Mercurial > mplayer.hg
view stream/audio_in.h @ 29942:9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
initializing them which does not work well with reinitializations.
author | reimar |
---|---|
date | Wed, 09 Dec 2009 17:50:07 +0000 |
parents | 0f1b5b68af32 |
children | ce0122361a39 |
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#ifndef MPLAYER_AUDIO_IN_H #define MPLAYER_AUDIO_IN_H #define AUDIO_IN_ALSA 1 #define AUDIO_IN_OSS 2 #include "config.h" #ifdef CONFIG_ALSA #include <alsa/asoundlib.h> typedef struct { char *device; snd_pcm_t *handle; snd_output_t *log; int buffer_time, period_time, chunk_size; size_t bits_per_sample, bits_per_frame; } ai_alsa_t; #endif #ifdef CONFIG_OSS_AUDIO typedef struct { char *device; int audio_fd; } ai_oss_t; #endif typedef struct { int type; int setup; /* requested values */ int req_channels; int req_samplerate; /* real values read-only */ int channels; int samplerate; int blocksize; int bytes_per_sample; int samplesize; #ifdef CONFIG_ALSA ai_alsa_t alsa; #endif #ifdef CONFIG_OSS_AUDIO ai_oss_t oss; #endif } audio_in_t; int audio_in_init(audio_in_t *ai, int type); int audio_in_setup(audio_in_t *ai); int audio_in_set_device(audio_in_t *ai, char *device); int audio_in_set_samplerate(audio_in_t *ai, int rate); int audio_in_set_channels(audio_in_t *ai, int channels); int audio_in_uninit(audio_in_t *ai); int audio_in_start_capture(audio_in_t *ai); int audio_in_read_chunk(audio_in_t *ai, unsigned char *buffer); #ifdef CONFIG_ALSA int ai_alsa_setup(audio_in_t *ai); int ai_alsa_init(audio_in_t *ai); int ai_alsa_xrun(audio_in_t *ai); #endif #ifdef CONFIG_OSS_AUDIO int ai_oss_set_samplerate(audio_in_t *ai); int ai_oss_set_channels(audio_in_t *ai); int ai_oss_init(audio_in_t *ai); #endif #endif /* MPLAYER_AUDIO_IN_H */