Mercurial > mplayer.hg
view TOOLS/emboss.fp @ 35490:a5f5f61a7a35
Replace confusing guiInfoMediumClear() by MediumPrepare().
(It has been completely rewritten.)
Now call MediumPrepare() only once for all play events. Check for
current StreamType and clear stuff not being used for this stream
type (and only stuff that need to be cleared).
author | ib |
---|---|
date | Mon, 03 Dec 2012 16:26:39 +0000 |
parents | cae067bfc231 |
children |
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!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 or later # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp # This is an emboss effect. PARAM sizes = program.env[0]; TEMP res, yuv, pos, tmp; TEX yuv.r, fragment.texcoord[0], texture[0], 2D; MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy; TEX tmp.r, pos.xyxy, texture[0], 2D; MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr; TEX tmp.r, pos.zwzw, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; TEX yuv.g, fragment.texcoord[1], texture[1], 2D; TEX yuv.b, fragment.texcoord[2], texture[2], 2D; # now do the normal YUV -> RGB conversion but with 0.5 offset MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. MOV result.color, res; END