Mercurial > mplayer.hg
view libass/ass_strtod.c @ 34495:a5f7e1b5b0ce
Support decoding of Avid SUDS.
author | cehoyos |
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date | Sat, 21 Jan 2012 16:55:37 +0000 |
parents | e64df5862cea |
children |
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/* * Copyright (c) 1988-1993 The Regents of the University of California. * Copyright (c) 1994 Sun Microsystems, Inc. * * Permission to use, copy, modify, and distribute this * software and its documentation for any purpose and without * fee is hereby granted, provided that the above copyright * notice appear in all copies. The University of California * makes no representations about the suitability of this * software for any purpose. It is provided "as is" without * express or implied warranty. * */ #include <stdlib.h> #include <ctype.h> #include <errno.h> const static int maxExponent = 511; /* Largest possible base 10 exponent. Any * exponent larger than this will already * produce underflow or overflow, so there's * no need to worry about additional digits. */ const static double powersOf10[] = { /* Table giving binary powers of 10. Entry */ 10., /* is 10^2^i. Used to convert decimal */ 100., /* exponents into floating-point numbers. */ 1.0e4, 1.0e8, 1.0e16, 1.0e32, 1.0e64, 1.0e128, 1.0e256 }; /* *---------------------------------------------------------------------- * * strtod -- * * This procedure converts a floating-point number from an ASCII * decimal representation to internal double-precision format. * * Results: * The return value is the double-precision floating-point * representation of the characters in string. If endPtr isn't * NULL, then *endPtr is filled in with the address of the * next character after the last one that was part of the * floating-point number. * * Side effects: * None. * *---------------------------------------------------------------------- */ double ass_strtod(string, endPtr) const char *string; /* A decimal ASCII floating-point number, * optionally preceded by white space. * Must have form "-I.FE-X", where I is the * integer part of the mantissa, F is the * fractional part of the mantissa, and X * is the exponent. Either of the signs * may be "+", "-", or omitted. Either I * or F may be omitted, or both. The decimal * point isn't necessary unless F is present. * The "E" may actually be an "e". E and X * may both be omitted (but not just one). */ char **endPtr; /* If non-NULL, store terminating character's * address here. */ { int sign, expSign = 0; double fraction, dblExp, *d; register const char *p; register int c; int exp = 0; /* Exponent read from "EX" field. */ int fracExp = 0; /* Exponent that derives from the fractional * part. Under normal circumstatnces, it is * the negative of the number of digits in F. * However, if I is very long, the last digits * of I get dropped (otherwise a long I with a * large negative exponent could cause an * unnecessary overflow on I alone). In this * case, fracExp is incremented one for each * dropped digit. */ int mantSize; /* Number of digits in mantissa. */ int decPt; /* Number of mantissa digits BEFORE decimal * point. */ const char *pExp; /* Temporarily holds location of exponent * in string. */ /* * Strip off leading blanks and check for a sign. */ p = string; while (isspace(*p)) { p += 1; } if (*p == '-') { sign = 1; p += 1; } else { if (*p == '+') { p += 1; } sign = 0; } /* * Count the number of digits in the mantissa (including the decimal * point), and also locate the decimal point. */ decPt = -1; for (mantSize = 0; ; mantSize += 1) { c = *p; if (!isdigit(c)) { if ((c != '.') || (decPt >= 0)) { break; } decPt = mantSize; } p += 1; } /* * Now suck up the digits in the mantissa. Use two integers to * collect 9 digits each (this is faster than using floating-point). * If the mantissa has more than 18 digits, ignore the extras, since * they can't affect the value anyway. */ pExp = p; p -= mantSize; if (decPt < 0) { decPt = mantSize; } else { mantSize -= 1; /* One of the digits was the point. */ } if (mantSize > 18) { fracExp = decPt - 18; mantSize = 18; } else { fracExp = decPt - mantSize; } if (mantSize == 0) { fraction = 0.0; p = string; goto done; } else { int frac1, frac2; frac1 = 0; for ( ; mantSize > 9; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac1 = 10*frac1 + (c - '0'); } frac2 = 0; for (; mantSize > 0; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac2 = 10*frac2 + (c - '0'); } fraction = (1.0e9 * frac1) + frac2; } /* * Skim off the exponent. */ p = pExp; if ((*p == 'E') || (*p == 'e')) { p += 1; if (*p == '-') { expSign = 1; p += 1; } else { if (*p == '+') { p += 1; } expSign = 0; } while (isdigit(*p)) { exp = exp * 10 + (*p - '0'); p += 1; } } if (expSign) { exp = fracExp - exp; } else { exp = fracExp + exp; } /* * Generate a floating-point number that represents the exponent. * Do this by processing the exponent one bit at a time to combine * many powers of 2 of 10. Then combine the exponent with the * fraction. */ if (exp < 0) { expSign = 1; exp = -exp; } else { expSign = 0; } if (exp > maxExponent) { exp = maxExponent; errno = ERANGE; } dblExp = 1.0; for (d = (double *) powersOf10; exp != 0; exp >>= 1, d += 1) { if (exp & 01) { dblExp *= *d; } } if (expSign) { fraction /= dblExp; } else { fraction *= dblExp; } done: if (endPtr != NULL) { *endPtr = (char *) p; } if (sign) { return -fraction; } return fraction; }