view libvo/vo_direct3d.c @ 28063:a318969a4f45

Set the base size window manager hint, otherwise some subtract the minimum size of 4x4 from the numbers displayed to the user which might be confusing. Based on patch by Bert Wesarg [bert wesarg googlemail com].
author reimar
date Fri, 05 Dec 2008 19:01:49 +0000
parents 5d3b751abb5a
children 6532e61bb8ae
line wrap: on
line source

/*
 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <d3d9.h>
#include "config.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
#include "w32_common.h"
#include "libavutil/common.h"

static const vo_info_t info =
{
    "Direct3D 9 Renderer",
    "direct3d",
    "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
    ""
};

/*
 * Link essential libvo functions: preinit, config, control, draw_frame,
 * draw_slice, draw_osd, flip_page, check_events, uninit and
 * the structure info.
 */
const LIBVO_EXTERN(direct3d)


/* Global variables "priv" structure. I try to keep their count low.
 */
static struct global_priv {
    int is_paused;              /**< 1 = Movie is paused,
                                0 = Movie is not paused */
    int is_clear_needed;        /**< 1 = Clear the backbuffer before StretchRect
                                0 = (default) Don't clear it */
    D3DLOCKED_RECT locked_rect; /**< The locked Offscreen surface */
    RECT fs_movie_rect;         /**< Rect (upscaled) of the movie when displayed
                                in fullscreen */
    RECT fs_panscan_rect;       /**< PanScan source surface cropping in
                                fullscreen */
    int src_width;              /**< Source (movie) width */
    int src_height;             /**< Source (movie) heigth */

    D3DFORMAT movie_src_fmt;        /**< Movie colorspace format (depends on
                                    the movie's codec) */
    D3DFORMAT desktop_fmt;          /**< Desktop (screen) colorspace format.
                                    Usually XRGB */
    LPDIRECT3D9        d3d_handle;  /**< Direct3D Handle */
    LPDIRECT3DDEVICE9  d3d_device;  /**< The Direct3D Adapter */
    IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
                                    renders inside it. Uses colorspace
                                    priv->movie_src_fmt */
    IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
                                    display next frame) */
} *priv;

typedef struct {
    const unsigned int  mplayer_fmt;   /**< Given by MPlayer */
    const D3DFORMAT     fourcc;        /**< Required by D3D's test function */
} struct_fmt_table;

/* Map table from reported MPlayer format to the required
   fourcc. This is needed to perform the format query. */

static const struct_fmt_table fmt_table[] = {
    {IMGFMT_YV12,  MAKEFOURCC('Y','V','1','2')},
    {IMGFMT_I420,  MAKEFOURCC('I','4','2','0')},
    {IMGFMT_IYUV,  MAKEFOURCC('I','Y','U','V')},
    {IMGFMT_YVU9,  MAKEFOURCC('Y','V','U','9')},
    {IMGFMT_YUY2,  D3DFMT_YUY2},
    {IMGFMT_UYVY,  D3DFMT_UYVY},
    {IMGFMT_BGR32, D3DFMT_X8R8G8B8},
    {IMGFMT_RGB32, D3DFMT_X8B8G8R8},
    {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
    {IMGFMT_BGR16, D3DFMT_R5G6B5},
    {IMGFMT_BGR15, D3DFMT_X1R5G5B5},
    {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
};

#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))

/****************************************************************************
 *                                                                          *
 *                                                                          *
 *                                                                          *
 * Direct3D specific implementation functions                               *
 *                                                                          *
 *                                                                          *
 *                                                                          *
 ****************************************************************************/

/** @brief Calculate scaled fullscreen movie rectangle with
 *  preserved aspect ratio.
 */
static void calc_fs_rect(void)
{
    int scaled_height = 0;
    int scaled_width  = 0;

    // set default values
    priv->fs_movie_rect.left     = 0;
    priv->fs_movie_rect.right    = vo_dwidth;
    priv->fs_movie_rect.top      = 0;
    priv->fs_movie_rect.bottom   = vo_dheight;
    priv->fs_panscan_rect.left   = 0;
    priv->fs_panscan_rect.right  = priv->src_width;
    priv->fs_panscan_rect.top    = 0;
    priv->fs_panscan_rect.bottom = priv->src_height;
    if (!vo_fs) return;

