Mercurial > mplayer.hg
view libvo/vo_gl.c @ 16749:a3e5975a7618
further sync by Emfox Zhou < emfoxzhou -- at -- gmail -- dot -- com >
author | diego |
---|---|
date | Thu, 13 Oct 2005 13:24:35 +0000 |
parents | b36b5bb95a9b |
children | d9465442eef2 |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "config.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "font_load.h" #include "sub.h" #include "gl_common.h" #include "aspect.h" #ifdef HAVE_NEW_GUI #include "Gui/interface.h" #endif static vo_info_t info = { "X11 (OpenGL)", "gl", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; LIBVO_EXTERN(gl) #ifdef GL_WIN32 static int gl_vinfo = 0; static HGLRC gl_context = 0; #else static XVisualInfo *gl_vinfo = NULL; static GLXContext gl_context = 0; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, GLX_DOUBLEBUFFER, None }; #endif static int use_osd; static int scaled_osd; //! How many parts the OSD may consist of at most #define MAX_OSD_PARTS 20 //! Textures for OSD static GLuint osdtex[MAX_OSD_PARTS]; #ifndef FAST_OSD //! Alpha textures for OSD static GLuint osdatex[MAX_OSD_PARTS]; #endif //! Display lists that draw the OSD parts static GLuint osdDispList[MAX_OSD_PARTS]; //! How many parts the OSD currently consists of static int osdtexCnt; static int use_aspect; static int use_yuv; static int use_rectangle; static int err_shown; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static int many_fmts; static int use_glFinish; static int swap_interval; static GLenum gl_target; static GLint gl_texfmt; static GLenum gl_format; static GLenum gl_type; static GLuint gl_buffer; static int gl_buffersize; static GLuint fragprog; static GLuint uvtexs[2]; static GLuint lookupTex; static char *custom_prog; static char *custom_tex; static int custom_tlin; static int int_pause; static int eq_bri = 0; static int eq_cont = 0; static int eq_sat = 0; static int eq_hue = 0; static int eq_rgamma = 0; static int eq_ggamma = 0; static int eq_bgamma = 0; static uint32_t texture_width; static uint32_t texture_height; static unsigned int slice_height = 1; static void resize(int x,int y){ mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y); if (WinID >= 0) { int top = 0, left = 0, w = x, h = y; geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight); glViewport(top, left, w, h); } else glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (vo_fs && use_aspect) { int new_w, new_h; GLdouble scale_x, scale_y; aspect(&new_w, &new_h, A_ZOOM); panscan_calc(); new_w += vo_panscan_x; new_h += vo_panscan_y; scale_x = (GLdouble) new_w / (GLdouble) x; scale_y = (GLdouble) new_h / (GLdouble) y; glScaled(scale_x, scale_y, 1); } glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (!scaled_osd) { #ifdef HAVE_FREETYPE // adjust font size to display size force_load_font = 1; #endif vo_osd_changed(OSDTYPE_OSD); } if (vo_fs && use_aspect && !vo_doublebuffering) glClear(GL_COLOR_BUFFER_BIT); } static void texSize(int w, int h, int *texw, int *texh) { if (use_rectangle) { *texw = w; *texh = h; } else { *texw = 32; while (*texw < w) *texw *= 2; *texh = 32; while (*texh < h) *texh *= 2; } } //! maximum size of custom fragment program #define MAX_CUSTOM_PROG_SIZE (1024 * 1024) static void update_yuvconv() { float bri = eq_bri / 100.0; float cont = (eq_cont + 100) / 100.0; float hue = eq_hue / 100.0 * 3.1415927; float sat = (eq_sat + 100) / 100.0; float rgamma = exp(log(8.0) * eq_rgamma / 100.0); float ggamma = exp(log(8.0) * eq_ggamma / 100.0); float bgamma = exp(log(8.0) * eq_bgamma / 100.0); glSetupYUVConversion(gl_target, use_yuv, bri, cont, hue, sat, rgamma, ggamma, bgamma); if (custom_prog) { FILE *f = fopen(custom_prog, "r"); if (!f) mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customprog %s\n", custom_prog); else { int i; char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1); fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f); fclose(f); ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); if (i != -1) mp_msg(MSGT_VO, MSGL_ERR, "[gl] Error in custom program at pos %i (%.20s)\n", i, &prog[i]); free(prog); } ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0, 1.0 / texture_width, 1.0 / texture_height, 0, 