Mercurial > mplayer.hg
view m_struct.h @ 18693:a4a6b2cf5022
Do not use border for bicubic filter helper texture, since it will cause ATI
cards to switch to software mode and be unusable. Double texture size to avoid
this causing artefacts.
Note: yuv=6 will not be changed, so it will stay unusable with ATI cards unless
ATI starts supporting this.
author | reimar |
---|---|
date | Tue, 13 Jun 2006 19:55:20 +0000 |
parents | 67d35fe89c8d |
children | 2ec2301183cd |
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#ifndef _M_STRUCT_H #define _M_STRUCT_H /// \defgroup OptionsStruct Options struct /// \ingroup Options /// An API to manipulate structs using m_option. ///@{ /// \file m_struct.h struct m_option; /// Struct definition typedef struct m_struct_st { /// For error messages and debugging char* name; /// size of the whole struct unsigned int size; /// Pointer to a struct filled with the default settings void* defaults; /// Field list. /** The p field of the \ref m_option struct must contain the offset * of the member in the struct (use M_ST_OFF macro for this). */ struct m_option* fields; } m_struct_t; // From glib.h (modified ;-) /// Get the offset of a struct field. /** \param struct_type Struct type. * \param member Name of the field. * \return The offset of the field in bytes. */ #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) /// Get a pointer to a struct field. /** \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return Pointer to the struct field. */ #define M_ST_MB_P(struct_p, struct_offset) \ ((void*) (struct_p) + (unsigned long) (struct_offset)) /// Acces a struct field at a given offset. /** \param member_type Type of the field. * \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return The struct field at the given offset. */ #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults. /** \param st Struct definition. * \return The newly allocated object set to default. */ void* m_struct_alloc(m_struct_t* st); /// Set a field of the struct. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to set. * \param param New value of the field. * \return 0 on error, 1 on success. */ int m_struct_set(m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults. /** \param st Struct definiton. * \param obj Pointer to the struct to set. * \param field Name of the field to reset, if NULL all fields are reseted. */ void m_struct_reset(m_struct_t* st, void* obj, char* field); /// Create a copy of an existing struct. /** \param st Struct definiton. * \param obj Pointer to the struct to copy. * \return Newly allocated copy of obj. */ void* m_struct_copy(m_struct_t* st, void* obj); /// Free an allocated struct. /** \param st Struct definiton. * \param obj Pointer to the struct to copy. */ void m_struct_free(m_struct_t* st, void* obj); /// Get a field description. /** \param st Struct definiton. * \param f Name of the field. * \return The \ref m_option struct describing the field or NULL if not found. */ struct m_option* m_struct_get_field(m_struct_t* st,char* f); ///@} #endif /* _M_STRUCT_H */