Mercurial > mplayer.hg
view loader/com.h @ 36959:97a4746e7888
Utilize item defaults given in the skin configuration as start values.
Do so for movie position, volume and balance (and hence show these
values before playback).
Add new btnValue() to retrieve the value and replace the btnModify()
calls with btnValue() calls. (The btnModify() calls will be performed
in the windows' draw handler prior to rendering anyway.)
Initialize last_balance with -1 in order to be able to initialize
balance (and volume) with the start values prior to playback (in
GUI_SET_AUDIO).
author | ib |
---|---|
date | Mon, 24 Mar 2014 10:48:55 +0000 |
parents | 2211ce940290 |
children |
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/* * Modified for use with MPlayer, detailed changelog at * http://svn.mplayerhq.hu/mplayer/trunk/ */ #ifndef MPLAYER_COM_H #define MPLAYER_COM_H #include <stdint.h> #include "config.h" /** * Internal functions and structures for COM emulation code. */ #ifndef GUID_TYPE #define GUID_TYPE typedef struct { uint32_t f1; uint16_t f2; uint16_t f3; uint8_t f4[8]; } GUID; #endif // use copies of the IIDs to avoid symbol collisions #define IID_IUnknown MP_IID_IUnknown #define IID_IClassFactory MP_IID_IClassFactory extern const GUID IID_IUnknown; extern const GUID IID_IClassFactory; typedef long (*GETCLASSOBJECT) (GUID* clsid, const GUID* iid, void** ppv); int RegisterComClass(const GUID* clsid, GETCLASSOBJECT gcs); int UnregisterComClass(const GUID* clsid, GETCLASSOBJECT gcs); #ifndef STDCALL #define STDCALL __attribute__((__stdcall__)) #endif struct IUnknown; struct IClassFactory; struct IUnknown_vt { long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv); long STDCALL (*AddRef)(struct IUnknown* this) ; long STDCALL (*Release)(struct IUnknown* this) ; } ; typedef struct IUnknown { struct IUnknown_vt* vt; } IUnknown; struct IClassFactory_vt { long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv); long STDCALL (*AddRef)(struct IUnknown* this) ; long STDCALL (*Release)(struct IUnknown* this) ; long STDCALL (*CreateInstance)(struct IClassFactory* this, struct IUnknown* pUnkOuter, const GUID* riid, void** ppvObject); }; struct IClassFactory { struct IClassFactory_vt* vt; }; #ifdef WIN32_LOADER long CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter, long dwClsContext, const GUID* riid, void** ppv); void* CoTaskMemAlloc(unsigned long cb); void CoTaskMemFree(void* cb); #else long STDCALL CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter, long dwClsContext, const GUID* riid, void** ppv); void* STDCALL CoTaskMemAlloc(unsigned long); void STDCALL CoTaskMemFree(void*); #endif #endif /* MPLAYER_COM_H */