using software decoder possible, but lets MPlayer fail more graciously on - actually existing - buggy hardware that does not support certain H264 widths when using hardware accelerated decoding (784, 864, 944, 1024, 1808, 1888 pixels on NVIDIA G98) and if the user tries to hardware-decode more samples at the same time than supported. Might break playback of H264 Intra-Only samples on hardware with very little video memory.
author cehoyos
date Sat, 21 Mar 2009 20:11:05 +0000
parents 0d4550d07af0
children 0f1b5b68af32
line wrap: on
line source

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
 *
 * This file is part of libass.
 *
 * libass is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * libass is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with libass; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <ft2build.h>
#include FT_GLYPH_H

#include "mputils.h"
#include "ass_bitmap.h"

struct ass_synth_priv_s {
	int tmp_w, tmp_h;
	unsigned short* tmp;

	int g_r;
	int g_w;

	unsigned *g;
	unsigned *gt2;

	double radius;
};

static const unsigned int maxcolor = 255;
static const unsigned base = 256;

static int generate_tables(ass_synth_priv_t* priv, double radius)
{
	double A = log(1.0/base)/(radius*radius*2);
	int mx, i;
	double volume_diff, volume_factor = 0;
	unsigned volume;

	if (priv->radius == radius)
		return 0;
	else
		priv->radius = radius;

	priv->g_r = ceil(radius);
	priv->g_w = 2*priv->g_r+1;

	if (priv->g_r) {
		priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
		priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
		if (priv->g==NULL || priv->gt2==NULL) {
			return -1;
		}
	}

	if (priv->g_r) {
		// gaussian curve with volume = 256
		for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){
			volume_factor+= volume_diff;
			volume=0;
			for (i = 0; i<priv->g_w; ++i) {
				priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
				volume+= priv->g[i];
			}
			if(volume>256) volume_factor-= volume_diff;
		}
		volume=0;
		for (i = 0; i<priv->g_w; ++i) {
			priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
			volume+= priv->g[i];
		}

		// gauss table:
		for(mx=0;mx<priv->g_w;mx++){
			for(i=0;i<256;i++){
				priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];
			}
		}
	}

	return 0;
}

static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
{
	if (priv->tmp_w >= w && priv->tmp_h >= h)
		return;
	if (priv->tmp_w == 0)
		priv->tmp_w = 64;
	if (priv->tmp_h == 0)
		priv->tmp_h = 64;
	while (priv->tmp_w < w) priv->tmp_w *= 2;
	while (priv->tmp_h < h) priv->tmp_h *= 2;
	if (priv->tmp)
		free(priv->tmp);
	priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}

ass_synth_priv_t* ass_synth_init(double radius)
{
	ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
	generate_tables(priv, radius);
	return priv;
}

void ass_synth_done(ass_synth_priv_t* priv)
{
	if (priv->tmp)
		free(priv->tmp);
	if (priv->g)
		free(priv->g);
	if (priv->gt2)
		free(priv->gt2);
	free(priv);
}

static bitmap_t* alloc_bitmap(int w, int h)
{
	bitmap_t* bm;
	bm = calloc(1, sizeof(bitmap_t));
	bm->buffer = malloc(w*h);
	bm->w = w;
	bm->h = h;
	bm->left = bm->top = 0;
	return bm;
}

void ass_free_bitmap(bitmap_t* bm)
{
	if (bm) {
		if (bm->buffer) free(bm->buffer);
		free(bm);
	}
}

static bitmap_t* copy_bitmap(const bitmap_t* src)
{
	bitmap_t* dst = alloc_bitmap(src->w, src->h);
	dst->left = src->left;
	dst->top = src->top;
	memcpy(dst->buffer, src->buffer, src->w * src->h);
	return dst;
}

static int check_glyph_area(FT_Glyph glyph)
{
	FT_BBox bbox;
	long long dx, dy;
	FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_TRUNCATE, &bbox);
	dx = bbox.xMax - bbox.xMin;
	dy = bbox.yMax - bbox.yMin;
	if (dx * dy > 8000000) {
		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_GlyphBBoxTooLarge, (int)dx, (int)dy);
		return 1;
	} else
		return 0;
}

