view Gui/app.c @ 13730:a45e901cc870

user selectable cutoff frequency simplify resampling factor if possible, so more then one resampler can be used, libaf will still die if there are too many like it does with the default resampler (2 with sampling rates which are relative prime are too many ...)
author michael
date Thu, 21 Oct 2004 21:15:21 +0000
parents bc24dd70c6e2
children 9635dcba8f29
line wrap: on
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "../config.h"
#include "../mp_msg.h"
#include "../help_mp.h"

#include "app.h"
#include "wm/wskeys.h"
#include "skin/skin.h"
#include "mplayer/mplayer.h"
#include "interface.h"

evName evNames[] =
 {
  { evNone,              "evNone"              },
  { evPlay,              "evPlay"              },
  { evStop,              "evStop"              },
  { evPause,             "evPause"             },
  { evPrev,              "evPrev"              },
  { evNext,              "evNext"              },
  { evLoad,              "evLoad"              },
  { evEqualizer,         "evEqualizer"         },
  { evEqualizer,         "evEqualeaser"        },
  { evPlayList,          "evPlaylist"          },
  { evExit,              "evExit"              },
  { evIconify,           "evIconify"           },
  { evIncBalance,        "evIncBalance"        },
  { evDecBalance,        "evDecBalance"        },
  { evFullScreen,        "evFullScreen"        },
  { evFName,             "evFName"             },
  { evMovieTime,         "evMovieTime"         },
  { evAbout,             "evAbout"             },
  { evLoadPlay,          "evLoadPlay"          },
  { evPreferences,       "evPreferences"       },
  { evSkinBrowser,       "evSkinBrowser"       },
  { evBackward10sec,     "evBackward10sec"     },
  { evForward10sec,      "evForward10sec"      },
  { evBackward1min,      "evBackward1min"      },
  { evForward1min,       "evForward1min"       },
  { evBackward10min,     "evBackward10min"     },
  { evForward10min,      "evForward10min"      },
  { evIncVolume,         "evIncVolume"         },
  { evDecVolume,         "evDecVolume"         },
  { evMute,              "evMute"              },
  { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
  { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
  { evPlaySwitchToPause, "evPlaySwitchToPause" },
  { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
  { evNormalSize,        "evNormalSize"        },
  { evDoubleSize,        "evDoubleSize"        },
  { evSetMoviePosition,  "evSetMoviePosition"  },
  { evSetVolume,         "evSetVolume"         },
  { evSetBalance,        "evSetBalance"        },
  { evHelp,		 "evHelp"	       },	
  { evLoadSubtitle,      "evLoadSubtitle"      },
  { evPlayDVD,		 "evPlayDVD"	       },
  { evPlayVCD,		 "evPlayVCD"	       },
  { evSetURL,		 "evSetURL"	       },
  { evLoadAudioFile,	 "evLoadAudioFile"     },
  { evDropSubtitle,      "evDropSubtitle"      },
  { evSetAspect,	 "evSetAspect"	       }
 };

int evBoxs = sizeof( evNames ) / sizeof( evName );

// ---

extern char *get_path(char *);

listItems   appMPlayer;

char      * skinDirInHome=NULL;
char      * skinMPlayerDir=NULL;
char      * skinName = NULL;

void appClearItem( wItem * item )
{
 item->type=0;
// ---
 item->x=0; item->y=0; item->width=0; item->height=0;
// ---
 item->px=0; item->py=0; item->psx=0; item->psy=0;
// ---
 item->msg=0; item->msg2=0;
 item->pressed=btnReleased;
 item->tmp=0;
 item->key=0; item->key2=0;
 item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0;
 if ( item->Bitmap.Image ) free( item->Bitmap.Image ); 
 item->Bitmap.Image=NULL;
// ---
 item->fontid=0;
 if ( item->label ) free( item->label ); item->label=NULL;
 item->event=0;
}