0); } if (custom_tex) { FILE *f = fopen(custom_tex, "r"); if (!f) mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customtex %s\n", custom_tex); else { int width, height, maxval; ActiveTexture(GL_TEXTURE3); if (glCreatePPMTex(GL_TEXTURE_2D, 3, custom_tlin?GL_LINEAR:GL_NEAREST, f, &width, &height, &maxval)) ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1, 1.0 / width, 1.0 / height, 1.0 / maxval, 0); else mp_msg(MSGT_VO, MSGL_WARN, "[gl] Error parsing customtex %s\n", custom_tex); fclose(f); ActiveTexture(GL_TEXTURE0); } } } /** * \brief remove all OSD textures and display-lists, thus clearing it. */ static void clearOSD() { int i; glDeleteTextures(osdtexCnt, osdtex); #ifndef FAST_OSD glDeleteTextures(osdtexCnt, osdatex); #endif for (i = 0; i < osdtexCnt; i++) glDeleteLists(osdDispList[i], 1); osdtexCnt = 0; } /** * \brief uninitialize OpenGL context, freeing textures, buffers etc. */ static void uninitGl() { if (DeletePrograms && fragprog) DeletePrograms(1, &fragprog); fragprog = 0; if (uvtexs[0] || uvtexs[1]) glDeleteTextures(2, uvtexs); uvtexs[0] = uvtexs[1] = 0; if (lookupTex) glDeleteTextures(1, &lookupTex); lookupTex = 0; clearOSD(); if (DeleteBuffers && gl_buffer) DeleteBuffers(1, &gl_buffer); gl_buffer = 0; gl_buffersize = 0; err_shown = 0; } /** * \brief Initialize a (new or reused) OpenGL context. * set global gl-related variables to their default values */ static int initGl(uint32_t d_width, uint32_t d_height) { osdtexCnt = 0; gl_buffer = 0; gl_buffersize = 0; err_shown = 0; fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0; lookupTex = 0; texSize(image_width, image_height, &texture_width, &texture_height); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(gl_target); glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT); mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n", texture_width, texture_height); if (image_format == IMGFMT_YV12) { glGenTextures(2, uvtexs); ActiveTexture(GL_TEXTURE1); BindTexture(gl_target, uvtexs[0]); glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR, texture_width / 2, texture_height / 2, 128); ActiveTexture(GL_TEXTURE2); BindTexture(gl_target, uvtexs[1]); glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR, texture_width / 2, texture_height / 2, 128); switch (use_yuv) { case YUV_CONVERSION_FRAGMENT_LOOKUP: glGenTextures(1, &lookupTex); ActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_2D, lookupTex); case YUV_CONVERSION_FRAGMENT_POW: case YUV_CONVERSION_FRAGMENT: GenPrograms(1, &fragprog); BindProgram(GL_FRAGMENT_PROGRAM, fragprog); break; } ActiveTexture(GL_TEXTURE0); BindTexture(gl_target, 0); update_yuvconv(); } glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR, texture_width, texture_height, 0); resize(d_width, d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); if (SwapInterval && swap_interval >= 0) SwapInterval(swap_interval); return 1; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { image_height = height; image_width = width; image_format = format; glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type); int_pause = 0; panscan_init(); aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); vo_dx = (vo_screenwidth - d_width) / 2; vo_dy = (vo_screenheight - d_height) / 2; geometry(&vo_dx, &vo_dy, &d_width, &d_height, vo_screenwidth, vo_screenheight); #ifdef X11_FULLSCREEN // if( flags&VOFLAG_FULLSCREEN ){ // (-fs) // aspect(&d_width,&d_height,A_ZOOM); // } #endif #ifdef HAVE_NEW_GUI if (use_gui) { // GUI creates and manages window for us vo_dwidth = d_width; vo_dheight= d_height; guiGetEvent(guiSetShVideo, 0); goto glconfig; } #endif #ifdef GL_WIN32 o_dwidth = d_width; o_dheight = d_height; vo_fs = flags & VOFLAG_FULLSCREEN; vo_vm = flags & VOFLAG_MODESWITCHING; vo_dwidth = d_width; vo_dheight = d_height; if (!createRenderingContext()) return -1; #else if (WinID >= 0) { vo_window = WinID ? (Window)WinID : mRootWin; vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask); goto glconfig; } if ( vo_window == None ) { unsigned int fg, bg; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; vo_fs = VO_FALSE; hint.x = vo_dx; hint.y = vo_dy; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n"); return -1; } vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone)); vo_x11_classhint( mDisplay,vo_window,"gl" ); vo_hidecursor(mDisplay,vo_window); // if ( flags&VOFLAG_FULLSCREEN ) vo_x11_decoration( mDisplay,vo_window,0 ); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); XSelectInput(mDisplay, vo_window, NoEventMask); XSync(mDisplay, False); vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); } if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop); vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height); if (vo_fs ^ (flags & VOFLAG_FULLSCREEN)) vo_x11_fullscreen(); #endif glconfig: if (vo_config_count) uninitGl(); setGlWindow(&gl_vinfo, &gl_context, vo_window); initGl(vo_dwidth, vo_dheight); return 0; } static void check_events(void) { #ifdef GL_WIN32 int e=vo_w32_check_events(); #else int e=vo_x11_check_events(mDisplay); #endif if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } /** * Creates the textures and the display list needed for displaying * an OSD part. * Callback function for vo_draw_text(). */ static void create_osd_texture(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride) { // initialize to 8 to avoid special-casing on alignment int sx = 8, sy = 8; GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST; texSize(w, h, &sx, &sy); if (osdtexCnt >= MAX_OSD_PARTS) { mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n"); return; } // create Textures for OSD part glGenTextures(1, &osdtex[osdtexCnt]); BindTexture(gl_target, osdtex[osdtexCnt]); glCreateClearTex(gl_target, GL_LUMINANCE, scale_type, sx, sy, 0); glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride, 0, 0, w, h, 0); #ifndef FAST_OSD glGenTextures(1, &osdatex[osdtexCnt]); BindTexture(gl_target, osdatex[osdtexCnt]); glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 255); { int i; char *tmp = (char *)malloc(stride * h); // convert alpha from weird MPlayer scale. // in-place is not possible since it is reused for future OSDs for (i = h * stride - 1; i; i--) tmp[i] = srca[i] - 1; glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride, 0, 0, w, h, 0); free(tmp); } #endif BindTexture(gl_target, 0); // Create a list for rendering this OSD part osdDispList[osdtexCnt] = glGenLists(1); glNewList(osdDispList[osdtexCnt], GL_COMPILE); #ifndef FAST_OSD // render alpha glBlendFunc(GL_ZERO, GL_SRC_ALPHA); BindTexture(gl_target, osdatex[osdtexCnt]); glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0); #endif // render OSD glBlendFunc (GL_ONE, GL_ONE); BindTexture(gl_target, osdtex[osdtexCnt]); glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0); glEndList(); osdtexCnt++; } static void draw_osd(void) { if (!use_osd) return; if (vo_osd_changed(0)) { int osd_h, osd_w; clearOSD(); osd_w = (scaled_osd) ? image_width : vo_dwidth; osd_h = (scaled_osd) ? image_height : vo_dheight; vo_draw_text(osd_w, osd_h, create_osd_texture); } } static void flip_page(void) { // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); if (image_format == IMGFMT_YV12) glEnableYUVConversion(gl_target, use_yuv); glDrawTex(0, 0, image_width, image_height, 0, 0, image_width, image_height, texture_width, texture_height, use_rectangle == 1, image_format == IMGFMT_YV12); if (image_format == IMGFMT_YV12) glDisableYUVConversion(gl_target, use_yuv); if (osdtexCnt > 0) { // set special rendering parameters if (!scaled_osd) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1); } glEnable(GL_BLEND); // draw OSD glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList); // set rendering parameters back to defaults glDisable (GL_BLEND); if (!scaled_osd) glPopMatrix(); BindTexture(gl_target, 0); } // glFlush(); if (use_glFinish) glFinish(); if (vo_doublebuffering) #ifdef GL_WIN32 SwapBuffers(vo_hdc); #else glXSwapBuffers( mDisplay,vo_window ); #endif if (vo_fs && use_aspect && vo_doublebuffering) glClear(GL_COLOR_BUFFER_BIT); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0], x, y, w, h, slice_height); if (image_format == IMGFMT_YV12) { ActiveTexture(GL_TEXTURE1); glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1], x / 2, y / 2, w / 2, h / 2, slice_height); ActiveTexture(GL_TEXTURE2); glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2], x / 2, y / 2, w / 2, h / 2, slice_height); ActiveTexture(GL_TEXTURE0); } return 0; } static uint32_t get_image(mp_image_t *mpi) { if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) { if (!err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n" "Expect a _major_ speed penalty\n"); err_shown = 1; return VO_FALSE; } if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE; if (mpi->type == MP_IMGTYPE_IP || mpi->type == MP_IMGTYPE_IPB) return VO_FALSE; // we can not provide readable buffers if (!gl_buffer) GenBuffers(1, &gl_buffer); BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer); mpi->stride[0] = mpi->width * mpi->bpp / 8; if (mpi->stride[0] * mpi->h > gl_buffersize) { BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h, NULL, GL_DYNAMIC_DRAW); gl_buffersize = mpi->stride[0] * mpi->h; } UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // HACK, needed for some MPEG4 files?? mpi->planes[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); if (mpi->planes[0] == NULL) { if (!err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not aquire buffer for dr\n" "Expect a _major_ speed penalty\n"); err_shown = 1; return VO_FALSE; } if (mpi->imgfmt == IMGFMT_YV12) { // YV12 mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE; mpi->stride[0] = mpi->width; mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height; mpi->stride[1] = mpi->width >> 1; mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1); mpi->stride[2] = mpi->width >> 1; } mpi->flags |= MP_IMGFLAG_DIRECT; return VO_TRUE; } static uint32_t draw_image(mp_image_t *mpi) { char *data = mpi->planes[0]; int slice = slice_height; if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) return VO_TRUE; if (mpi->flags & MP_IMGFLAG_DIRECT) { data = NULL; BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer); UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); slice = 0; // always "upload" full texture } glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[0], mpi->x, mpi->y, mpi->w, mpi->h, slice); if (mpi->imgfmt == IMGFMT_YV12) { data += mpi->planes[1] - mpi->planes[0]; ActiveTexture(GL_TEXTURE1); glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[1], mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice); data += mpi->planes[2] - mpi->planes[1]; ActiveTexture(GL_TEXTURE2); glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[2], mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice); ActiveTexture(GL_TEXTURE0); } if (mpi->flags & MP_IMGFLAG_DIRECT) BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); return VO_TRUE; } static int draw_frame(uint8_t *src[]) { return VO_ERROR; } static int query_format(uint32_t format) { int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; if (use_osd) caps |= VFCAP_OSD; if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA)) return caps; if (use_yuv && format == IMGFMT_YV12) return caps; if (many_fmts && glFindFormat(format, NULL, NULL, NULL, NULL)) return caps; return 0; } static void uninit(void) { if ( !vo_config_count ) return; uninitGl(); releaseGlContext(&gl_vinfo, &gl_context); if (custom_prog) free(custom_prog); custom_prog = NULL; if (custom_tex) free(custom_tex); custom_tex = NULL; #ifdef GL_WIN32 vo_w32_uninit(); #else vo_x11_uninit(); #endif } static opt_t subopts[] = { {"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL}, {"osd", OPT_ARG_BOOL, &use_osd, NULL}, {"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL}, {"aspect", OPT_ARG_BOOL, &use_aspect, NULL}, {"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg}, {"rectangle", OPT_ARG_INT, &use_rectangle,(opt_test_f)int_non_neg}, {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg}, {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, {"swapinterval", OPT_ARG_INT, &swap_interval,NULL}, {"customprog", OPT_ARG_MSTRZ,&custom_prog, NULL}, {"customtex", OPT_ARG_MSTRZ,&custom_tex, NULL}, {"customtlin", OPT_ARG_BOOL, &custom_tlin, NULL}, {NULL} }; static int preinit(const char *arg) { // set defaults many_fmts = 1; use_osd = 1; scaled_osd = 0; use_aspect = 1; use_yuv = 0; use_rectangle = 0; use_glFinish = 0; swap_interval = 1; slice_height = 4; custom_prog = NULL; custom_tex = NULL; custom_tlin = 1; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl command line help:\n" "Example: mplayer -vo gl:slice-height=4\n" "\nOptions:\n" " manyfmts\n" " Enable extended color formats for OpenGL 1.2 and later\n" " slice-height=<0-...