Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 13249:a6642a4330fa
ensure that avi files have a valid header as soon as possible.
without this, the header says 0x0 video size, which works with mplayer
when the video size is stored in the codec data, but it does NOT work
with other players or with codecs that don't store size (e.g. snow).
actually i don't like having seeks in the muxer module, but i don't
know any other way to implement this fix without major changes to
mencoder. if you have a better fix, please reverse this and commit
yours.
author | rfelker |
---|---|
date | Sun, 05 Sep 2004 16:51:15 +0000 |
parents | 3cd9add91f97 |
children | 02c0d4371573 |
line wrap: on
line source
/* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <errno.h> #include "config.h" #include "mp_msg.h" #include "video_out.h" #include "video_out_internal.h" #include "sub.h" #ifdef HAVE_NEW_GUI #include "../Gui/interface.h" #endif #include <GL/gl.h> #ifdef GL_WIN32 #include <windows.h> #include <GL/glext.h> #else #include <X11/Xlib.h> #include <X11/Xutil.h> #include <GL/glx.h> #endif #include <errno.h> #ifdef GL_WIN32 #include "w32_common.h" #else #include "x11_common.h" #endif #include "aspect.h" #define NDEBUG //#undef NDEBUG #undef TEXTUREFORMAT_ALWAYS #undef TEXTUREFORMAT_ALWAYS_S #ifdef SYS_DARWIN #define TEXTUREFORMAT_ALWAYS GL_RGBA8 #define TEXTUREFORMAT_ALWAYS_S "GL_RGBA8" #endif static vo_info_t info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; LIBVO_EXTERN(gl2) /* private prototypes */ #define MODE_BGR 1 #define MODE_RGB 0 /* local data */ static unsigned char *ImageData=NULL; /* X11 related variables */ //static Window vo_window; //static int texture_id=1; #ifndef GL_WIN32 static GLXContext wsGLXContext; #endif static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static int image_mode; static uint32_t image_bytes; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, raw_line_len; static GLfloat texpercx, texpercy; static struct TexSquare * texgrid; static GLint gl_internal_format; static char * gl_internal_format_s; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLint gl_bitmap_format; static char * gl_bitmap_format_s; static GLint gl_bitmap_type; static char * gl_bitmap_type_s; static int gl_alignment; static int isGL12 = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; int isTexture; GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4; GLfloat xcov, ycov; int isDirty; int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight; }; static void resetTexturePointers(unsigned char *imageSource); static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py) { *px=(float)x*texpercx; if(*px>1.0) *px=1.0; *py=(float)y*texpercy; if(*py>1.0) *py=1.0; } static int initTextures() { struct TexSquare *tsq=0; int e_x, e_y, s, i=0; int x=0, y=0; GLint format=0; GLenum err; /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */ e_x=0; s=1; while (s<texture_width) { s*=2; e_x++; } texture_width=s; e_y=0; s=1; while (s<texture_height) { s*=2; e_y++; } texture_height=s; /* Test the max texture size */ do { glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); if (format != gl_internal_format) { mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", texture_height, texture_width); if (texture_width > texture_height) { e_x--; texture_width = 1; for (i = e_x; i > 0; i--) texture_width *= 2; } else { e_y--; texture_height = 1; for (i = e_y; i > 0; i--) texture_height *= 2; } mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width); if(texture_width < 64 || texture_height < 64) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n"); return -1; } } } while (format != gl_internal_format && texture_width > 1 && texture_height > 1); texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; if (texpercx > 1.0) texpercx = 1.0; texpercy = (GLfloat) texture_height / (GLfloat) image_height; if (texpercy > 1.0) texpercy = 1.0; texgrid = (struct TexSquare *) calloc (texnumx * texnumy, sizeof (struct TexSquare)); raw_line_len = image_width * image_bytes; mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; if (x == texnumx - 1 && image_width % texture_width) tsq->xcov = (GLfloat) (image_width % texture_width) / (GLfloat) texture_width; else tsq->xcov = 1.0; if (y == texnumy - 1 && image_height % texture_height) tsq->ycov = (GLfloat) (image_height % texture_height) / (GLfloat) texture_height; else tsq->ycov = 1.0; CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1)); CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2)); CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3)); CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4)); tsq->isDirty=GL_TRUE; tsq->isTexture=GL_FALSE; tsq->texobj=0; tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } if(glIsTexture(tsq->texobj) == GL_FALSE) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } else { tsq->isTexture=GL_TRUE; } glTexImage2D (GL_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* for all texnumx */ } /* for all texnumy */ resetTexturePointers (ImageData); return 0; } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *texdata_start, *line_start; struct TexSquare *tsq = texgrid; int x=0, y=0; line_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { texdata_start = line_start; for (x = 0; x < texnumx; x++) { tsq->texture = texdata_start; texdata_start += texture_width * image_bytes; tsq++; } /* for all texnumx */ line_start += texture_height * raw_line_len; } /* for all texnumy */ } static void setupTextureDirtyArea(int x, int y, int w,int h) { struct TexSquare *square; int xi, yi, wd, ht, wh, hh; int wdecr, hdecr, xh, yh; wdecr=w; hdecr=h; xh=x; yh=y; for (yi = 0; hdecr>0 && yi < texnumy; yi++) { if (yi < texnumy - 1) ht = texture_height; else ht = image_height - texture_height * yi; xh =x; wdecr =w; for (xi = 0; wdecr>0 && xi < texnumx; xi++) { square = texgrid + yi * texnumx + xi; if (xi < texnumx - 1) wd = texture_width; else wd = image_width - texture_width * xi; if( 0 <= xh && xh < wd && 0 <= yh && yh < ht ) { square->isDirty=GL_TRUE; wh=(wdecr<wd)?wdecr:wd-xh; if(wh<0) wh=0; hh=(hdecr<ht)?hdecr:ht-yh; if(hh<0) hh=0; /* #ifndef NDEBUG printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n", xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh); #endif */ if(xh<square->dirtyXoff) square->dirtyXoff=xh; if(yh<square->dirtyYoff) square->dirtyYoff=yh; square->dirtyWidth = wd-square->dirtyXoff; square->dirtyHeight = ht-square->dirtyYoff; wdecr-=wh; if ( xi == texnumx - 1 ) hdecr-=hh; } xh-=wd; if(xh<0) xh=0; } yh-=ht; if(yh<0) yh=0; } } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); break; } } } } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); } } static void drawTextureDisplay () { struct TexSquare *square; int x, y/*, xoff=0, yoff=0, wd, ht*/; GLenum err; glColor3f(1.0,1.0,1.0); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { square = texgrid + y * texnumx + x; if(square->isTexture==GL_FALSE) { mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); continue; } glBindTexture (GL_TEXTURE_2D, square->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } else if(err==GL_INVALID_OPERATION) { mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } if(glIsTexture(square->texobj) == GL_FALSE) { square->isTexture=GL_FALSE; mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } if(square->isDirty) { glTexSubImage2D (GL_TEXTURE_2D, 0, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight, gl_bitmap_format, gl_bitmap_type, square->texture); square->isDirty=GL_FALSE; square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1; } mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight); glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (square->fx1, square->fy1); glTexCoord2f (0, square->ycov); glVertex2f (square->fx4, square->fy4); glTexCoord2f (square->xcov, square->ycov); glVertex2f (square->fx3, square->fy3); glTexCoord2f (square->xcov, 0); glVertex2f (square->fx2, square->fy2); glEnd(); /* #ifndef NDEBUG fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4, square->fx3, square->fy3, square->fx2, square->fy2); #endif */ } /* for all texnumx */ } /* for all texnumy */ /* YES - let's catch this error ... */ (void) glGetError (); } static void resize(int *x,int *y){ mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y); if( vo_fs ) { glClear(GL_COLOR_BUFFER_BIT); aspect(x, y, A_ZOOM); glViewport( (vo_screenwidth-*x)/2, (vo_screenheight-*y)/2, *x, *y); } else { //aspect(x, y, A_NOZOOM); glViewport( 0, 0, *x, *y ); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } #ifdef GL_WIN32 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { PIXELFORMATDESCRIPTOR pfd; int pf; o_dwidth = d_width; o_dheight = d_height; vo_fs = flags & VOFLAG_FULLSCREEN; vo_vm = flags & VOFLAG_MODESWITCHING; vo_dwidth = d_width; vo_dheight = d_height; destroyRenderingContext(); if (!createRenderingContext()) return -1; if (vo_fs) aspect(&d_width, &d_height, A_ZOOM); pf = GetPixelFormat(vo_hdc); if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { r_sz = g_sz = b_sz = a_sz = 0; } else { r_sz = pfd.cRedBits; g_sz = pfd.cGreenBits; b_sz = pfd.cBlueBits; a_sz = pfd.cAlphaBits; } return 0; } #else static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) { XVisualInfo template, *vi_list; int vi_num, i, best_i, best_weight; template.screen = scr; vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); if (!vi_list) return -1; best_weight = 1000000; best_i=0; for (i = 0; i < vi_num; i++) { int val, res, w = 0; /* of course, the visual must support OpenGL rendering... */ res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); if (res || val == False) continue; /* also it must be doublebuffered ... */ res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); if (res || val == False) continue; /* furthermore it must be RGBA (not color indexed) ... */ res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); if (res || val == False) continue; /* prefer less depth buffer size, */ res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); if (res) continue; w += val*2; /* stencil buffer size */ res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); if (res) continue; w += val*2; /* and colorbuffer alpha size */ res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); if (res) continue; w += val; /* and finally, prefer DirectColor-ed visuals to allow color corrections */ if (vi_list[i].class != DirectColor) w += 100; // avoid bad-looking visual with less that 8bit per color res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); if (res) continue; if (val < 8) w += 50; res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); if (res) continue; if (val < 8) w += 70; res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); if (res) continue; if (val < 8) w += 50; if (w < best_weight) { best_weight = w; best_i = i; } } if (best_weight < 1000000) *res_vi = vi_list[best_i]; XFree(vi_list); return (best_weight < 1000000) ? 0 : -1; } static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { XSizeHints hint; XVisualInfo *vinfo, vinfo_buf; XEvent xev; hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); return -1; } if ( vo_window == None ) { vo_fs = VO_FALSE; vo_window = vo_x11_create_smooth_window(mDisplay, RootWindow(mDisplay,mScreen), vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, vo_x11_create_colormap(vinfo)); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif vo_x11_sizehint( hint.x, hint.y, hint.width, hint.height,0 ); XClearWindow(mDisplay,vo_window); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); } else { vo_x11_sizehint( hint.x, hint.y, hint.width, hint.height,0 ); // for changing from fullscreen to fullscreen we do fullscreen to // window and back to fullscreen, so that vo_x11_fullscreen saves // the correct size for _this_ video (and doesn't take the values from // the previous one) if (vo_fs) vo_x11_fullscreen (); XMoveResizeWindow( mDisplay,vo_window,hint.x,hint.y,hint.width,hint.height ); } // these would normally be set by the event handler, but here we have to // do it manually vo_dwidth = d_width; vo_dheight = d_height; if (flags & VOFLAG_FULLSCREEN) vo_x11_fullscreen(); vo_x11_classhint( mDisplay,vo_window,"gl2" ); vo_hidecursor(mDisplay,vo_window); if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext ); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); glXMakeCurrent( mDisplay,vo_window,wsGLXContext ); XSync(mDisplay, False); //XSelectInput(mDisplay, vo_window, StructureNotifyMask); // !!!! vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0) r_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_GREEN_SIZE, &g_sz)!=0) g_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_BLUE_SIZE, &b_sz)!=0) b_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0) a_sz=0; return 0; } #ifdef HAVE_NEW_GUI static int config_glx_gui(uint32_t d_width, uint32_t d_height) { XWindowAttributes xw_attr; XVisualInfo *vinfo, vinfo_template; int tmp; vo_dwidth = d_width; vo_dheight = d_height; guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window XGetWindowAttributes(mDisplay, vo_window, &xw_attr); vinfo_template.visualid=XVisualIDFromVisual(xw_attr.visual); vinfo = XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext ); wsGLXContext = glXCreateContext( mDisplay,vinfo,NULL,True ); if (wsGLXContext == NULL) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] Could not create GLX context!\n"); XFree(vinfo); return -1; } glXMakeCurrent( mDisplay,vo_window,wsGLXContext ); XSync(mDisplay, False); if (glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; if (glXGetConfig(mDisplay,vinfo,GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; if (glXGetConfig(mDisplay,vinfo,GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; if (glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; XFree(vinfo); return 0; } #endif #endif static int initGl(uint32_t d_width, uint32_t d_height) { ImageData=malloc(image_width*image_height*image_bytes); memset(ImageData,128,image_width*image_height*image_bytes); texture_width=image_width; texture_height=image_height; if (initTextures() < 0) return -1; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glPixelStorei (GL_UNPACK_ROW_LENGTH, image_width); /** * may give a little speed up for a kinda burst read .. */ if( (image_width*image_bpp)%8 == 0 ) gl_alignment=8; else if( (image_width*image_bpp)%4 == 0 ) gl_alignment=4; else if( (image_width*image_bpp)%2 == 0 ) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); glEnable (GL_TEXTURE_2D); gl_set_antialias(0); gl_set_bilinear(1); drawTextureDisplay (); free (ImageData); ImageData = NULL; mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", image_bpp, image_bytes, image_mode==MODE_BGR, gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment, rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s); resize(&d_width, &d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); return 0; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; int_pause = 0; aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); #if defined(HAVE_NEW_GUI) && !defined(GL_WIN32) if (use_gui) { if (config_glx_gui(d_width, d_height) == -1) return -1; } else #endif #ifdef GL_WIN32 