Mercurial > mplayer.hg
view DOCS/tech/crosscompile.txt @ 35490:a5f5f61a7a35
Replace confusing guiInfoMediumClear() by MediumPrepare().
(It has been completely rewritten.)
Now call MediumPrepare() only once for all play events. Check for
current StreamType and clear stuff not being used for this stream
type (and only stuff that need to be cleared).
author | ib |
---|---|
date | Mon, 03 Dec 2012 16:26:39 +0000 |
parents | 7f73ecc9ccda |
children |
line wrap: on
line source
Due to a lack of Windows developers, it is a good idea to allow Linux developers to do at least some basic check of their code. This HOWTO explains how to set up cross-compilation. MinGW under Debian ================== First, you need to install the "gcc-mingw-w64" package and get a MPlayer SVN checkout. To get a fully functional build, you need to get a lot of dependencies compiled first. This is outside the scope of this document. Then you need to run ./configure --enable-cross-compile --windres=i686-w64-mingw32-windres --cc=i686-w64-mingw32-gcc and make. To compile a 64-bit Windows binary, use ./configure --enable-cross-compile --windres=x86_64-w64-mingw32-windres --cc=x86_64-w64-mingw32-gcc instead. For files meant to run on a different computer you should usually use --enable-runtime-cpudetection. You should be able to run the generated binary with Wine, if you want to. The steps as command-lines: sudo apt-get install gcc-mingw-w64 svn co svn://svn.mplayerhq.hu/mplayer/trunk MPlayer-mingw cd MPlayer-mingw ./configure --enable-cross-compile --windres=i686-w64-mingw32-windres --cc=i686-w64-mingw32-gcc make Wine ==== First, you need to install the "Wine" package and get a MPlayer SVN checkout. You don't need any dependencies other than those you already have for your Linux build, because the Wine and Linux build will use them together. Configure with ./configure --target=i686-wine --cc="winegcc -m32" --windres=wrc --enable-gui and add any options you normally use for your Linux build, then run make.