>\n" " Slice size for texture transfer, 0 for whole image\n" " noosd\n" " Do not use OpenGL OSD code\n" " noaspect\n" " Do not do aspect scaling\n" " rectangle=<0,1,2>\n" " 0: use power-of-two textures\n" " 1: use texture_rectangle\n" " 2: use texture_non_power_of_two\n" " glfinish\n" " Call glFinish() before swapping buffers\n" " swapinterval=<n>\n" " Interval in displayed frames between to buffer swaps.\n" " 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n" " Requires GLX_SGI_swap_control support to work.\n" " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" " customprog=<filename>\n" " use a custom YUV conversion program\n" " customtex=<filename>\n" " use a custom YUV conversion lookup texture\n" " nocustomtlin\n" " use GL_NEAREST scaling for customtex texture\n" "\n" ); return -1; } if (use_rectangle == 1) gl_target = GL_TEXTURE_RECTANGLE; else gl_target = GL_TEXTURE_2D; if (many_fmts) mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n" "Make sure you have OpenGL >= 1.2 and used corresponding " "headers for compiling!\n"); mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height " "(0 means image height).\n", slice_height); if( !vo_init() ) return -1; // Can't open X11 return 0; } static int control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GET_IMAGE: return get_image(data); case VOCTRL_DRAW_IMAGE: return draw_image(data); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: #ifdef GL_WIN32 vo_w32_ontop(); #else vo_x11_ontop(); #endif return VO_TRUE; case VOCTRL_FULLSCREEN: #ifdef GL_WIN32 vo_w32_fullscreen(); resize(vo_dwidth, vo_dheight); #else vo_x11_fullscreen(); #endif return VO_TRUE; case VOCTRL_GET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; return VO_TRUE; case VOCTRL_SET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; resize (vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_GET_EQUALIZER: if (image_format == IMGFMT_YV12) { va_list va; int *value; va_start(va, data); value = va_arg(va, int *); va_end(va); if (strcasecmp(data, "brightness") == 0) { *value = eq_bri; if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported } else if (strcasecmp(data, "contrast") == 0) { *value = eq_cont; if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported } else if (strcasecmp(data, "saturation") == 0) { *value = eq_sat; } else if (strcasecmp(data, "hue") == 0) { *value = eq_hue; } else if (strcasecmp(data, "gamma") == 0) { *value = eq_rgamma; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "red_gamma") == 0) { *value = eq_rgamma; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "green_gamma") == 0) { *value = eq_ggamma; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "blue_gamma") == 0) { *value = eq_bgamma; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } return VO_TRUE; } break; case VOCTRL_SET_EQUALIZER: if (image_format == IMGFMT_YV12) { va_list va; int value; va_start(va, data); value = va_arg(va, int); va_end(va); if (strcasecmp(data, "brightness") == 0) { eq_bri = value; if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported } else if (strcasecmp(data, "contrast") == 0) { eq_cont = value; if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported } else if (strcasecmp(data, "saturation") == 0) { eq_sat = value; } else if (strcasecmp(data, "hue") == 0) { eq_hue = value; } else if (strcasecmp(data, "gamma") == 0) { eq_rgamma = eq_ggamma = eq_bgamma = value; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "red_gamma") == 0) { eq_rgamma = value; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "green_gamma") == 0) { eq_ggamma = value; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } else if (strcasecmp(data, "blue_gamma") == 0) { eq_bgamma = value; if (use_yuv == YUV_CONVERSION_COMBINERS || use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported } update_yuvconv(); return VO_TRUE; } break; } return VO_NOTIMPL; }