view mp3lib/test2.c @ 5929:9e7d54e7be58

- frame_time delayed one frame, as it's really duration of current frame, as suggested by Atmosfear some time ago, when talking about -mf... - limiting usleep time, to avoid sound skips and ensure responsiveness, inspired by asf patch from Albeu. it solves problem with very low fps .wmv files
author arpi
date Thu, 02 May 2002 02:03:59 +0000
parents 03b7e2955a20
children b277842a74a2
line wrap: on
line source


//gcc test2.c -O2 -I.. -L. ../libvo/aclib.c -lMP3 -lm -o test2

#include <stdio.h>
#include <stdlib.h>

#include <fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/soundcard.h>

#include "mp3lib/mp3.h"
#include "config.h"

static FILE* mp3file=NULL;

int mplayer_audio_read(char *buf,int size){
    return fread(buf,1,size,mp3file);
}

#define BUFFLEN 4608
static unsigned char buffer[BUFFLEN];

int main(int argc,char* argv[]){
  int len;
  int total=0;
  float length;
  int r;
  int audio_fd;
  
  mp3file=fopen((argc>1)?argv[1]:"test.mp3","rb");
  if(!mp3file){  printf("file not found\n");  exit(1); }

  // MPEG Audio:
#ifdef USE_FAKE_MONO
  MP3_Init(0);
#else
  MP3_Init();
#endif
  MP3_samplerate=MP3_channels=0;
  len=MP3_DecodeFrame(buffer,-1);
  
  audio_fd=open("/dev/dsp", O_WRONLY);
  if(audio_fd<0){  printf("Can't open audio device\n");exit(1); }
  r=AFMT_S16_LE;ioctl (audio_fd, SNDCTL_DSP_SETFMT, &r);
  r=MP3_channels-1;ioctl (audio_fd, SNDCTL_DSP_STEREO, &r);
  r=MP3_samplerate;ioctl (audio_fd, SNDCTL_DSP_SPEED, &r);
  printf("audio_setup: using %d Hz samplerate (requested: %d)\n",r,MP3_samplerate);
  
  while(1){
      int len2;
      if(len==0) len=MP3_DecodeFrame(buffer,-1);
      if(len<=0) break; // EOF
      
      // play it
      len2=write(audio_fd,buffer,len);
      if(len2<0) break; // ERROR?
      len-=len2; total+=len2;
      if(len>0){
          // this shouldn't happen...
          memcpy(buffer,buffer+len2,len);
          putchar('!');fflush(stdout);
      }
  }
  
  fclose(mp3file);
  
}