Mercurial > mplayer.hg
view TOOLS/GL-test/gltest.c @ 18001:a2683ee7cb5a
fix descrambling of asf file,
where signed buffer could cause erroneous values to be filled in descrable variables,
add misssing check for one of these variables
and restore sign of these variables as insurance that these checks will work even in such case.
author | iive |
---|---|
date | Thu, 30 Mar 2006 23:06:18 +0000 |
parents | 3b5f5d1c5041 |
children |
line wrap: on
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// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team #include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <inttypes.h> // pixel size: 3 or 4 #define BYTES_PP 3 // blit by lines (defined) or frames (not defined) #define FAST_BLIT static uint32_t image_width=720; // DVD size static uint32_t image_height=576; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width=512; static uint32_t texture_height=512; static unsigned char *ImageData=NULL; static GLvoid resize(int x,int y){ printf("Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } float akarmi=0; int counter=0; float gen_time=0; float up_time=0; float render_time=0; unsigned char sintable[4096]; extern float GetRelativeTime(); static void redraw(void) { // glClear(GL_COLOR_BUFFER_BIT); int x,y,i; unsigned char *d=ImageData; int dstride=BYTES_PP*image_width; GetRelativeTime(); // generate some image: for(y=0;y<image_height;y++){ int y1=2048*sin(akarmi*0.36725+y*0.0165); int y2=2048*sin(akarmi*0.45621+y*0.02753); int y3=2048*sin(akarmi*0.15643+y*0.03732); for(x=0;x<image_width;x++){ d[0]=sintable[(y1+x*135)&4095]; d[1]=sintable[(y2+x*62)&4095]; d[2]=sintable[(y3+x*23)&4095]; d+=BYTES_PP; } } gen_time+=GetRelativeTime(); #ifdef FAST_BLIT // upload texture: for(i=0;i<image_height;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset i, // y offset image_width, // width 1, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*dstride ); // *pixels } #else glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset 0, // y offset image_width, // width image_height, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData ); // *pixels #endif up_time+=GetRelativeTime(); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); glFinish(); glutSwapBuffers(); render_time+=GetRelativeTime(); ++counter; { float total=gen_time+up_time+render_time; if(total>2.0){ printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n", (float)counter/total, (int)(100.0*gen_time/total), (int)(100.0*up_time/total), (int)(100.0*render_time/total) ); gen_time=up_time=render_time=0; counter=0; } } } static GLvoid IdleFunc(){ akarmi+=0.1; glutPostRedisplay(); } int main(int argc, char **argv) { int i; glutInit(&argc, argv); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_DOUBLE); (void) glutCreateWindow("csg"); glutDisplayFunc(redraw); glutReshapeFunc(resize); glutIdleFunc(IdleFunc); texture_width=32; while(texture_width<image_width) texture_width*=2; while(texture_width<image_height) texture_width*=2; texture_height=texture_width; image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,128,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); printf("Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData); #endif resize(640,480); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }