Mercurial > mplayer.hg
view libmpcodecs/ad_msgsm.c @ 26883:a365271c97a5
Revert commit r26897.
XviD is the correct spelling of the codec.
You can see it written in the codec own
documentation and header files.
Prefered name capitalization confirmed
in conversation with XviD developer (prunedtree).
author | iive |
---|---|
date | Wed, 28 May 2008 23:04:41 +0000 |
parents | e0a6fb06f058 |
children | 0f1b5b68af32 |
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#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "config.h" #include "ad_internal.h" static ad_info_t info = { "native GSM/MSGSM audio decoder", "msgsm", "A'rpi", "XAnim", "" }; LIBAD_EXTERN(msgsm) #include "native/xa_gsm.h" static int init(sh_audio_t *sh_audio) { if(!sh_audio->wf) return 0; // MS-GSM audio codec: GSM_Init(); sh_audio->channels=sh_audio->wf->nChannels; sh_audio->samplerate=sh_audio->wf->nSamplesPerSec; sh_audio->samplesize=2; // decodes 65 byte -> 320 short // 1 sec: sh_audio->channels*sh_audio->samplerate samples // 1 frame: 320 samples if(sh_audio->format==0x31 || sh_audio->format==0x32){ sh_audio->ds->ss_mul=65; sh_audio->ds->ss_div=320; } else { sh_audio->ds->ss_mul=33; sh_audio->ds->ss_div=160; } sh_audio->i_bps=sh_audio->ds->ss_mul*(sh_audio->channels*sh_audio->samplerate)/sh_audio->ds->ss_div; // 1:10 return 1; } static int preinit(sh_audio_t *sh_audio) { sh_audio->audio_out_minsize=4*320; return 1; } static void uninit(sh_audio_t *sh) { } static int control(sh_audio_t *sh,int cmd,void* arg, ...) { return CONTROL_UNKNOWN; } static int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen) { if(sh_audio->format==0x31 || sh_audio->format==0x32){ unsigned char ibuf[65]; // 65 bytes / frame if(demux_read_data(sh_audio->ds,ibuf,65)!=65) return -1; // EOF XA_MSGSM_Decoder(ibuf,(unsigned short *) buf); // decodes 65 byte -> 320 short return 2*320; } else { unsigned char ibuf[33]; // 33 bytes / frame if(demux_read_data(sh_audio->ds,ibuf,33)!=33) return -1; // EOF XA_GSM_Decoder(ibuf,(unsigned short *) buf); // decodes 33 byte -> 160 short return 2*160; } }