view loader/win32.h @ 34266:a6a1c973de4e

vo direct3d: fix crash in osd drawing code The crash occurred when the video window was minimized and the OSD should be drawn. This caused the OSD textures creation to fail and later the OSD drawing code would assume they exist and cause the crash. When the video window is minimized a size change event with the new size 0x0 is reported. This is now handled by deferring the textures recreation. If the OSD should be drawn in the meantime it will be checked if the OSD textures have been allocated. This commit is done with the permission of the vo direct3d maintainer. This is based on patches from Roger Pack (rogerdpack2 (gmail)) and Patrick Dinh (patrickdinh33 (yahoo)).
author al
date Sat, 19 Nov 2011 14:04:11 +0000
parents 0e067fdaf442
children
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/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_WIN32_H
#define MPLAYER_WIN32_H

#include <time.h>

#include "wine/windef.h"
#include "wine/winbase.h"
#include "com.h"

void my_garbagecollection(void);

typedef struct {
    UINT             uDriverSignature;
    HINSTANCE        hDriverModule;
    DRIVERPROC       DriverProc;
    DWORD            dwDriverID;
} DRVR;

typedef DRVR  *PDRVR;
typedef DRVR  *NPDRVR;
typedef DRVR  *LPDRVR;

typedef struct tls_s tls_t;


void* LookupExternal(const char* library, int ordinal);
void* LookupExternalByName(const char* library, const char* name);

#endif /* MPLAYER_WIN32_H */