view udp_sync.h @ 33736:a5a54c7a15ce

Fix the precision loss in float -> 32bit conversion case, introduced by my earlier commit. Instead use method proposed by Reimar. Also, avoid using ldexp, it is slower than multiply with constant.
author iive
date Wed, 06 Jul 2011 23:35:39 +0000
parents 2e56ec7a0a7f
children
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/*
 * Network playback synchronization
 * Copyright (C) 2009 Google Inc.
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_UDP_SYNC_H
#define MPLAYER_UDP_SYNC_H

#include "mp_core.h"

// config options for UDP sync
extern int udp_master;
extern int udp_slave;
extern int udp_port;
extern const char *udp_ip; // where the master sends datagrams
                           // (can be a broadcast address)
extern float udp_seek_threshold; // how far off before we seek

void send_udp(const char *send_to_ip, int port, char *mesg);
int udp_slave_sync(MPContext *mpctx);

#endif /* MPLAYER_UDP_SYNC_H */