Mercurial > mplayer.hg
view vidix/glint_regs.h @ 36260:a2750366a255
stream/tcp: Check that host object has the right AF before connect
Avoid trying bogus IPv6 adresses on systems that only
have gethostbyname function. Currently we would copy the
IPv4 address into the first part of the IPv6 and then try
to connect to that. The connection attempt can take a long
time.
Tested-by: Erik Auerswald >auerswal unix-ag uni-kl de<
Patch-by: >aplattner nvidia com<
author | al |
---|---|
date | Thu, 11 Jul 2013 22:08:33 +0000 |
parents | 0f1b5b68af32 |
children |
line wrap: on
line source
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_regs.h,v 1.31 2001/12/08 16:01:52 alanh Exp $ */ /* * glint register file * * Copyright by Stefan Dirsch, Dirk Hohndel, Alan Hourihane * Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk> * Dirk Hohndel, <hohndel@suse.de> * Stefan Dirsch, <sndirsch@suse.de> * Simon P., <sim@suse.de> * * this work is sponsored by S.u.S.E. GmbH, Fuerth, Elsa GmbH, Aachen and * Siemens Nixdorf Informationssysteme * */ #ifndef MPLAYER_GLINT_REGS_H #define MPLAYER_GLINT_REGS_H /********************************************** * GLINT 500TX Configuration Region Registers * ***********************************************/ /* Device Identification */ #define CFGVendorId 0x0000 #define PCI_VENDOR_3DLABS 0x3D3D #define PCI_VENDOR_TI 0x104C #define CFGDeviceId 0x0002 #define CFGRevisionId 0x08 #define CFGClassCode 0x09 #define CFGHeaderType 0x0E /* Device Control/Status */ #define CFGCommand 0x04 #define CFGStatus 0x06 /* Miscellaneous Functions */ #define CFGBist 0x0f #define CFGLatTimer 0x0d #define CFGCacheLine 0x0c #define CFGMaxLat 0x3f #define CFGMinGrant 0x3e #define CFGIntPin 0x3d #define CFGIntLine 0x3c /* Base Adresses */ #define CFGBaseAddr0 0x10 #define CFGBaseAddr1 0x14 #define CFGBaseAddr2 0x18 #define CFGBaseAddr3 0x1C #define CFGBaseAddr4 0x20 #define CFGRomAddr 0x30 /********************************** * GLINT 500TX Region 0 Registers * **********************************/ /* Control Status Registers */ #define ResetStatus 0x0000 #define IntEnable 0x0008 #define IntFlags 0x0010 #define InFIFOSpace 0x0018 #define OutFIFOWords 0x0020 #define DMAAddress 0x0028 #define DMACount 0x0030 #define ErrorFlags 0x0038 #define VClkCtl 0x0040 #define TestRegister 0x0048 #define Aperture0 0x0050 #define Aperture1 0x0058 #define DMAControl 0x0060 #define FIFODis 0x0068 /* GLINT PerMedia Region 0 additional Registers */ #define ChipConfig 0x0070 #define SCLK_SEL_MASK (3 << 10) #define SCLK_SEL_MCLK_HALF (3 << 10) #define ByDMAControl 0x00D8 /* GLINT 500TX LocalBuffer Registers */ #define LBMemoryCtl 0x1000 #define LBNumBanksMask 0x00000001 #define LBNumBanks1 (0) #define LBNumBanks2 (1) #define LBPageSizeMask 0x00000006 #define LBPageSize256 (0<<1) #define LBPageSize512 (1<<1) #define LBPageSize1024 (2<<1) #define LBPageSize2048 (3<<1) #define LBRASCASLowMask 0x00000018 #define LBRASCASLow2 (0<<3) #define LBRASCASLow3 (1<<3) #define LBRASCASLow4 (2<<3) #define LBRASCASLow5 (3<<3) #define LBRASPrechargeMask 0x00000060 #define LBRASPrecharge2 (0<<5) #define LBRASPrecharge3 (1<<5) #define LBRASPrecharge4 (2<<5) #define LBRASPrecharge5 (3<<5) #define LBCASLowMask 0x00000180 #define LBCASLow1 (0<<7) #define LBCASLow2 (1<<7) #define LBCASLow3 (2<<7) #define LBCASLow4 (3<<7) #define LBPageModeMask 0x00000200 #define LBPageModeEnabled (0<<9) #define LBPageModeDisabled (1<<9) #define LBRefreshCountMask 0x0003fc00 #define LBRefreshCountShift 10 #define LBMemoryEDO 0x1008 #define LBEDOMask 0x00000001 #define LBEDODisabled (0) #define LBEDOEnabled (1) #define LBEDOBankSizeMask 0x0000000e #define LBEDOBankSizeDiabled (0<<1) #define LBEDOBankSize256K (1<<1) #define LBEDOBankSize512K (2<<1) #define LBEDOBankSize1M (3<<1) #define LBEDOBankSize2M (4<<1) #define LBEDOBankSize4M (5<<1) #define LBEDOBankSize8M (6<<1) #define LBEDOBankSize16M (7<<1) #define LBTwoPageDetectorMask 0x00000010 #define LBSinglePageDetector (0<<4) #define LBTwoPageDetector (1<<4) /* GLINT PerMedia Memory Control Registers */ #define PMReboot 0x1000 #define PMRomControl 0x1040 #define PMBootAddress 0x1080 #define PMMemConfig 0x10C0 #define RowCharge8 1 << 10 #define TimeRCD8 1 << 7 #define TimeRC8 0x6 << 3 #define TimeRP8 1 #define CAS3Latency8 0 << 16 #define BootAdress8 0x10 #define NumberBanks8 0x3 << 29 #define RefreshCount8 0x41 << 21 #define TimeRASMin8 1 << 13 #define DeadCycle8 1 << 17 #define BankDelay8 0 << 18 #define Burst1Cycle8 1 << 31 #define SDRAM8 0 << 4 #define RowCharge6 1 << 10 #define TimeRCD6 1 << 7 #define TimeRC6 0x6 << 3 #define TimeRP6 0x2 #define CAS3Latency6 1 << 16 #define BootAdress6 0x60 #define NumberBanks6 0x2 << 29 #define RefreshCount6 0x41 << 21 #define TimeRASMin6 1 << 13 #define DeadCycle6 1 << 17 #define BankDelay6 0 << 18 #define Burst1Cycle6 1 << 31 #define SDRAM6 0 << 4 #define RowCharge4 0 << 10 #define TimeRCD4 0 << 7 #define TimeRC4 0x4 << 3 #define TimeRP4 1 #define CAS3Latency4 0 << 16 #define BootAdress4 0x10 #define NumberBanks4 1 << 29 #define RefreshCount4 0x30 << 21 #define TimeRASMin4 1 << 13 #define DeadCycle4 0 << 17 #define BankDelay4 0 << 18 #define Burst1Cycle4 1 << 31 #define SDRAM4 0 << 4 /* Permedia 2 Control */ #define MemControl 0x1040 #define PMBypassWriteMask 0x1100 #define PMFramebufferWriteMask 0x1140 #define PMCount 0x1180 /* Framebuffer Registers */ #define FBMemoryCtl 0x1800 #define FBModeSel 0x1808 #define FBGCWrMask 0x1810 #define FBGCColorLower 0x1818 #define FBTXMemCtl 0x1820 #define FBWrMaskk 0x1830 #define FBGCColorUpper 0x1838 /* Core FIFO */ #define OutputFIFO 0x2000 /* 500TX Internal Video Registers */ #define VTGHLimit 0x3000 #define VTGHSyncStart 0x3008 #define VTGHSyncEnd 0x3010 #define VTGHBlankEnd 0x3018 #define VTGVLimit 0x3020 #define VTGVSyncStart 0x3028 #define VTGVSyncEnd 0x3030 #define VTGVBlankEnd 0x3038 #define VTGHGateStart 0x3040 #define VTGHGateEnd 0x3048 #define VTGVGateStart 0x3050 #define VTGVGateEnd 0x3058 #define VTGPolarity 0x3060 #define VTGFrameRowAddr 0x3068 #define VTGVLineNumber 0x3070 #define VTGSerialClk 0x3078 #define VTGModeCtl 0x3080 /* Permedia Video Control Registers */ #define PMScreenBase 0x3000 #define PMScreenStride 0x3008 #define PMHTotal 0x3010 #define PMHgEnd 0x3018 #define PMHbEnd 0x3020 #define PMHsStart 0x3028 #define PMHsEnd 0x3030 #define PMVTotal 0x3038 #define PMVbEnd 0x3040 #define PMVsStart 0x3048 #define PMVsEnd 0x3050 #define PMVideoControl 0x3058 #define PMInterruptLine 0x3060 #define PMDDCData 0x3068 #define DataIn (1<<0) #define ClkIn (1<<1) #define DataOut (1<<2) #define ClkOut (1<<3) #define PMLineCount 0x3070 #define PMFifoControl 0x3078 /* Permedia 2 RAMDAC Registers */ #define PM2DACWriteAddress 0x4000 #define PM2DACIndexReg 0x4000 #define PM2DACData 0x4008 #define PM2DACReadMask 0x4010 #define PM2DACReadAddress 0x4018 #define PM2DACCursorColorAddress 0x4020 #define PM2DACCursorColorData 0x4028 #define PM2DACIndexData 0x4050 #define PM2DACCursorData 0x4058 #define PM2DACCursorXLsb 0x4060 #define PM2DACCursorXMsb 0x4068 #define PM2DACCursorYLsb 0x4070 #define PM2DACCursorYMsb 0x4078 #define PM2DACCursorControl 0x06 #define PM2DACIndexCMR 0x18 #define PM2DAC_TRUECOLOR 0x80 #define PM2DAC_RGB 0x20 #define PM2DAC_GRAPHICS 0x10 #define PM2DAC_PACKED 0x09 #define PM2DAC_8888 0x08 #define PM2DAC_565 0x06 #define PM2DAC_4444 0x05 #define PM2DAC_5551 0x04 #define PM2DAC_2321 0x03 #define PM2DAC_2320 0x02 #define PM2DAC_332 0x01 #define PM2DAC_CI8 0x00 #define PM2DACIndexMDCR 0x19 #define PM2DACIndexPalettePage 0x1c #define PM2DACIndexMCR 0x1e #define PM2DACIndexClockAM 0x20 #define PM2DACIndexClockAN 0x21 #define PM2DACIndexClockAP 0x22 #define PM2DACIndexClockBM 0x23 #define PM2DACIndexClockBN 0x24 #define PM2DACIndexClockBP 0x25 #define PM2DACIndexClockCM 0x26 #define PM2DACIndexClockCN 0x27 #define PM2DACIndexClockCP 0x28 #define PM2DACIndexClockStatus 0x29 #define PM2DACIndexMemClockM 0x30 #define PM2DACIndexMemClockN 0x31 #define PM2DACIndexMemClockP 0x32 #define PM2DACIndexMemClockStatus 0x33 #define PM2DACIndexColorKeyControl 0x40 #define PM2DACIndexColorKeyOverlay 0x41 #define PM2DACIndexColorKeyRed 0x42 #define PM2DACIndexColorKeyGreen 0x43 #define PM2DACIndexColorKeyBlue 0x44 /* Permedia 2V extensions */ #define PM2VDACRDMiscControl 0x000 #define PM2VDACRDSyncControl 0x001 #define PM2VDACRDDACControl 0x002 #define PM2VDACRDPixelSize 0x003 #define PM2VDACRDColorFormat 0x004 #define PM2VDACRDCursorMode 0x005 #define PM2VDACRDCursorXLow 0x007 #define PM2VDACRDCursorXHigh 0x008 #define PM2VDACRDCursorYLow 0x009 #define PM2VDACRDCursorYHigh 0x00A #define PM2VDACRDCursorHotSpotX 0x00B #define PM2VDACRDCursorHotSpotY 0x00C #define PM2VDACRDOverlayKey 0x00D #define PM2VDACRDPan 0x00E #define PM2VDACRDSense 0x00F #define PM2VDACRDCheckControl 0x018 #define PM2VDACIndexClockControl 0x200 #define PM2VDACRDDClk0PreScale 0x201 #define PM2VDACRDDClk0FeedbackScale 0x202 #define PM2VDACRDDClk0PostScale 0x203 #define PM2VDACRDDClk1PreScale 0x204 #define PM2VDACRDDClk1FeedbackScale 0x205 #define PM2VDACRDDClk1PostScale 0x206 #define PM2VDACRDMClkControl 0x20D #define PM2VDACRDMClkPreScale 0x20E #define PM2VDACRDMClkFeedbackScale 0x20F #define PM2VDACRDMClkPostScale 0x210 #define PM2VDACRDCursorPalette 0x303 #define PM2VDACRDCursorPattern 0x400 #define PM2VDACIndexRegLow 0x4020 #define PM2VDACIndexRegHigh 0x4028 #define PM2VDACIndexData 0x4030 #define PM2VDACRDIndexControl 0x4038 /* Permedia 2 Video Streams Unit Registers */ #define VSBIntFlag (1<<8) #define VSAIntFlag (1<<9) #define VSConfiguration 0x5800 #define VS_UnitMode_ROM 0 #define VS_UnitMode_AB8 3 #define VS_UnitMode_Mask 7 #define VS_GPBusMode_A (1<<3) #define VS_HRefPolarityA (1<<9) #define VS_VRefPolarityA (1<<10) #define VS_VActivePolarityA (1<<11) #define VS_UseFieldA (1<<12) #define VS_FieldPolarityA (1<<13) #define VS_FieldEdgeA (1<<14) #define VS_VActiveVBIA (1<<15) #define VS_InterlaceA (1<<16) #define VS_ReverseDataA (1<<17) #define VS_HRefPolarityB (1<<18) #define VS_VRefPolarityB (1<<19) #define VS_VActivePolarityB (1<<20) #define VS_UseFieldB (1<<21) #define VS_FieldPolarityB (1<<22) #define VS_FieldEdgeB (1<<23) #define VS_VActiveVBIB (1<<24) #define VS_InterlaceB (1<<25) #define VS_ColorSpaceB_RGB (1<<26) #define VS_ReverseDataB (1<<27) #define VS_DoubleEdgeB (1<<28) #define VSStatus 0x5808 #define VS_FieldOne0A (1<<9) #define VS_FieldOne1A (1<<10) #define VS_FieldOne2A (1<<11) #define VS_InvalidInterlaceA (1<<12) #define VS_FieldOne0B (1<<17) #define VS_FieldOne1B (1<<18) #define VS_FieldOne2B (1<<19) #define VS_InvalidInterlaceB (1<<20) #define VSSerialBusControl 0x5810 #define VSABase 0x5900 #define VSA_Video (1<<0) #define VSA_VBI (1<<1) #define VSA_BufferCtl (1<<2) #define VSA_MirrorX (1<<7) #define VSA_MirrorY (1<<8) #define VSA_Discard_None (0<<9) #define VSA_Discard_FieldOne (1<<9) #define VSA_Discard_FieldTwo (2<<9) #define VSA_CombineFields (1<<11) #define VSA_LockToStreamB (1<<12) #define VSBBase 0x5A00 #define VSB_Video (1<<0) #define VSB_VBI (1<<1) #define VSB_BufferCtl (1<<2) #define VSB_CombineFields (1<<3) #define VSB_RGBOrder (1<<11) #define VSB_GammaCorrect (1<<12) #define VSB_LockToStreamA (1<<13) #define VSControl 0x0000 #define VSInterrupt 0x0008 #define VSCurrentLine 0x0010 #define VSVideoAddressHost 0x0018 #define VSVideoAddressIndex 0x0020 #define VSVideoAddress0 0x0028 #define VSVideoAddress1 0x0030 #define VSVideoAddress2 0x0038 #define VSVideoStride 0x0040 #define VSVideoStartLine 0x0048 #define VSVideoEndLine 0x0050 #define VSVideoStartData 0x0058 #define VSVideoEndData 0x0060 #define VSVBIAddressHost 0x0068 #define VSVBIAddressIndex 0x0070 #define VSVBIAddress0 0x0078 #define VSVBIAddress1 0x0080 #define VSVBIAddress2 0x0088 #define VSVBIStride 0x0090 #define VSVBIStartLine 0x0098 #define VSVBIEndLine 0x00A0 #define VSVBIStartData 0x00A8 #define VSVBIEndData 0x00B0 #define VSFifoControl 0x00B8 /********************************** * GLINT Delta Region 0 Registers * **********************************/ /* Control Status Registers */ #define DResetStatus 0x0800 #define DIntEnable 0x0808 #define DIntFlags 0x0810 #define DErrorFlags 0x0838 #define DTestRegister 0x0848 #define DFIFODis 0x0868 /********************************** * GLINT Gamma Region 0 Registers * **********************************/ /* Control Status Registers */ #define GInFIFOSpace 0x0018 #define GDMAAddress 0x0028 #define GDMACount 0x0030 #define GDMAControl 0x0060 #define GOutDMA 0x0080 #define GOutDMACount 0x0088 #define GResetStatus 0x0800 #define GIntEnable 0x0808 #define GIntFlags 0x0810 #define GErrorFlags 0x0838 #define GTestRegister 0x0848 #define GFIFODis 0x0868 #define GChipConfig 0x0870 #define GChipAGPCapable 1 << 0 #define GChipAGPSideband 1 << 1 #define GChipMultiGLINTApMask 3 << 19 #define GChipMultiGLINTAp_0M 0 << 19 #define GChipMultiGLINTAp_16M 1 << 19 #define GChipMultiGLINTAp_32M 2 << 19 #define GChipMultiGLINTAp_64M 3 << 19 #define GCSRAperture 0x0878 #define GCSRSecondaryGLINTMapEn 1 << 0 #define GPageTableAddr 0x0c00 #define GPageTableLength 0x0c08 #define GDelayTimer 0x0c38 #define GCommandMode 0x0c40 #define GCommandIntEnable 0x0c48 #define GCommandIntFlags 0x0c50 #define GCommandErrorFlags 0x0c58 #define GCommandStatus 0x0c60 #define GCommandFaultingAddr 0x0c68 #define GVertexFaultingAddr 0x0c70 #define GWriteFaultingAddr 0x0c88 #define GFeedbackSelectCount 0x0c98 #define GGammaProcessorMode 0x0cb8 #define GVGAShadow 0x0d00 #define GMultGLINTAperture 0x0d08 #define GMultGLINT1 0x0d10 #define GMultGLINT2 0x0d18 /************************ * GLINT Core Registers * ************************/ #define GLINT_TAG(major,offset) (((major) << 7) | ((offset) << 3)) #define GLINT_TAG_ADDR(major,offset) (0x8000 | GLINT_TAG((major),(offset))) #define UNIT_DISABLE 0 #define UNIT_ENABLE 1 #define StartXDom GLINT_TAG_ADDR(0x00,0x00) #define dXDom GLINT_TAG_ADDR(0x00,0x01) #define StartXSub GLINT_TAG_ADDR(0x00,0x02) #define dXSub GLINT_TAG_ADDR(0x00,0x03) #define StartY GLINT_TAG_ADDR(0x00,0x04) #define dY GLINT_TAG_ADDR(0x00,0x05) #define GLINTCount GLINT_TAG_ADDR(0x00,0x06) #define Render GLINT_TAG_ADDR(0x00,0x07) #define AreaStippleEnable 0x00001 #define LineStippleEnable 0x00002 #define ResetLineStipple 0x00004 #define FastFillEnable 0x00008 #define PrimitiveLine 0 #define PrimitiveTrapezoid 0x00040 #define PrimitivePoint 0x00080 #define PrimitiveRectangle 0x000C0 #define AntialiasEnable 0x00100 #define AntialiasingQuality 0x00200 #define UsePointTable 0x00400 #define SyncOnBitMask 0x00800 #define SyncOnHostData 0x01000 #define TextureEnable 0x02000 #define FogEnable 0x04000 #define CoverageEnable 0x08000 #define SubPixelCorrectionEnable 0x10000 #define SpanOperation 0x40000 #define XPositive 1<<21 #define YPositive 1<<22 #define ContinueNewLine GLINT_TAG_ADDR(0x00,0x08) #define ContinueNewDom GLINT_TAG_ADDR(0x00,0x09) #define ContinueNewSub GLINT_TAG_ADDR(0x00,0x0a) #define Continue GLINT_TAG_ADDR(0x00,0x0b) #define FlushSpan GLINT_TAG_ADDR(0x00,0x0c) #define BitMaskPattern GLINT_TAG_ADDR(0x00,0x0d) #define PointTable0 GLINT_TAG_ADDR(0x01,0x00) #define PointTable1 GLINT_TAG_ADDR(0x01,0x01) #define PointTable2 GLINT_TAG_ADDR(0x01,0x02) #define PointTable3 GLINT_TAG_ADDR(0x01,0x03) #define RasterizerMode GLINT_TAG_ADDR(0x01,0x04) #define RMMultiGLINT 1<<17 #define BitMaskPackingEachScanline 1<<9 #define ForceBackgroundColor 1<<6 #define InvertBitMask 1<<1 #define YLimits GLINT_TAG_ADDR(0x01,0x05) #define ScanLineOwnership GLINT_TAG_ADDR(0x01,0x06) #define WaitForCompletion GLINT_TAG_ADDR(0x01,0x07) #define PixelSize GLINT_TAG_ADDR(0x01,0x08) #define XLimits GLINT_TAG_ADDR(0x01,0x09) /* PM only */ #define RectangleOrigin GLINT_TAG_ADDR(0x01,0x0A) /* PM2 only */ #define RectangleSize GLINT_TAG_ADDR(0x01,0x0B) /* PM2 only */ #define PackedDataLimits GLINT_TAG_ADDR(0x02,0x0a) /* PM only */ #define ScissorMode GLINT_TAG_ADDR(0x03,0x00) #define SCI_USER 0x01 #define SCI_SCREEN 0x02 #define SCI_USERANDSCREEN 0x03 #define ScissorMinXY GLINT_TAG_ADDR(0x03,0x01) #define ScissorMaxXY GLINT_TAG_ADDR(0x03,0x02) #define ScreenSize GLINT_TAG_ADDR(0x03,0x03) #define AreaStippleMode GLINT_TAG_ADDR(0x03,0x04) /* 0: */ /* NoMirrorY */ /* NoMirrorX */ /* NoInvertPattern */ /* YAddress_1bit */ /* XAddress_1bit */ /* UNIT_DISABLE */ #define ASM_XAddress_2bit 1 << 1 #define ASM_XAddress_3bit 2 << 1 #define ASM_XAddress_4bit 3 << 1 #define ASM_XAddress_5bit 4 << 1 #define ASM_YAddress_2bit 1 << 4 #define ASM_YAddress_3bit 2 << 4 #define ASM_YAddress_4bit 3 << 4 #define ASM_YAddress_5bit 4 << 4 #define ASM_InvertPattern 1 << 17 #define ASM_MirrorX 1 << 18 #define ASM_MirrorY 1 << 19 #define LineStippleMode GLINT_TAG_ADDR(0x03,0x05) #define LoadLineStippleCounters GLINT_TAG_ADDR(0x03,0x06) #define UpdateLineStippleCounters GLINT_TAG_ADDR(0x03,0x07) #define SaveLineStippleState GLINT_TAG_ADDR(0x03,0x08) #define WindowOrigin GLINT_TAG_ADDR(0x03,0x09) #define AreaStipplePattern0 GLINT_TAG_ADDR(0x04,0x00) #define AreaStipplePattern1 GLINT_TAG_ADDR(0x04,0x01) #define AreaStipplePattern2 GLINT_TAG_ADDR(0x04,0x02) #define AreaStipplePattern3 GLINT_TAG_ADDR(0x04,0x03) #define AreaStipplePattern4 GLINT_TAG_ADDR(0x04,0x04) #define AreaStipplePattern5 GLINT_TAG_ADDR(0x04,0x05) #define AreaStipplePattern6 GLINT_TAG_ADDR(0x04,0x06) #define AreaStipplePattern7 GLINT_TAG_ADDR(0x04,0x07) #define TextureAddressMode GLINT_TAG_ADDR(0x07,0x00) #define SStart GLINT_TAG_ADDR(0x07,0x01) #define dSdx GLINT_TAG_ADDR(0x07,0x02) #define dSdyDom GLINT_TAG_ADDR(0x07,0x03) #define TStart GLINT_TAG_ADDR(0x07,0x04) #define dTdx GLINT_TAG_ADDR(0x07,0x05) #define dTdyDom GLINT_TAG_ADDR(0x07,0x06) #define QStart GLINT_TAG_ADDR(0x07,0x07) #define dQdx GLINT_TAG_ADDR(0x07,0x08) #define dQdyDom GLINT_TAG_ADDR(0x07,0x09) #define LOD GLINT_TAG_ADDR(0x07,0x0A) #define dSdy GLINT_TAG_ADDR(0x07,0x0B) #define dTdy GLINT_TAG_ADDR(0x07,0x0C) #define dQdy GLINT_TAG_ADDR(0x07,0x0D) #define TextureReadMode GLINT_TAG_ADDR(0x09,0x00) #define TextureFormat GLINT_TAG_ADDR(0x09,0x01) #define Texture_4_Components 3 << 3 #define Texture_Texel 0 #define TextureCacheControl GLINT_TAG_ADDR(0x09,0x02) #define TextureCacheControlEnable 2 #define TextureCacheControlInvalidate 1 #define GLINTBorderColor GLINT_TAG_ADDR(0x09,0x05) #define TexelLUTIndex GLINT_TAG_ADDR(0x09,0x08) #define TexelLUTData GLINT_TAG_ADDR(0x09,0x09) #define TexelLUTAddress GLINT_TAG_ADDR(0x09,0x0A) #define TexelLUTTransfer GLINT_TAG_ADDR(0x09,0x0B) #define TextureFilterMode GLINT_TAG_ADDR(0x09,0x0C) #define TextureChromaUpper GLINT_TAG_ADDR(0x09,0x0D) #define TextureChromaLower GLINT_TAG_ADDR(0x09,0x0E) #define TxBaseAddr0 GLINT_TAG_ADDR(0x0A,0x00) #define TxBaseAddr1 GLINT_TAG_ADDR(0x0A,0x01) #define TxBaseAddr2 GLINT_TAG_ADDR(0x0A,0x02) #define TxBaseAddr3 GLINT_TAG_ADDR(0x0A,0x03) #define TxBaseAddr4 GLINT_TAG_ADDR(0x0A,0x04) #define TxBaseAddr5 GLINT_TAG_ADDR(0x0A,0x05) #define TxBaseAddr6 GLINT_TAG_ADDR(0x0A,0x06) #define TxBaseAddr7 GLINT_TAG_ADDR(0x0A,0x07) #define TxBaseAddr8 GLINT_TAG_ADDR(0x0A,0x08) #define TxBaseAddr9 GLINT_TAG_ADDR(0x0A,0x09) #define TxBaseAddr10 GLINT_TAG_ADDR(0x0A,0x0A) #define TxBaseAddr11 GLINT_TAG_ADDR(0x0A,0x0B) #define PMTextureBaseAddress GLINT_TAG_ADDR(0x0b,0x00) #define PMTextureMapFormat GLINT_TAG_ADDR(0x0b,0x01) #define PMTextureDataFormat GLINT_TAG_ADDR(0x0b,0x02) #define