view osdep/timer-win2.c @ 35556:970ae81f8aee

Change internal automatic audio CD track advancing. Don't call uiNext() if not playing. (Though it won't hurt calling it, it changes the track number.)
author ib
date Mon, 10 Dec 2012 11:30:54 +0000
parents 1453fc56d49c
children
line wrap: on
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/*
 * precise timer routines for Windows
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <windows.h>
#include <mmsystem.h>
#include "timer.h"

const char timer_name[] = "Windows native";

// Returns current time in microseconds
unsigned int GetTimer(void)
{
  return timeGetTime() * 1000;
}

// Returns current time in milliseconds
unsigned int GetTimerMS(void)
{
  return timeGetTime() ;
}

int usec_sleep(int usec_delay){
  // Sleep(0) won't sleep for one clocktick as the unix usleep
  // instead it will only make the thread ready
  // it may take some time until it actually starts to run again
  if(usec_delay<1000)usec_delay=1000;
  Sleep( usec_delay/1000);
  return 0;
}

static DWORD RelativeTime = 0;

float GetRelativeTime(void)
{
  DWORD t, r;
  t = GetTimer();
  r = t - RelativeTime;
  RelativeTime = t;
  return (float) r *0.000001F;
}

void InitTimer(void)
{
  GetRelativeTime();
}