    // adjust for fullscreen aspect and panscan
    aspect(&scaled_width, &scaled_height, A_ZOOM);
    panscan_calc();
    scaled_width  += vo_panscan_x;
    scaled_height += vo_panscan_y;

    // note: border is rounded to a multiple of two since at least
    // ATI drivers can not handle odd values with YV12 input
    if (scaled_width > vo_dwidth) {
        int border = priv->src_width * (scaled_width - vo_dwidth) / scaled_width;
        border = (border / 2 + 1) & ~1;
        priv->fs_panscan_rect.left   = border;
        priv->fs_panscan_rect.right  = priv->src_width - border;
    } else {
        priv->fs_movie_rect.left     = (vo_dwidth - scaled_width) / 2;
        priv->fs_movie_rect.right    = priv->fs_movie_rect.left + scaled_width;
    }
    if (scaled_height > vo_dheight) {
        int border = priv->src_height * (scaled_height - vo_dheight) / scaled_height;
        border = (border / 2 + 1) & ~1;
        priv->fs_panscan_rect.top    = border;
        priv->fs_panscan_rect.bottom = priv->src_height - border;
    } else {
        priv->fs_movie_rect.top      = (vo_dheight - scaled_height) / 2;
        priv->fs_movie_rect.bottom   = priv->fs_movie_rect.top + scaled_height;
    }

    mp_msg(MSGT_VO, MSGL_V,
           "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
           priv->fs_movie_rect.top,   priv->fs_movie_rect.left,
           priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);

    /* The backbuffer should be cleared before next StretchRect. This is
     * necessary because our new draw area could be smaller than the
     * previous one used by StretchRect and without it, leftovers from the
     * previous frame will be left. */
    priv->is_clear_needed = 1;
}

/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
 */
static void destroy_d3d_surfaces(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
    /* Let's destroy the old (if any) D3D Surfaces */

    if (priv->locked_rect.pBits) {
        IDirect3DSurface9_UnlockRect(priv->d3d_surface);
        priv->locked_rect.pBits = NULL;
    }

    if (priv->d3d_surface) {
        IDirect3DSurface9_Release(priv->d3d_surface);
        priv->d3d_surface = NULL;
    }

    if (priv->d3d_backbuf) {
        IDirect3DSurface9_Release(priv->d3d_backbuf);
        priv->d3d_backbuf = NULL;
    }
}

/** @brief Create D3D Offscreen and Backbuffer surfaces.
 *  @return 1 on success, 0 on failure
 */
static int create_d3d_surfaces(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");

    if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
               priv->d3d_device, priv->src_width, priv->src_height,
               priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
        return 0;
    }

    if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
                                              D3DBACKBUFFER_TYPE_MONO,
                                              &priv->d3d_backbuf))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
        return 0;
    }

    return 1;
}

/** @brief Fill D3D Presentation parameters
 */
static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
{
    /* Prepare Direct3D initialization parameters. */
    memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
    present_params->Windowed               = TRUE;
    present_params->SwapEffect             = D3DSWAPEFFECT_COPY;
    present_params->Flags                  = D3DPRESENTFLAG_VIDEO;
    present_params->hDeviceWindow          = vo_w32_window; /* w32_common var */
    present_params->BackBufferWidth        = 0; /* Fill up window Width */
    present_params->BackBufferHeight       = 0; /* Fill up window Height */
    present_params->MultiSampleType        = D3DMULTISAMPLE_NONE;
    /* D3DPRESENT_INTERVAL_ONE = vsync */
    present_params->PresentationInterval   = D3DPRESENT_INTERVAL_ONE;
    present_params->BackBufferFormat       = priv->desktop_fmt;
    present_params->BackBufferCount        = 1;
    present_params->EnableAutoDepthStencil = FALSE;
}

/** @brief Configure initial Direct3D context. The first
 *  function called to initialize the D3D context.
 *  @return 1 on success, 0 on failure
 */
static int configure_d3d(void)
{
    D3DPRESENT_PARAMETERS present_params;
    D3DDISPLAYMODE disp_mode;

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>configure_d3d called\n");

