view TOOLS/emboss.fp @ 23510:a6c619ee9d30

Teletext support for tv:// (v4l and v4l2 only) modified patch from Otvos Attila oattila at chello dot hu Module uses zvbi library for all low-level VBI operations (like I/O with vbi device, converting vbi pages into usefull vbi_page stuctures, rendering them into RGB32 images). All teletext related stuff (except properties, slave commands and rendering osd in text mode or RGB32 rendered teletext pages in spu mode) is implemented in tvi_vbi.c New properties: teletext_page - switching between pages teletext_mode - switch between on/off/opaque/transparent modes teletext_format - (currently read-only) allows to get format info (black/white,gray,text) teletext_half_page - trivial zooming (displaying top/bottom half of teletext page) New slave commands: teletext_add_dec - user interface for jumping to any page by editing page number interactively teletext_go_link - goes though links, specified on current page
author voroshil
date Sun, 10 Jun 2007 00:06:12 +0000
parents 69785427a61e
children cae067bfc231
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!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
# This is an emboss effect.
PARAM sizes = program.env[0];
TEMP res, yuv, pos, tmp;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but with 0.5 offset
MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END