Mercurial > mplayer.hg
view libaf/af_tools.c @ 18693:a4a6b2cf5022
Do not use border for bicubic filter helper texture, since it will cause ATI
cards to switch to software mode and be unusable. Double texture size to avoid
this causing artefacts.
Note: yuv=6 will not be changed, so it will stay unusable with ATI cards unless
ATI starts supporting this.
author | reimar |
---|---|
date | Tue, 13 Jun 2006 19:55:20 +0000 |
parents | 0293cab15c03 |
children | a54a25221b79 |
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#include <math.h> #include <string.h> #include <af.h> /* Convert to gain value from dB. Returns AF_OK if of and AF_ERROR if fail */ inline int af_from_dB(int n, float* in, float* out, float k, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++){ if(in[i]<=-200) out[i]=0.0; else out[i]=pow(10.0,clamp(in[i],mi,ma)/k); } return AF_OK; } /* Convert from gain value to dB. Returns AF_OK if of and AF_ERROR if fail */ inline int af_to_dB(int n, float* in, float* out, float k) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++){ if(in[i] == 0.0) out[i]=-200.0; else out[i]=k*log10(in[i]); } return AF_OK; } /* Convert from ms to sample time */ inline int af_from_ms(int n, float* in, int* out, int rate, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++) out[i]=(int)((float)rate * clamp(in[i],mi,ma)/1000.0); return AF_OK; } /* Convert from sample time to ms */ inline int af_to_ms(int n, int* in, float* out, int rate) { int i = 0; // Sanity check if(!in || !out || !rate) return AF_ERROR; for(i=0;i<n;i++) out[i]=1000.0 * (float)in[i]/((float)rate); return AF_OK; } /* Helper function for testing the output format */ inline int af_test_output(struct af_instance_s* af, af_data_t* out) { if((af->data->format != out->format) || (af->data->bps != out->bps) || (af->data->rate != out->rate) || (af->data->nch != out->nch)){ memcpy(out,af->data,sizeof(af_data_t)); return AF_FALSE; } return AF_OK; } /* Soft clipping, the sound of a dream, thanks to Jon Wattes post to Musicdsp.org */ inline float af_softclip(float a) { if (a >= M_PI/2) return 1.0; else if (a <= -M_PI/2) return -1.0; else return sin(a); }