    /* Get the current desktop display mode, so we can set up a back buffer
     * of the same format. */
    if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
                                                D3DADAPTER_DEFAULT,
                                                &disp_mode))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d><INFO>Could not read adapter display mode.\n");
        return 0;
    }

    /* Write current Desktop's colorspace format in the global storage. */
    priv->desktop_fmt = disp_mode.Format;

    fill_d3d_presentparams(&present_params);

    /* vo_w32_window is w32_common variable. It's a handle to the window. */
    if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
                                       D3DADAPTER_DEFAULT,
                                       D3DDEVTYPE_HAL, vo_w32_window,
                                       D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                       &present_params, &priv->d3d_device))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d><INFO>Could not create the D3D device\n");
        return 0;
    }

    if (!create_d3d_surfaces())
        return 0;

    mp_msg(MSGT_VO, MSGL_V,
           "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
            present_params.BackBufferWidth, present_params.BackBufferHeight,
            vo_dwidth, vo_dheight);

    calc_fs_rect();

    return 1;
}

/** @brief Reconfigure the whole Direct3D. Called only
 *  when the video adapter becomes uncooperative.
 *  @return 1 on success, 0 on failure
 */
static int reconfigure_d3d(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called.\n");

    /* Destroy the Offscreen and Backbuffer surfaces */
    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device) {
        IDirect3DDevice9_Release(priv->d3d_device);
        priv->d3d_device = NULL;
    }

    /* Stop the whole Direct3D */
    IDirect3D9_Release(priv->d3d_handle);

    /* Initialize Direct3D from the beginning */
    priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
    if (!priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
        return -1;
    }

    /* Configure Direct3D */
    if (!configure_d3d())
        return 0;

    return 1;
}


/** @brief Resize Direct3D context on window resize.
 *  @return 1 on success, 0 on failure
 */
static int resize_d3d(void)
{
    D3DPRESENT_PARAMETERS present_params;

    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");

    destroy_d3d_surfaces();

    /* Reset the D3D Device with all parameters the same except the new
     * width/height.
     */
    fill_d3d_presentparams(&present_params);
    if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d><INFO>Could not reset the D3D device\n");
        return 0;
    }

    if (!create_d3d_surfaces())
        return 0;

    mp_msg(MSGT_VO, MSGL_V,
           "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
           present_params.BackBufferWidth, present_params.BackBufferHeight,
           vo_dwidth, vo_dheight);

    calc_fs_rect();

    return 1;
}

/** @brief Uninitialize Direct3D and close the window.
 */
static void uninit_d3d(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n");

    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device) {
        IDirect3DDevice9_Release(priv->d3d_device);
        priv->d3d_device = NULL;
    }

    /* Stop the whole D3D. */
    if (priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Calling IDirect3D9_Release\r\n");
        IDirect3D9_Release(priv->d3d_handle);
    }
}

/** @brief Render a frame on the screen.
 *  @param mpi mpi structure with the decoded frame inside
 *  @return VO_TRUE on success, VO_ERROR on failure
 */
static uint32_t render_d3d_frame(mp_image_t *mpi)
{
    /* Uncomment when direct rendering is implemented.
     * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
     */

    if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
        goto skip_upload;

    if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
        draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
        goto skip_upload;
    }

    /* If we're here, then we should lock the rect and copy a packed frame */
    if (!priv->locked_rect.pBits) {
        if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
                                              &priv->locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failure\n");
            return VO_ERROR;
        }
    }

    memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
               mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);

skip_upload:
    /* This unlock is used for both slice_draw path and render_d3d_frame path. */
    if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
        mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failure\n");
        return VO_ERROR;
    }
    priv->locked_rect.pBits = NULL;

    if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed\n");
        return VO_ERROR;
    }

    if (priv->is_clear_needed) {
        IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
                               D3DCLEAR_TARGET, 0, 0, 0);
        priv->is_clear_needed = 0;
    }

    if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
                                            priv->d3d_surface,
                                            &priv->fs_panscan_rect,
                                            priv->d3d_backbuf,
                                            &priv->fs_movie_rect,
                                            D3DTEXF_LINEAR))) {
        mp_msg(MSGT_VO, MSGL_ERR,
               "<vo_direct3d>Unable to copy the frame to the back buffer\n");
        return VO_ERROR;
    }