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) #else if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) #endif return -1; glVersion = glGetString(GL_VERSION); mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); } else { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); } rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) { gl_internal_format=GL_R3_G3_B2; gl_internal_format_s="GL_R3_G3_B2"; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) { gl_internal_format=GL_RGB4; gl_internal_format_s="GL_RGB4"; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) { gl_internal_format=GL_RGB5; gl_internal_format_s="GL_RGB5"; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) { gl_internal_format=GL_RGB8; gl_internal_format_s="GL_RGB8"; } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) { gl_internal_format=GL_RGB10; gl_internal_format_s="GL_RGB10"; } else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) { gl_internal_format=GL_RGBA2; gl_internal_format_s="GL_RGBA2"; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) { gl_internal_format=GL_RGBA4; gl_internal_format_s="GL_RGBA4"; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) { gl_internal_format=GL_RGB5_A1; gl_internal_format_s="GL_RGB5_A1"; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) { gl_internal_format=GL_RGBA8; gl_internal_format_s="GL_RGBA8"; } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) { gl_internal_format=GL_RGB10_A2; gl_internal_format_s="GL_RGB10_A2"; } else { gl_internal_format=GL_RGB; gl_internal_format_s="GL_RGB"; } #ifdef TEXTUREFORMAT_ALWAYS gl_internal_format=TEXTUREFORMAT_ALWAYS; gl_internal_format_s=TEXTUREFORMAT_ALWAYS_S; #endif if (IMGFMT_IS_BGR(format)) { image_mode=MODE_BGR; image_bpp=IMGFMT_BGR_DEPTH(format); } else { image_mode=MODE_RGB; image_bpp=IMGFMT_RGB_DEPTH(format); } image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: case 16: if(image_mode!=MODE_BGR) { gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } else { gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } if (image_bpp==15) draw_alpha_fnc=draw_alpha_15; else draw_alpha_fnc=draw_alpha_16; break; case 24: if(image_mode!=MODE_BGR) { /* RGB888 */ gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; } else { /* BGR888 */ gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; } gl_bitmap_type = GL_UNSIGNED_BYTE; gl_bitmap_type_s ="GL_UNSIGNED_BYTE"; draw_alpha_fnc=draw_alpha_24; break; break; case 32: /* RGBA8888 */ gl_bitmap_format = GL_BGRA; gl_bitmap_format_s ="GL_BGRA"; if(image_mode!=MODE_BGR) { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV"; } else { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8"; } draw_alpha_fnc=draw_alpha_32; break; break; } if (initGl(d_width, d_height) == -1) return -1; #ifndef GL_WIN32 if (vo_ontop) vo_x11_setlayer(mDisplay,vo_window, vo_ontop); #endif return 0; } static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } #ifdef GL_WIN32 static void check_events(void) { int e=vo_w32_check_events(); if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #else static void check_events(void) { XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; int e; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 ) : ( keySym ) ; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #endif static void draw_osd(void) { if (ImageData) vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); glFinish(); #ifdef GL_WIN32 SwapBuffers(vo_hdc); #else glXSwapBuffers( mDisplay,vo_window ); #endif if (vo_fs) // Avoid flickering borders in fullscreen mode glClear (GL_COLOR_BUFFER_BIT); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; // for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static uint32_t draw_frame(uint8_t *src[]) { uint32_t res = 0; if (IMGFMT_IS_RGB(image_format)) res = draw_frame_x11_rgb(src); else res = draw_frame_x11_bgr(src); return res; } static uint32_t query_format(uint32_t format) { switch(format){ #ifdef SYS_DARWIN case IMGFMT_RGB32: #else case IMGFMT_RGB24: case IMGFMT_BGR24: // case IMGFMT_RGB32: // case IMGFMT_BGR32: #endif return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; #ifdef GL_WIN32 vo_w32_uninit(); #else vo_x11_uninit(); #endif } static uint32_t preinit(const char *arg) { if(arg) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] Unknown subdevice: %s\n",arg); return ENOSYS; } if( !vo_init() ) return -1; // Can't open X11 return 0; } static uint32_t control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: #ifdef GL_WIN32 vo_w32_ontop(); #else vo_x11_ontop(); #endif return VO_TRUE; case VOCTRL_FULLSCREEN: #ifdef GL_WIN32 vo_w32_fullscreen(); initGl(vo_dwidth, vo_dheight); #else vo_x11_fullscreen(); #endif return VO_TRUE; #ifndef GL_WIN32 case VOCTRL_SET_EQUALIZER: { va_list ap; int value; va_start(ap, data); value = va_arg(ap, int); va_end(ap); return vo_x11_set_equalizer(data, value); } case VOCTRL_GET_EQUALIZER: { va_list ap; int *value; va_start(ap, data); value = va_arg(ap, int *); va_end(ap); return vo_x11_get_equalizer(data, value); } #endif } return VO_NOTIMPL; }