Texel0 GLINT_TAG_ADDR(0x0c,0x00) #define Texel1 GLINT_TAG_ADDR(0x0c,0x01) #define Texel2 GLINT_TAG_ADDR(0x0c,0x02) #define Texel3 GLINT_TAG_ADDR(0x0c,0x03) #define Texel4 GLINT_TAG_ADDR(0x0c,0x04) #define Texel5 GLINT_TAG_ADDR(0x0c,0x05) #define Texel6 GLINT_TAG_ADDR(0x0c,0x06) #define Texel7 GLINT_TAG_ADDR(0x0c,0x07) #define Interp0 GLINT_TAG_ADDR(0x0c,0x08) #define Interp1 GLINT_TAG_ADDR(0x0c,0x09) #define Interp2 GLINT_TAG_ADDR(0x0c,0x0a) #define Interp3 GLINT_TAG_ADDR(0x0c,0x0b) #define Interp4 GLINT_TAG_ADDR(0x0c,0x0c) #define TextureFilter GLINT_TAG_ADDR(0x0c,0x0d) #define PMTextureReadMode GLINT_TAG_ADDR(0x0c,0x0e) #define TexelLUTMode GLINT_TAG_ADDR(0x0c,0x0f) #define TextureColorMode GLINT_TAG_ADDR(0x0d,0x00) #define TextureTypeOpenGL 0 #define TextureTypeApple 1 << 4 #define TextureKsDDA 1 << 5 /* only Apple-Mode */ #define TextureKdDDA 1 << 6 /* only Apple-Mode */ #define TextureEnvColor GLINT_TAG_ADDR(0x0d,0x01) #define FogMode GLINT_TAG_ADDR(0x0d,0x02) /* 0: */ /* FOG RGBA */ /* UNIT_DISABLE */ #define FOG_CI 0x0002 #define FogColor GLINT_TAG_ADDR(0x0d,0x03) #define FStart GLINT_TAG_ADDR(0x0d,0x04) #define dFdx GLINT_TAG_ADDR(0x0d,0x05) #define dFdyDom GLINT_TAG_ADDR(0x0d,0x06) #define KsStart GLINT_TAG_ADDR(0x0d,0x09) #define dKsdx GLINT_TAG_ADDR(0x0d,0x0a) #define dKsdyDom GLINT_TAG_ADDR(0x0d,0x0b) #define KdStart GLINT_TAG_ADDR(0x0d,0x0c) #define dKdStart GLINT_TAG_ADDR(0x0d,0x0d) #define dKddyDom GLINT_TAG_ADDR(0x0d,0x0e) #define RStart GLINT_TAG_ADDR(0x0f,0x00) #define dRdx GLINT_TAG_ADDR(0x0f,0x01) #define dRdyDom GLINT_TAG_ADDR(0x0f,0x02) #define GStart GLINT_TAG_ADDR(0x0f,0x03) #define dGdx GLINT_TAG_ADDR(0x0f,0x04) #define dGdyDom GLINT_TAG_ADDR(0x0f,0x05) #define BStart GLINT_TAG_ADDR(0x0f,0x06) #define dBdx GLINT_TAG_ADDR(0x0f,0x07) #define dBdyDom GLINT_TAG_ADDR(0x0f,0x08) #define AStart GLINT_TAG_ADDR(0x0f,0x09) #define dAdx GLINT_TAG_ADDR(0x0f,0x0a) #define dAdyDom GLINT_TAG_ADDR(0x0f,0x0b) #define ColorDDAMode GLINT_TAG_ADDR(0x0f,0x0c) /* 0: */ #define CDDA_FlatShading 0 /* UNIT_DISABLE */ #define CDDA_GouraudShading 0x0002 #define ConstantColor GLINT_TAG_ADDR(0x0f,0x0d) #define GLINTColor GLINT_TAG_ADDR(0x0f,0x0e) #define AlphaTestMode GLINT_TAG_ADDR(0x10,0x00) #define AntialiasMode GLINT_TAG_ADDR(0x10,0x01) #define AlphaBlendMode GLINT_TAG_ADDR(0x10,0x02) /* 0: */ /* SrcZERO */ /* DstZERO */ /* ColorFormat8888 */ /* AlphaBuffer present */ /* ColorOrderBGR */ /* TypeOpenGL */ /* DstFBData */ /* UNIT_DISABLE */ #define ABM_SrcONE 1 << 1 #define ABM_SrcDST_COLOR 2 << 1 #define ABM_SrcONE_MINUS_DST_COLOR 3 << 1 #define ABM_SrcSRC_ALPHA 4 << 1 #define ABM_SrcONE_MINUS_SRC_ALPHA 5 << 1 #define ABM_SrcDST_ALPHA 6 << 1 #define ABM_SrcONE_MINUS_DST_ALPHA 7 << 1 #define ABM_SrcSRC_ALPHA_SATURATE 8 << 1 #define ABM_DstONE 1 << 5 #define ABM_DstSRC_COLOR 2 << 5 #define ABM_DstONE_MINUS_SRC_COLOR 3 << 5 #define ABM_DstSRC_ALPHA 4 << 5 #define ABM_DstONE_MINUS_SRC_ALPHA 5 << 5 #define ABM_DstDST_ALPHA 6 << 5 #define ABM_DstONE_MINUS_DST_ALPHA 7 << 5 #define ABM_ColorFormat5555 1 << 8 #define ABM_ColorFormat4444 2 << 8 #define ABM_ColorFormat4444_Front 3 << 8 #define ABM_ColorFormat4444_Back 4 << 8 #define ABM_ColorFormat332_Front 5 << 8 #define ABM_ColorFormat332_Back 6 << 8 #define ABM_ColorFormat121_Front 7 << 8 #define ABM_ColorFormat121_Back 8 << 8 #define ABM_ColorFormat555_Back 13 << 8 #define ABM_ColorFormat_CI8 14 << 8 #define ABM_ColorFormat_CI4 15 << 8 #define ABM_NoAlphaBuffer 0x1000 #define ABM_ColorOrderRGB 0x2000 #define ABM_TypeQuickDraw3D 0x4000 #define ABM_DstFBSourceData 0x8000 #define DitherMode GLINT_TAG_ADDR(0x10,0x03) /* 0: */ /* ColorOrder BGR */ /* AlphaDitherDefault */ /* ColorFormat8888 */ /* TruncateMode */ /* DitherDisable */ /* UNIT_DISABLE */ #define DTM_DitherEnable 1 << 1 #define DTM_ColorFormat5555 1 << 2 #define DTM_ColorFormat4444 2 << 2 #define DTM_ColorFormat4444_Front 3 << 2 #define DTM_ColorFormat4444_Back 4 << 2 #define DTM_ColorFormat332_Front 5 << 2 #define DTM_ColorFormat332_Back 6 << 2 #define DTM_ColorFormat121_Front 7 << 2 #define DTM_ColorFormat121_Back 8 << 2 #define DTM_ColorFormat555_Back 13 << 2 #define DTM_ColorFormat_CI8 14 << 2 #define DTM_ColorFormat_CI4 15 << 2 #define DTM_ColorOrderRGB 1 << 10 #define DTM_NoAlphaDither 1 << 14 #define DTM_RoundMode 1 << 15 #define FBSoftwareWriteMask GLINT_TAG_ADDR(0x10,0x04) #define LogicalOpMode GLINT_TAG_ADDR(0x10,0x05) #define Use_ConstantFBWriteData 0x40 #define FBWriteData GLINT_TAG_ADDR(0x10,0x06) #define RouterMode GLINT_TAG_ADDR(0x10,0x08) #define ROUTER_Depth_Texture 1 #define ROUTER_Texture_Depth 0 #define LBReadMode GLINT_TAG_ADDR(0x11,0x00) /* 0: */ /* SrcNoRead */ /* DstNoRead */ /* DataLBDefault */ /* WinTopLeft */ /* NoPatch */ /* ScanlineInterval1 */ #define LBRM_SrcEnable 1 << 9 #define LBRM_DstEnable 1 << 10 #define LBRM_DataLBStencil 1 << 16 #define LBRM_DataLBDepth 2 << 16 #define LBRM_WinBottomLeft 1 << 18 #define LBRM_DoPatch 1 << 19 #define LBRM_ScanlineInt2 1 << 20 #define LBRM_ScanlineInt4 2 << 20 #define LBRM_ScanlineInt8 3 << 20 #define LBReadFormat GLINT_TAG_ADDR(0x11,0x01) #define LBRF_DepthWidth15 0x03 /* only permedia */ #define LBRF_DepthWidth16 0x00 #define LBRF_DepthWidth24 0x01 #define LBRF_DepthWidth32 0x02 #define LBRF_StencilWidth0 (0 << 2) #define LBRF_StencilWidth4 (1 << 2) #define LBRF_StencilWidth8 (2 << 2) #define LBRF_StencilPos16 (0 << 4) #define LBRF_StencilPos20 (1 << 4) #define LBRF_StencilPos24 (2 << 4) #define LBRF_StencilPos28 (3 << 4) #define LBRF_StencilPos32 (4 << 4) #define LBRF_FrameCount0 (0 << 7) #define LBRF_FrameCount4 (1 << 7) #define LBRF_FrameCount8 (2 << 7) #define LBRF_FrameCountPos16 (0 << 9) #define LBRF_FrameCountPos20 (1 << 9) #define LBRF_FrameCountPos24 (2 << 9) #define LBRF_FrameCountPos28 (3 << 9) #define LBRF_FrameCountPos32 (4 << 9) #define LBRF_FrameCountPos36 (5 << 9) #define LBRF_FrameCountPos40 (6 << 9) #define LBRF_GIDWidth0 (0 << 12) #define LBRF_GIDWidth4 (1 << 12) #define LBRF_GIDPos16 (0 << 13) #define LBRF_GIDPos20 (1 << 13) #define LBRF_GIDPos24 (2 << 13) #define LBRF_GIDPos28 (3 << 13) #define LBRF_GIDPos32 (4 << 13) #define LBRF_GIDPos36 (5 << 13) #define LBRF_GIDPos40 (6 << 13) #define LBRF_GIDPos44 (7 << 13) #define LBRF_GIDPos48 (8 << 13) #define LBRF_Compact32 (1 << 17) #define LBSourceOffset GLINT_TAG_ADDR(0x11,0x02) #define LBStencil GLINT_TAG_ADDR(0x11,0x05) #define LBDepth GLINT_TAG_ADDR(0x11,0x06) #define LBWindowBase GLINT_TAG_ADDR(0x11,0x07) #define LBWriteMode GLINT_TAG_ADDR(0x11,0x08) #define LBWM_WriteEnable 0x1 #define LBWM_UpLoad_LBDepth 0x2 #define LBWM_UpLoad_LBStencil 0x4 #define LBWriteFormat GLINT_TAG_ADDR(0x11,0x09) #define TextureData GLINT_TAG_ADDR(0x11,0x0d) #define TextureDownloadOffset GLINT_TAG_ADDR(0x11,0x0e) #define LBWindowOffset GLINT_TAG_ADDR(0x11,0x0f) #define GLINTWindow GLINT_TAG_ADDR(0x13,0x00) #define GWIN_UnitEnable (1 << 0) #define GWIN_ForceLBUpdate (1 << 3) #define GWIN_LBUpdateSourceREG (1 << 4) #define GWIN_LBUpdateSourceLB (0 << 4) #define GWIN_StencilFCP (1 << 17) #define GWIN_DepthFCP (1 << 18) #define GWIN_OverrideWriteFilter (1 << 19) /* ??? is this needed, set by permedia (2) modules */ #define GWIN_DisableLBUpdate 0x40000 #define StencilMode GLINT_TAG_ADDR(0x13,0x01) #define StencilData GLINT_TAG_ADDR(0x13,0x02) #define GLINTStencil GLINT_TAG_ADDR(0x13,0x03) #define DepthMode GLINT_TAG_ADDR(0x13,0x04) /* 0: */ /* WriteDisable */ /* SrcCompFragment */ /* CompFuncNEVER */ /* UNIT_DISABLE */ #define DPM_WriteEnable 1 << 1 #define DPM_SrcCompLBData 1 << 2 #define DPM_SrcCompDregister 2 << 2 #define DPM_SrcCompLBSourceData 3 << 2 #define DPM_CompFuncLESS 1 << 4 #define DPM_CompFuncEQUAL 2 << 4 #define DPM_CompFuncLESS_OR_EQ 3 << 4 #define DPM_CompFuncGREATER 4 << 4 #define DPM_CompFuncNOT_EQ 5 << 4 #define DPM_CompFuncGREATER_OR_EQ 6 << 4 #define DPM_CompFuncALWAYS 7 << 4 #define GLINTDepth GLINT_TAG_ADDR(0x13,0x05) #define ZStartU GLINT_TAG_ADDR(0x13,0x06) #define ZStartL GLINT_TAG_ADDR(0x13,0x07) #define dZdxU GLINT_TAG_ADDR(0x13,0x08) #define dZdxL GLINT_TAG_ADDR(0x13,0x09) #define dZdyDomU GLINT_TAG_ADDR(0x13,0x0a) #define dZdyDomL GLINT_TAG_ADDR(0x13,0x0b) #define FastClearDepth GLINT_TAG_ADDR(0x13,0x0c) #define FBReadMode GLINT_TAG_ADDR(0x15,0x00) /* 0: */ /* SrcNoRead */ /* DstNoRead */ /* DataFBDefault */ /* WinTopLeft */ /* ScanlineInterval1 */ #define FBRM_SrcEnable 1 << 9 #define FBRM_DstEnable 1 << 10 #define FBRM_DataFBColor 1 << 15 #define FBRM_WinBottomLeft 1 << 16 #define FBRM_Packed 1 << 19 #define FBRM_ScanlineInt2 1 << 23 #define FBRM_ScanlineInt4 2 << 23 #define FBRM_ScanlineInt8 3 << 23 #define FBSourceOffset GLINT_TAG_ADDR(0x15,0x01) #define FBPixelOffset GLINT_TAG_ADDR(0x15,0x02) #define FBColor GLINT_TAG_ADDR(0x15,0x03) #define FBData GLINT_TAG_ADDR(0x15,0x04) #define FBSourceData GLINT_TAG_ADDR(0x15,0x05) #define FBWindowBase GLINT_TAG_ADDR(0x15,0x06) #define FBWriteMode GLINT_TAG_ADDR(0x15,0x07) /* 0: */ /* FBWM_NoColorUpload */ /* FBWM_WriteDisable */ #define FBWM_WriteEnable 1 #define FBWM_UploadColor 1 << 3 /* Permedia3 extensions */ #define FBWM_Enable0 1 << 12 #define FBHardwareWriteMask GLINT_TAG_ADDR(0x15,0x08) #define FBBlockColor GLINT_TAG_ADDR(0x15,0x09) #define FBReadPixel GLINT_TAG_ADDR(0x15,0x0a) /* PM */ #define PatternRamMode GLINT_TAG_ADDR(0x15,0x0f) #define PatternRamData0 GLINT_TAG_ADDR(0x16,0x00) #define PatternRamData1 GLINT_TAG_ADDR(0x16,0x01) #define PatternRamData2 GLINT_TAG_ADDR(0x16,0x02) #define PatternRamData3 GLINT_TAG_ADDR(0x16,0x03) #define PatternRamData4 GLINT_TAG_ADDR(0x16,0x04) #define PatternRamData5 GLINT_TAG_ADDR(0x16,0x05) #define PatternRamData6 GLINT_TAG_ADDR(0x16,0x06) #define