static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
{
	FT_BitmapGlyph bg;
	FT_Bitmap* bit;
	bitmap_t* bm;
	int w, h;
	unsigned char* src;
	unsigned char* dst;
	int i;
	int error;

	if (check_glyph_area(glyph))
		return 0;
	error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
	if (error) {
		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_To_BitmapError, error);
		return 0;
	}

	bg = (FT_BitmapGlyph)glyph;
	bit = &(bg->bitmap);
	if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
		mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_UnsupportedPixelMode, (int)(bit->pixel_mode));
		FT_Done_Glyph(glyph);
		return 0;
	}

	w = bit->width;
	h = bit->rows;
	bm = alloc_bitmap(w + 2*bord, h + 2*bord);
	memset(bm->buffer, 0, bm->w * bm->h);
	bm->left = bg->left - bord;
	bm->top = - bg->top - bord;

	src = bit->buffer;
	dst = bm->buffer + bord + bm->w * bord;
	for (i = 0; i < h; ++i) {
		memcpy(dst, src, w);
		src += bit->pitch;
		dst += bm->w;
	}

	FT_Done_Glyph(glyph);
	return bm;
}

/**
 * \brief fix outline bitmap and generate shadow bitmap
 * Two things are done here:
 * 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
 * 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
 */
static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
{
	int x, y;
	const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
	const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
	const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
	const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;

	bitmap_t* bm_s = copy_bitmap(bm_o);

	unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
	unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
	unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
	
	for (y = 0; y < b - t; ++y) {
		for (x = 0; x < r - l; ++x) {
			unsigned char c_g, c_o;
			c_g = g[x];
			c_o = o[x];
			o[x] = (c_o > c_g) ? c_o - (c_g/2) : 0;
			s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
		}
		g += bm_g->w;
		o += bm_o->w;
		s += bm_s->w;
	}

	assert(bm_s);
	return bm_s;
}

/**
 * \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
 * This blur is the same as the one employed by vsfilter.
 */
static void be_blur(unsigned char *buf, int w, int h) {
	unsigned int x, y;
	unsigned int old_sum, new_sum;

	for (y=0; y<h; y++) {
		old_sum = 2 * buf[y*w];
		for (x=0; x<w-1; x++) {
			new_sum = buf[y*w+x] + buf[y*w+x+1];
			buf[y*w+x] = (old_sum + new_sum) >> 2;
			old_sum = new_sum;
		}
	}

	for (x=0; x<w; x++) {
		old_sum = 2 * buf[x];
		for (y=0; y<h-1; y++) {
			new_sum = buf[y*w+x] + buf[(y+1)*w+x];
			buf[y*w+x] = (old_sum + new_sum) >> 2;
			old_sum = new_sum;
		}
	}
}

int glyph_to_bitmap(ass_synth_priv_t* priv_blur,
		FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
		bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
{
	int bord = be ? (be/4+1) : 0;
	blur_radius *= 2;
	bord = (blur_radius > 0.0) ? blur_radius : bord;

	assert(bm_g && bm_o && bm_s);

	*bm_g = *bm_o = *bm_s = 0;

	if (glyph)
		*bm_g = glyph_to_bitmap_internal(glyph, bord);
	if (!*bm_g)
		return 1;

	if (outline_glyph) {
		*bm_o = glyph_to_bitmap_internal(outline_glyph, bord);
		if (!*bm_o) {
			ass_free_bitmap(*bm_g);
			return 1;
		}
	}
	if (*bm_o)
		resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
	resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
	
	if (be) {
		while (be--) {
			if (*bm_o)
				be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
			else
				be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
		}
	} else {
		if (blur_radius > 0.0) {
			generate_tables(priv_blur, blur_radius);
			if (*bm_o)
				blur((*bm_o)->buffer, priv_blur->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
			else
				blur((*bm_g)->buffer, priv_blur->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
		}
	}
	if (*bm_o)
		*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
	else
		*bm_s = copy_bitmap(*bm_g);

	assert(bm_s);
	return 0;
}