void appCopy( listItems * dest,listItems * source )
{
 dest->NumberOfItems=source->NumberOfItems;
 memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) );

 dest->NumberOfMenuItems=source->NumberOfMenuItems;
 memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) );

 memcpy( &dest->main,&source->main,sizeof( wItem ) );
 memcpy( &dest->sub,&source->sub,sizeof( wItem ) );
 memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) );
 memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) );
}

void appInitStruct( listItems * item )
{
 int i;
 for ( i=0;i<item->NumberOfItems;i++ )
  appClearItem( &item->Items[i] );
 for ( i=0;i<item->NumberOfMenuItems;i++ )
  appClearItem( &item->MenuItems[i] );
 for ( i=0;i<item->NumberOfBarItems;i++ )
  appClearItem( &item->barItems[i] );

 item->NumberOfItems=-1;
 memset( item->Items,0,256 * sizeof( wItem ) );
 item->NumberOfMenuItems=-1;
 memset( item->MenuItems,0,64 * sizeof( wItem ) );
 item->NumberOfBarItems=-1;
 memset( item->barItems,0,256 * sizeof( wItem ) );

 appClearItem( &item->main );
 item->mainDecoration=0;
 appClearItem( &item->sub );
 item->sub.width=0; item->sub.height=0;
 item->sub.x=-1; item->sub.y=-1;
 appClearItem( &item->menuBase );
 appClearItem( &item->menuSelected );
 item->sub.R=item->sub.G=item->sub.B=0;
 item->bar.R=item->bar.G=item->bar.B=0;
 item->main.R=item->main.G=item->main.B=0;
 item->barIsPresent=0;
 item->menuIsPresent=0;
}

int appFindKey( unsigned char * name )
{
 int i;
 for ( i=0;i<wsKeyNumber;i++ )
  if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code;
 return -1;
}

int appFindMessage( unsigned char * str )
{
 int i;
 for ( i=0;i<evBoxs;i++ )
  if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg;
 return -1;
}

void btnModify( int event,float state )
{
 int j;
 for ( j=0;j < appMPlayer.NumberOfItems + 1;j++ )
  if ( appMPlayer.Items[j].msg == event )
   {
    switch ( appMPlayer.Items[j].type )
     {
      case itButton:
            appMPlayer.Items[j].pressed=(int)state;
            appMPlayer.Items[j].tmp=(int)state;
            break;
      case itPotmeter:
      case itVPotmeter:
      case itHPotmeter:
    	    if ( state < 0.0f ) state=0.0f;
	    if ( state > 100.f ) state=100.0f;
	    appMPlayer.Items[j].value=state;
	    break;
     }
   }

 for ( j=0;j < appMPlayer.NumberOfBarItems + 1;j++ )
  if ( appMPlayer.barItems[j].msg == event )
   {
    switch ( appMPlayer.barItems[j].type )
     {
      case itButton:
            appMPlayer.barItems[j].pressed=(int)state;
            appMPlayer.barItems[j].tmp=(int)state;
            break;
      case itPotmeter:
      case itVPotmeter:
      case itHPotmeter:
    	    if ( state < 0.0f ) state=0.0f;
	    if ( state > 100.f ) state=100.0f;
	    appMPlayer.barItems[j].value=state;
	    break;
     }
   }
}

float btnGetValue( int event )
{
 int j;
 for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ )
   if ( appMPlayer.Items[j].msg == event ) return appMPlayer.Items[j].value;
 return 0;
}

void btnSet( int event,int set )
{
 int j;
 for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ )
   if ( appMPlayer.Items[j].msg == event )
    { appMPlayer.Items[j].pressed=set; appMPlayer.barItems[j].tmp=0; }
 for ( j=0;j<appMPlayer.NumberOfBarItems + 1;j++ )
   if ( appMPlayer.barItems[j].msg == event )
    { appMPlayer.barItems[j].pressed=set; appMPlayer.barItems[j].tmp=0; } 
}