Mercurial > mplayer.hg
view edl.c @ 35372:9d626905f38b
Add a version script to hide all symbols.
This should give better startup performance at least
and reduces the stripped binary size by about 500 kB for me.
However it means that stripped binaries will give only
completely useless backtraces since the compiler
will no be able to find the name of even a single function.
author | reimar |
---|---|
date | Fri, 23 Nov 2012 20:53:54 +0000 |
parents | c1a3f1bbba26 |
children |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdio.h> #include <stdlib.h> #include "config.h" #include "mp_msg.h" #include "edl.h" #include "help_mp.h" char *edl_filename; // file to extract EDL entries from (-edl) char *edl_output_filename; // file to put EDL entries in (-edlout) /** * Allocates a new EDL record and makes sure allocation was successful. * * \return New allocated EDL record. * \brief Allocate new EDL record */ static edl_record_ptr edl_alloc_new(edl_record_ptr next_edl_record) { edl_record_ptr new_record = calloc(1, sizeof(struct edl_record)); if (!new_record) { mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_EdlOutOfMem); exit(1); } if (next_edl_record) // if this isn't the first record, tell the previous one what the new one is. next_edl_record->next = new_record; new_record->prev = next_edl_record; new_record->next = NULL; return new_record; } /** * Goes through entire EDL records and frees all memory. * Assumes next_edl_record is valid or NULL. * * \brief Free EDL memory */ void free_edl(edl_record_ptr next_edl_record) { edl_record_ptr tmp; while (next_edl_record) { tmp = next_edl_record->next; free(next_edl_record); next_edl_record = tmp; } } /** Parses edl_filename to fill EDL operations queue. * Prints out how many EDL operations recorded total. * \brief Fills EDL operations queue. */ edl_record_ptr edl_parse_file(void) { FILE *fd; char line[100]; float start, stop; int action; int record_count = 0; int lineCount = 0; edl_record_ptr edl_records = NULL; edl_record_ptr next_edl_record = NULL; if (edl_filename) { if ((fd = fopen(edl_filename, "r")) == NULL) { return NULL; } while (fgets(line, 99, fd) != NULL) { lineCount++; if ((sscanf(line, "%f %f %d", &start, &stop, &action)) != 3) { mp_msg(MSGT_CPLAYER, MSGL_WARN, MSGTR_EdlBadlyFormattedLine, lineCount); continue; } if (next_edl_record && start <= next_edl_record->stop_sec) { mp_msg(MSGT_CPLAYER, MSGL_WARN, MSGTR_EdlNOValidLine, line); mp_msg(MSGT_CPLAYER, MSGL_WARN, MSGTR_EdlBadLineOverlap, next_edl_record->stop_sec, start); continue; } if (stop <= start) { mp_msg(MSGT_CPLAYER, MSGL_WARN, MSGTR_EdlNOValidLine, line); mp_msg(MSGT_CPLAYER, MSGL_WARN, MSGTR_EdlBadLineBadStop); continue; } next_edl_record = edl_alloc_new(next_edl_record); if (!edl_records) edl_records = next_edl_record; next_edl_record->action = action; if (action == EDL_MUTE) { next_edl_record->length_sec = 0; next_edl_record->start_sec = start; next_edl_record->stop_sec = start; next_edl_record = edl_alloc_new(next_edl_record); next_edl_record->action = action; next_edl_record->length_sec = 0; next_edl_record->start_sec = stop; next_edl_record->stop_sec = stop; } else { next_edl_record->length_sec = stop - start; next_edl_record->start_sec = start; next_edl_record->stop_sec = stop; } record_count++; } fclose(fd); } if (edl_records) mp_msg(MSGT_CPLAYER, MSGL_INFO, MSGTR_EdlRecordsNo, record_count); else mp_msg(MSGT_CPLAYER, MSGL_INFO, MSGTR_EdlQueueEmpty); return edl_records; }