PatternRamData7 GLINT_TAG_ADDR(0x16,0x07) #define FilterMode GLINT_TAG_ADDR(0x18,0x00) /* 0: */ /* CullDepthTags */ /* CullDepthData */ /* CullStencilTags */ /* CullStencilData */ /* CullColorTag */ /* CullColorData */ /* CullSyncTag */ /* CullSyncData */ /* CullStatisticTag */ /* CullStatisticData */ #define FM_PassDepthTags 0x0010 #define FM_PassDepthData 0x0020 #define FM_PassStencilTags 0x0040 #define FM_PassStencilData 0x0080 #define FM_PassColorTag 0x0100 #define FM_PassColorData 0x0200 #define FM_PassSyncTag 0x0400 #define FM_PassSyncData 0x0800 #define FM_PassStatisticTag 0x1000 #define FM_PassStatisticData 0x2000 #define Sync_tag 0x0188 #define StatisticMode GLINT_TAG_ADDR(0x18,0x01) #define MinRegion GLINT_TAG_ADDR(0x18,0x02) #define MaxRegion GLINT_TAG_ADDR(0x18,0x03) #define ResetPickResult GLINT_TAG_ADDR(0x18,0x04) #define MitHitRegion GLINT_TAG_ADDR(0x18,0x05) #define MaxHitRegion GLINT_TAG_ADDR(0x18,0x06) #define PickResult GLINT_TAG_ADDR(0x18,0x07) #define GlintSync GLINT_TAG_ADDR(0x18,0x08) #define FBBlockColorU GLINT_TAG_ADDR(0x18,0x0d) #define FBBlockColorL GLINT_TAG_ADDR(0x18,0x0e) #define SuspendUntilFrameBlank GLINT_TAG_ADDR(0x18,0x0f) #define KsRStart GLINT_TAG_ADDR(0x19,0x00) #define dKsRdx GLINT_TAG_ADDR(0x19,0x01) #define dKsRdyDom GLINT_TAG_ADDR(0x19,0x02) #define KsGStart GLINT_TAG_ADDR(0x19,0x03) #define dKsGdx GLINT_TAG_ADDR(0x19,0x04) #define dKsGdyDom GLINT_TAG_ADDR(0x19,0x05) #define KsBStart GLINT_TAG_ADDR(0x19,0x06) #define dKsBdx GLINT_TAG_ADDR(0x19,0x07) #define dKsBdyDom GLINT_TAG_ADDR(0x19,0x08) #define KdRStart GLINT_TAG_ADDR(0x1A,0x00) #define dKdRdx GLINT_TAG_ADDR(0x1A,0x01) #define dKdRdyDom GLINT_TAG_ADDR(0x1A,0x02) #define KdGStart GLINT_TAG_ADDR(0x1A,0x03) #define dKdGdx GLINT_TAG_ADDR(0x1A,0x04) #define dKdGdyDom GLINT_TAG_ADDR(0x1A,0x05) #define KdBStart GLINT_TAG_ADDR(0x1A,0x06) #define dKdBdx GLINT_TAG_ADDR(0x1A,0x07) #define dKdBdyDom GLINT_TAG_ADDR(0x1A,0x08) #define FBSourceBase GLINT_TAG_ADDR(0x1B,0x00) #define FBSourceDelta GLINT_TAG_ADDR(0x1B,0x01) #define Config GLINT_TAG_ADDR(0x1B,0x02) #define CFBRM_SrcEnable 1<<0 #define CFBRM_DstEnable 1<<1 #define CFBRM_Packed 1<<2 #define CWM_Enable 1<<3 #define CCDDA_Enable 1<<4 #define CLogOp_Enable 1<<5 #define ContextDump GLINT_TAG_ADDR(0x1B,0x08) #define ContextRestore GLINT_TAG_ADDR(0x1B,0x09) #define ContextData GLINT_TAG_ADDR(0x1B,0x0a) #define TexelLUT0 GLINT_TAG_ADDR(0x1D,0x00) #define TexelLUT1 GLINT_TAG_ADDR(0x1D,0x01) #define TexelLUT2 GLINT_TAG_ADDR(0x1D,0x02) #define TexelLUT3 GLINT_TAG_ADDR(0x1D,0x03) #define TexelLUT4 GLINT_TAG_ADDR(0x1D,0x04) #define TexelLUT5 GLINT_TAG_ADDR(0x1D,0x05) #define TexelLUT6 GLINT_TAG_ADDR(0x1D,0x06) #define TexelLUT7 GLINT_TAG_ADDR(0x1D,0x07) #define TexelLUT8 GLINT_TAG_ADDR(0x1D,0x08) #define TexelLUT9 GLINT_TAG_ADDR(0x1D,0x09) #define TexelLUT10 GLINT_TAG_ADDR(0x1D,0x0A) #define TexelLUT11 GLINT_TAG_ADDR(0x1D,0x0B) #define TexelLUT12 GLINT_TAG_ADDR(0x1D,0x0C) #define TexelLUT13 GLINT_TAG_ADDR(0x1D,0x0D) #define TexelLUT14 GLINT_TAG_ADDR(0x1D,0x0E) #define TexelLUT15 GLINT_TAG_ADDR(0x1D,0x0F) #define YUVMode GLINT_TAG_ADDR(0x1E,0x00) #define ChromaUpper GLINT_TAG_ADDR(0x1E,0x01) #define ChromaLower GLINT_TAG_ADDR(0x1E,0x02) #define ChromaTestMode GLINT_TAG_ADDR(0x1E,0x03) #define AlphaMapUpperBound GLINT_TAG_ADDR(0x1E,0x03) /* PM2 */ #define AlphaMapLowerBound GLINT_TAG_ADDR(0x1E,0x04) /* PM2 */ /****************************** * GLINT Delta Core Registers * ******************************/ #define V0FixedTag GLINT_TAG_ADDR(0x20,0x00) #define V1FixedTag GLINT_TAG_ADDR(0x21,0x00) #define V2FixedTag GLINT_TAG_ADDR(0x22,0x00) #define V0FloatTag GLINT_TAG_ADDR(0x23,0x00) #define V1FloatTag GLINT_TAG_ADDR(0x24,0x00) #define V2FloatTag GLINT_TAG_ADDR(0x25,0x00) #define VPAR_s 0x00 #define VPAR_t 0x08 #define VPAR_q 0x10 #define VPAR_Ks 0x18 #define VPAR_Kd 0x20 /* have changed colors in ramdac ! #define VPAR_R 0x28 #define VPAR_G 0x30 #define VPAR_B 0x38 #define VPAR_A 0x40 */ #define VPAR_B 0x28 #define VPAR_G 0x30 #define VPAR_R 0x38 #define VPAR_A 0x40 #define VPAR_f 0x48 #define VPAR_x 0x50 #define VPAR_y 0x58 #define VPAR_z 0x60 #define DeltaModeTag GLINT_TAG_ADDR(0x26,0x00) /* 0: */ /* GLINT_300SX */ /* DeltaMode Register Bit Field Assignments */ #define DM_GLINT_300SX 0x0000 #define DM_GLINT_500TX 0x0001 #define DM_PERMEDIA 0x0002 #define DM_Depth_16BPP (1 << 2) #define DM_Depth_24BPP (2 << 2) #define DM_Depth_32BPP (3 << 2) #define DM_FogEnable 0x0010 #define DM_TextureEnable 0x0020 #define DM_SmoothShadingEnable 0x0040 #define DM_DepthEnable 0x0080 #define DM_SpecularTextureEnable 0x0100 #define DM_DiffuseTextureEnable 0x0200 #define DM_SubPixelCorrectionEnable 0x0400 #define DM_DiamondExit 0x0800 #define DM_NoDraw 0x1000 #define DM_ClampEnable 0x2000 #define DM_ClampedTexParMode 