view udp_sync.h @ 36260:a2750366a255

stream/tcp: Check that host object has the right AF before connect Avoid trying bogus IPv6 adresses on systems that only have gethostbyname function. Currently we would copy the IPv4 address into the first part of the IPv6 and then try to connect to that. The connection attempt can take a long time. Tested-by: Erik Auerswald >auerswal unix-ag uni-kl de< Patch-by: >aplattner nvidia com<
author al
date Thu, 11 Jul 2013 22:08:33 +0000
parents 2e56ec7a0a7f
children
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/*
 * Network playback synchronization
 * Copyright (C) 2009 Google Inc.
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_UDP_SYNC_H
#define MPLAYER_UDP_SYNC_H

#include "mp_core.h"

// config options for UDP sync
extern int udp_master;
extern int udp_slave;
extern int udp_port;
extern const char *udp_ip; // where the master sends datagrams
                           // (can be a broadcast address)
extern float udp_seek_threshold; // how far off before we seek

void send_udp(const char *send_to_ip, int port, char *mesg);
int udp_slave_sync(MPContext *mpctx);

#endif /* MPLAYER_UDP_SYNC_H */