    if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed\n");
        return VO_ERROR;
    }

    return VO_TRUE;
}


/** @brief Query if movie colorspace is supported by the HW.
 *  @return 0 on failure, device capabilities (not probed
 *          currently) on success.
 */
static int query_format(uint32_t movie_fmt)
{
    int i;
    for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
        if (fmt_table[i].mplayer_fmt == movie_fmt) {
            /* Test conversion from Movie colorspace to
             * display's target colorspace. */
            if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
                                                              D3DADAPTER_DEFAULT,
                                                              D3DDEVTYPE_HAL,
                                                              fmt_table[i].fourcc,
                                                              priv->desktop_fmt))) {
                mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
                       vo_format_name(fmt_table[i].mplayer_fmt));
                return 0;
            }

            priv->movie_src_fmt = fmt_table[i].fourcc;
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
                   vo_format_name(fmt_table[i].mplayer_fmt));
            return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
                    /*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);

        }
    }

    return 0;
}

/****************************************************************************
 *                                                                          *
 *                                                                          *
 *                                                                          *
 * libvo Control / Callback functions                                       *
 *                                                                          *
 *                                                                          *
 *                                                                          *
 ****************************************************************************/




/** @brief libvo Callback: Preinitialize the video card.
 *  Preinit the hardware just enough to be queried about
 *  supported formats.
 *
 *  @return 0 on success, -1 on failure
 */

static int preinit(const char *arg)
{
    D3DDISPLAYMODE disp_mode;

    /* Set to zero all global variables. */
    priv = calloc(1, sizeof(struct global_priv));
    if (!priv) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Not enough memory\r\n");
        return -1;
    }

    /* FIXME
       > Please use subopt-helper.h for this, see vo_gl.c:preinit for
       > an example of how to use it.
    */

    priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
    if (!priv->d3d_handle) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
        return -1;
    }

    if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
                                                D3DADAPTER_DEFAULT,
                                                &disp_mode))) {
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display mode\n");
        return -1;
    }

    /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
    priv->desktop_fmt = disp_mode.Format;

    mp_msg(MSGT_VO, MSGL_V, "disp_mode.Width %d, disp_mode.Height %d\n",
           disp_mode.Width, disp_mode.Height);

    /* w32_common framework call. Configures window on the screen, gets
     * fullscreen dimensions and does other useful stuff.
     */
    if (!vo_w32_init()) {
        mp_msg(MSGT_VO, MSGL_V, "Unable to configure onscreen window\r\n");
        return -1;
    }

    return 0;
}



/** @brief libvo Callback: Handle control requests.
 *  @return VO_TRUE on success, VO_NOTIMPL when not implemented
 */
static int control(uint32_t request, void *data, ...)
{
    switch (request) {
    case VOCTRL_QUERY_FORMAT:
        return query_format(*(uint32_t*) data);
    case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
        mp_msg(MSGT_VO, MSGL_V,
               "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
        return VO_NOTIMPL;
    case VOCTRL_DRAW_IMAGE:
        return render_d3d_frame(data);
    case VOCTRL_FULLSCREEN:
        vo_w32_fullscreen();
        resize_d3d();
        return VO_TRUE;
    case VOCTRL_RESET:
        return VO_NOTIMPL;
    case VOCTRL_PAUSE:
        priv->is_paused = 1;
        return VO_TRUE;
    case VOCTRL_RESUME:
        priv->is_paused = 0;
        return VO_TRUE;
    case VOCTRL_GUISUPPORT:
        return VO_NOTIMPL;
    case VOCTRL_SET_EQUALIZER:
        return VO_NOTIMPL;
    case VOCTRL_GET_EQUALIZER:
        return VO_NOTIMPL;
    case VOCTRL_ONTOP:
        vo_w32_ontop();
        return VO_TRUE;
    case VOCTRL_BORDER:
        vo_w32_border();
        resize_d3d();
        return VO_TRUE;
    case VOCTRL_UPDATE_SCREENINFO:
        w32_update_xinerama_info();
        return VO_TRUE;
    case VOCTRL_SET_PANSCAN:
        calc_fs_rect();
        return VO_TRUE;
    case VOCTRL_GET_PANSCAN:
        return VO_TRUE;
    }
    return VO_FALSE;
}

