Mercurial > mplayer.hg
view libvo/aclib.c @ 23510:a6c619ee9d30
Teletext support for tv:// (v4l and v4l2 only)
modified patch from Otvos Attila oattila at chello dot hu
Module uses zvbi library for all low-level VBI operations (like I/O with vbi
device, converting vbi pages into usefull vbi_page stuctures, rendering them
into RGB32 images).
All teletext related stuff (except properties, slave commands and rendering
osd in text mode or RGB32 rendered teletext pages in spu mode) is implemented
in tvi_vbi.c
New properties:
teletext_page - switching between pages
teletext_mode - switch between on/off/opaque/transparent modes
teletext_format - (currently read-only) allows to get format info
(black/white,gray,text)
teletext_half_page - trivial zooming (displaying top/bottom half of teletext
page)
New slave commands:
teletext_add_dec - user interface for jumping to any page by editing page number
interactively
teletext_go_link - goes though links, specified on current page
author | voroshil |
---|---|
date | Sun, 10 Jun 2007 00:06:12 +0000 |
parents | fa66a03e8920 |
children | 273aa6124f66 |
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#include "config.h" #ifdef USE_FASTMEMCPY /* aclib - advanced C library ;) This file contains functions which improve and expand standard C-library see aclib_template.c ... this file only contains runtime cpu detection and config options stuff runtime cpu detection by michael niedermayer (michaelni@gmx.at) is under GPL */ #include <stddef.h> #include <string.h> #include "cpudetect.h" #include "fastmemcpy.h" #undef memcpy #define BLOCK_SIZE 4096 #define CONFUSION_FACTOR 0 //Feel free to fine-tune the above 2, it might be possible to get some speedup with them :) //#define STATISTICS #ifdef ARCH_X86 #define CAN_COMPILE_X86_ASM #endif //Note: we have MMX, MMX2, 3DNOW version there is no 3DNOW+MMX2 one //Plain C versions //#if !defined (HAVE_MMX) || defined (RUNTIME_CPUDETECT) //#define COMPILE_C //#endif #ifdef CAN_COMPILE_X86_ASM #if (defined (HAVE_MMX) && !defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX #endif #if (defined (HAVE_MMX2) && !defined (HAVE_SSE2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX2 #endif #if (defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_3DNOW #endif #if defined (HAVE_SSE2) || defined (RUNTIME_CPUDETECT) #define COMPILE_SSE #endif #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 /* #ifdef COMPILE_C #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef ARCH_X86 #define RENAME(a) a ## _C #include "aclib_template.c" #endif */ //MMX versions #ifdef COMPILE_MMX #undef RENAME #define HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define RENAME(a) a ## _MMX #include "aclib_template.c" #endif //MMX2 versions #ifdef COMPILE_MMX2 #undef RENAME #define HAVE_MMX #define HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define RENAME(a) a ## _MMX2 #include "aclib_template.c" #endif //3DNOW versions #ifdef COMPILE_3DNOW #undef RENAME #define HAVE_MMX #undef HAVE_MMX2 #define HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define RENAME(a) a ## _3DNow #include "aclib_template.c" #endif //SSE versions (only used on SSE2 cpus) #ifdef COMPILE_SSE #undef RENAME #define HAVE_MMX #define HAVE_MMX2 #undef HAVE_3DNOW #define HAVE_SSE #define HAVE_SSE2 #define RENAME(a) a ## _SSE #include "aclib_template.c" #endif #endif // CAN_COMPILE_X86_ASM void * fast_memcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) fast_memcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) fast_memcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) fast_memcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) fast_memcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #ifdef HAVE_SSE2 fast_memcpy_SSE(to, from, len); #elif defined (HAVE_MMX2) fast_memcpy_MMX2(to, from, len); #elif defined (HAVE_3DNOW) fast_memcpy_3DNow(to, from, len); #elif defined (HAVE_MMX) fast_memcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #undef mem2agpcpy void * mem2agpcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) mem2agpcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) mem2agpcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) mem2agpcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) mem2agpcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #ifdef HAVE_SSE2 mem2agpcpy_SSE(to, from, len); #elif defined (HAVE_MMX2) mem2agpcpy_MMX2(to, from, len); #elif defined (HAVE_3DNOW) mem2agpcpy_3DNow(to, from, len); #elif defined (HAVE_MMX) mem2agpcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #endif /* use fastmemcpy */