Mercurial > mplayer.hg
view libvo/vo_gl.c @ 3422:a49c8eb623db
GUI_LIBS -> GTK_LIBS
author | arpi |
---|---|
date | Mon, 10 Dec 2001 00:54:50 +0000 |
parents | ae79207a3055 |
children | 21a75ab24703 |
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#define DISP // this can be 3 or 4 (regarding 24bpp and 32bpp) #define BYTES_PP 3 #define TEXTUREFORMAT_32BPP /* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" LIBVO_EXTERN(gl) #include <X11/Xlib.h> #include <X11/Xutil.h> //#include <X11/keysym.h> #include <GL/glx.h> #include <errno.h> #include "../postproc/rgb2rgb.h" #include <GL/gl.h> #include "x11_common.h" #include "aspect.h" static vo_info_t vo_info = { "X11 (OpenGL)", "gl", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; /* private prototypes */ // static void Display_Image (unsigned char *ImageData); /* local data */ static unsigned char *ImageData=NULL; /* X11 related variables */ //static Display *mydisplay; static Window mywindow; //static GC mygc; //static XImage *myximage; //static int depth,mode; //static XWindowAttributes attribs; static int X_already_started = 0; //static int texture_id=1; static GLXContext wsGLXContext; //XVisualInfo * wsVisualInfo; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, // GLX_DEPTH_SIZE,16, GLX_DOUBLEBUFFER, None }; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width; static uint32_t texture_height; static void resize(int x,int y){ printf("[gl] Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { // int screen; unsigned int fg, bg; char *hello = (title == NULL) ? "OpenGL rulez" : title; // char *name = ":0.0"; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; // XGCValues xgcv; XSetWindowAttributes xswa; unsigned long xswamask; image_height = height; image_width = width; image_format = format; if (X_already_started) return -1; if(!vo_init()) return -1; aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); X_already_started++; aspect(&d_width,&d_height,A_NOZOOM); #ifdef X11_FULLSCREEN if( flags&0x01 ){ // (-fs) aspect(&d_width,&d_height,A_ZOOM); } #endif hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { printf("[gl] no GLX support present\n"); return -1; } xswa.background_pixel = 0; xswa.border_pixel = 1; // xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone); xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone); xswamask = CWBackPixel | CWBorderPixel | CWColormap; // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight; mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen), hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa); vo_x11_classhint( mDisplay,mywindow,"gl" ); vo_hidecursor(mDisplay,mywindow); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); // XStoreName( wsDisplay,wsMyWin,wsSysName ); // printf("GLXcontext ok\n"); if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 ); XSelectInput(mDisplay, mywindow, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, mywindow); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != mywindow); XSelectInput(mDisplay, mywindow, NoEventMask); glXMakeCurrent( mDisplay,mywindow,wsGLXContext ); XFlush(mDisplay); XSync(mDisplay, False); // mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv); // myximage = XGetImage(mDisplay, mywindow, 0, 0, // width, image_height, AllPlanes, ZPixmap); // ImageData = myximage->data; // bpp = myximage->bits_per_pixel; //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!! XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask ); // printf("Window setup ok\n"); #if 0 // If we have blue in the lowest bit then obviously RGB mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR; #ifdef WORDS_BIGENDIAN if (myximage->byte_order != MSBFirst) #else if (myximage->byte_order != LSBFirst) #endif { printf("[gl] no support for non-native XImage byte order!\n"); return -1; } printf("DEPTH=%d BPP=%d\n",depth,bpp); #endif /* * If depth is 24 then it may either be a 3 or 4 byte per pixel * format. We can't use bpp because then we would lose the * distinction between 15/16bit depth (2 byte formate assumed). * * FIXME - change yuv2rgb_init to take both depth and bpp * parameters */ texture_width=32; while(texture_width<image_width) texture_width*=2; while(texture_width<image_height) texture_width*=2; texture_height=texture_width; if(format==IMGFMT_YV12){ yuv2rgb_init(8*BYTES_PP, MODE_BGR); printf("[gl] YUV init OK!\n"); image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; } else { image_bpp=format&0xFF; image_bytes=(image_bpp+7)/8; } ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,128,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData); #endif resize(d_width,d_height); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); // printf("OpenGL setup OK!\n"); saver_off(mDisplay); // turning off screen saver return 0; } static const vo_info_t* get_info(void) { return &vo_info; } static void Terminate_Display_Process(void) { getchar(); /* wait for enter to remove window */ XDestroyWindow(mDisplay, mywindow); XCloseDisplay(mDisplay); X_already_started = 0; } static void check_events(void) { int e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); } static void draw_osd(void) { } static void flip_page(void) { // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); // glFlush(); glFinish(); glXSwapBuffers( mDisplay,mywindow ); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { int i; int dstride=w*BYTES_PP; // dstride=(dstride+15)&(~15); yuv2rgb(ImageData, src[0], src[1], src[2], w,h, dstride, stride[0],stride[1]); // emms (); for(i=0;i<h;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level x, // x offset y+i, // y offset w, // width 1, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*dstride ); // *pixels } return 0; } static inline uint32_t draw_frame_x11_yv12(uint8_t *src[]) { int i; // printf("Converting YUV->RGB...\n"); yuv2rgb(ImageData, src[0], src[1], src[2], image_width, image_height, image_width*BYTES_PP, image_width, image_width/2 ); // printf("Ready!\n"); // emms (); for(i=0;i<image_height;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset i, // y offset image_width, // width 1, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*BYTES_PP*image_width ); // *pixels } // Display_Image(ImageData); return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { int i; uint8_t *s=src[0]; uint8_t *de=&ImageData[3*image_width]; for(i=0;i<image_height;i++){ uint8_t *d=ImageData; while(d<de){ d[0]=s[2]; d[1]=s[1]; d[2]=s[0]; s+=3;d+=3; } glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width 1, // height (image_bytes==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData); // *pixels } // Display_Image(ImageData); return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { int i; uint8_t *ImageData=src[0]; for(i=0;i<image_height;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width 1, // height (image_bytes==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*image_bytes*image_width ); // *pixels } // Display_Image(ImageData); return 0; } static uint32_t draw_frame(uint8_t *src[]) { if(image_format==IMGFMT_YV12) return draw_frame_x11_yv12(src); else if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB) return draw_frame_x11_rgb(src); else return draw_frame_x11_bgr(src); } static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: case IMGFMT_RGB|24: case IMGFMT_BGR|24: return 1; } return 0; } static void uninit(void) { saver_on(mDisplay); // screen saver back on XDestroyWindow( mDisplay,mywindow ); }