/** @brief libvo Callback: Configre the Direct3D adapter.
 *  @param width    Movie source width
 *  @param height   Movie source height
 *  @param d_width  Screen (destination) width
 *  @param d_height Screen (destination) height
 *  @param options  Options bitmap
 *  @param title    Window title
 *  @param format   Movie colorspace format (using MPlayer's
 *                  defines, e.g. IMGFMT_YUY2)
 *  @return 0 on success, VO_ERROR on failure
 */
static int config(uint32_t width, uint32_t height, uint32_t d_width,
                  uint32_t d_height, uint32_t options, char *title,
                  uint32_t format)
{

    priv->src_width  = width;
    priv->src_height = height;

    /* w32_common framework call. Creates window on the screen with
     * the given coordinates.
     */
    if (!vo_w32_config(d_width, d_height, options)) {
        mp_msg(MSGT_VO, MSGL_V, "Unable to create onscreen window\r\n");
        return VO_ERROR;
    }

    /* "config" may be called several times, so if this is not the first
     * call, we should destroy Direct3D adapter and surfaces before
     * calling configure_d3d, which will create them again.
     */

    destroy_d3d_surfaces();

    /* Destroy the D3D Device */
    if (priv->d3d_device) {
        IDirect3DDevice9_Release(priv->d3d_device);
        priv->d3d_device = NULL;
    }

    if (!configure_d3d())
        return VO_ERROR;

    return 0; /* Success */
}

/** @brief libvo Callback: Flip next already drawn frame on the
 *         screen.
 *  @return N/A
 */
static void flip_page(void)
{
    if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) {
        mp_msg(MSGT_VO, MSGL_V,
               "<vo_direct3d>Video adapter became uncooperative.\n");
        mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Trying to reinitialize it...\n");
        if (!reconfigure_d3d()) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
            return;
        }
        if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
            return;
        }
        else
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");

    }
}

/** @brief libvo Callback: Draw OSD/Subtitles,
 *  @return N/A
 */
static void draw_osd(void)
{
}

/** @brief libvo Callback: Uninitializes all pointers and closes
 *         all D3D related stuff,
 *  @return N/A
 */
static void uninit(void)
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Uninitialization\r\n");

    uninit_d3d();
    vo_w32_uninit(); /* w32_common framework call */
    free(priv);
    priv = NULL;
}

/** @brief libvo Callback: Handles video window events.
 *  @return N/A
 */
static void check_events(void)
{
    int flags;
    /* w32_common framework call. Handles video window events.
     * Updates global libvo's vo_dwidth/vo_dheight upon resize
     * with the new window width/height.
     */
    flags = vo_w32_check_events();
    if (flags & VO_EVENT_RESIZE)
        resize_d3d();

    if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
        flip_page();
}

/** @brief libvo Callback: Draw slice
 *  @return 0 on success
 */
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
    char *my_src;   /**< Pointer to the source image */
    char *dst;      /**< Pointer to the destination image */
    int  uv_stride; /**< Stride of the U/V planes */

    /* Lock the offscreen surface if it's not already locked. */
    if (!priv->locked_rect.pBits) {
        if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
                                              &priv->locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure\n");
            return VO_FALSE;
        }
    }

    uv_stride = priv->locked_rect.Pitch / 2;

    /* Copy Y */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * y + x;
    my_src = src[0];
    memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);

    w /= 2;
    h /= 2;
    x /= 2;
    y /= 2;

    /* Copy U */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * priv->src_height
          + uv_stride * y + x;
    if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
        my_src = src[2];
    else
        my_src = src[1];

    memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);

    /* Copy V */
    dst = priv->locked_rect.pBits;
    dst = dst + priv->locked_rect.Pitch * priv->src_height
          + uv_stride * (priv->src_height / 2) + uv_stride * y + x;
    if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
        my_src=src[1];
    else
        my_src=src[2];

    memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);

    return 0; /* Success */
}

/** @brief libvo Callback: Unused function
 *  @return N/A
 */
static int draw_frame(uint8_t *src[])
{
    mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n");
    return VO_FALSE;
}