0x4000 #define DM_NormalizedTexParMode 0xC000 #define DDCMD_AreaStrippleEnable 0x0001 #define DDCMD_LineStrippleEnable 0x0002 #define DDCMD_ResetLineStripple 1 << 2 #define DDCMD_FastFillEnable 1 << 3 /* 2 Bits reserved */ #define DDCMD_PrimitiveType_Point 2 << 6 #define DDCMD_PrimitiveType_Line 0 << 6 #define DDCMD_PrimitiveType_Trapezoid 1 << 6 #define DDCMD_AntialiasEnable 1 << 8 #define DDCMD_AntialiasingQuality 1 << 9 #define DDCMD_UsePointTable 1 << 10 #define DDCMD_SyncOnBitMask 1 << 11 #define DDCMD_SyncOnHostDate 1 << 12 #define DDCMD_TextureEnable 1 << 13 #define DDCMD_FogEnable 1 << 14 #define DDCMD_CoverageEnable 1 << 15 #define DDCMD_SubPixelCorrectionEnable 1 << 16 #define DrawTriangle GLINT_TAG_ADDR(0x26,0x01) #define RepeatTriangle GLINT_TAG_ADDR(0x26,0x02) #define DrawLine01 GLINT_TAG_ADDR(0x26,0x03) #define DrawLine10 GLINT_TAG_ADDR(0x26,0x04) #define RepeatLine GLINT_TAG_ADDR(0x26,0x05) #define BroadcastMask GLINT_TAG_ADDR(0x26,0x0F) /* Permedia 3 - Accelerator Extensions */ #define FillRectanglePosition 0x8348 #define FillRender2D 0x8350 #define FBDstReadBufAddr0 0xAE80 #define FBDstReadBufOffset0 0xAEA0 #define FBDstReadBufWidth0 0xAEC0 #define FBDstReadMode 0xAEE0 #define FBDRM_Enable0 1<<8 #define FBDRM_Blocking 1<<24 #define FBDstReadEnables 0xAEE8 #define FBSrcReadMode 0xAF00 #define FBSRM_Blocking 1<<11 #define FBSrcReadBufAddr 0xAF08 #define FBSrcReadBufOffset0 0xAF10 #define FBSrcReadBufWidth 0xAF18 #define FBWriteBufAddr0 0xB000 #define FBWriteBufOffset0 0xB020 #define FBWriteBufWidth0 0xB040 #define FBBlockColorBack 0xB0A0 #define ForegroundColor 0xB0C0 #define BackgroundColor 0xB0C8 #define RectanglePosition 0xB600 #define Render2D 0xB640 /* Colorformats */ #define BGR555 1 #define BGR565 16 #define CI8 14 #define CI4 15 #ifdef DEBUG #define GLINT_WRITE_REG(v,r) \ GLINT_VERB_WRITE_REG(pGlint,v,r,__FILE__,__LINE__) #define GLINT_READ_REG(r) \ GLINT_VERB_READ_REG(pGlint,r,__FILE__,__LINE__) #else #define GLINT_WRITE_REG(v,r) \ MMIO_OUT32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r), (v)) #define GLINT_READ_REG(r) \ MMIO_IN32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r)) #endif /* DEBUG */ #define GLINT_WAIT(n) \ do{ \ if (pGlint->InFifoSpace>=(n)) \ pGlint->InFifoSpace -= (n); \ else { \ int tmp; \ while((tmp=GLINT_READ_REG(InFIFOSpace))<(n)); \ /* Clamp value due to bugs in PM3 */ \ if (tmp > pGlint->FIFOSize) \ tmp = pGlint->FIFOSize; \ pGlint->InFifoSpace = tmp - (n); \ } \ }while(0) #define GLINTDACDelay(x) do { \ int delay = x; \ unsigned char tmp; \ while(delay--){tmp = GLINT_READ_REG(InFIFOSpace);}; \ } while(0) #define GLINT_MASK_WRITE_REG(v,m,r) \ GLINT_WRITE_REG((GLINT_READ_REG(r)&(m))|(v),r) #define GLINT_SLOW_WRITE_REG(v,r) \ do{ \ mem_barrier(); \ GLINT_WAIT(pGlint->FIFOSize); \ mem_barrier(); \ GLINT_WRITE_REG(v,r); \ }while(0) #define GLINT_SET_INDEX(index) \ do{ \ GLINT_SLOW_WRITE_REG(((index)>>8)&0xff,PM2VDACIndexRegHigh); \ GLINT_SLOW_WRITE_REG((index)&0xff,PM2VDACIndexRegLow); \ } while(0) #define REPLICATE(r) \ { \ if (pScrn->bitsPerPixel == 16) { \ r &= 0xFFFF; \ r |= (r<<16); \ } else \ if (pScrn->bitsPerPixel == 8) { \ r &= 0xFF; \ r |= (r<<8); \ r |= (r<<16); \ } \ } #ifndef XF86DRI #define LOADROP(rop) \ { \ if (pGlint->ROP != rop) { \ GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode); \ pGlint->ROP = rop; \ } \ } #else #define LOADROP(rop) \ { \ GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode); \ pGlint->ROP = rop; \ } #endif #define CHECKCLIPPING \ { \ if (pGlint->ClippingOn) { \ pGlint->ClippingOn = FALSE; \ GLINT_WAIT(1); \ GLINT_WRITE_REG(0, ScissorMode); \ } \ } #ifndef XF86DRI #define DO_PLANEMASK(planemask) \ { \ if (planemask != pGlint->planemask) { \ pGlint->planemask = planemask; \ REPLICATE(planemask); \ GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\ } \ } #else #define DO_PLANEMASK(planemask) \ { \ pGlint->planemask = planemask; \ REPLICATE(planemask); \ GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\ } #endif /* Permedia Save/Restore functions */ #define STOREREG(address,value) \ pReg->glintRegs[address >> 3] = value; #define SAVEREG(address) \ pReg->glintRegs[address >> 3] = GLINT_READ_REG(address); #define RESTOREREG(address) \ GLINT_SLOW_WRITE_REG(pReg->glintRegs[address >> 3], address); #define STOREDAC(address,value) \ pReg->DacRegs[address] = value; #define P2VOUT(address) \ Permedia2vOutIndReg(pScrn, address, 0x00, pReg->DacRegs[address]); #define P2VIN(address) \ pReg->DacRegs[address] = Permedia2vInIndReg(pScrn, address); /* RamDac Save/Restore functions, used by external DAC's */ #define STORERAMDAC(address,value) \ ramdacReg->DacRegs[address] = value; /* Multi Chip access */ #define ACCESSCHIP1() \ pGlint->IOOffset = 0; #define ACCESSCHIP2() \ pGlint->IOOffset = 0x10000; #endif /* MPLAYER_GLINT_REGS_H */