view libvo/vo_gl.c @ 8490:ac40496c7d9e

1000l! I have no idea how this code worked at all before. I guess no one tests win32 much anyway... :)
author rfelker
date Wed, 18 Dec 2002 07:34:32 +0000
parents 5b39e79af5fe
children 2c4cebb8637d
line wrap: on
line source

#define DISP

// this can be 3 or 4  (regarding 24bpp and 32bpp)
#define BYTES_PP 3

#define TEXTUREFORMAT_32BPP

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <errno.h>

#include "config.h"
#include "video_out.h"
#include "video_out_internal.h"

#include <X11/Xlib.h>
#include <X11/Xutil.h>
//#include <X11/keysym.h>
#include <GL/glx.h>
#include <errno.h>
#include "../postproc/rgb2rgb.h"

#include <GL/gl.h>

#include "x11_common.h"
#include "aspect.h"

static vo_info_t info = 
{
	"X11 (OpenGL)",
	"gl",
	"Arpad Gereoffy <arpi@esp-team.scene.hu>",
	""
};

LIBVO_EXTERN(gl)

/* local data */
static unsigned char *ImageData=NULL;

static GLXContext wsGLXContext;
static int                  wsGLXAttrib[] = { GLX_RGBA,
                                       GLX_RED_SIZE,1,
                                       GLX_GREEN_SIZE,1,
                                       GLX_BLUE_SIZE,1,
                                       GLX_DOUBLEBUFFER,
                                       None };


static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static uint32_t image_bpp;
static uint32_t image_bytes;

static uint32_t texture_width;
static uint32_t texture_height;

static void resize(int x,int y){
  printf("[gl] Resize: %dx%d\n",x,y);
  glViewport( 0, 0, x, y );

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(0, image_width, image_height, 0, -1,1);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static uint32_t 
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
//	int screen;
	unsigned int fg, bg;
	char *hello = (title == NULL) ? "OpenGL rulez" : title;
//	char *name = ":0.0";
	XSizeHints hint;
	XVisualInfo *vinfo;
	XEvent xev;

//	XGCValues xgcv;
	XSetWindowAttributes xswa;
	unsigned long xswamask;

	image_height = height;
	image_width = width;
	image_format = format;
  
	aspect_save_orig(width,height);
	aspect_save_prescale(d_width,d_height);
	aspect_save_screenres(vo_screenwidth,vo_screenheight);

	aspect(&d_width,&d_height,A_NOZOOM);
#ifdef X11_FULLSCREEN
//        if( flags&0x01 ){ // (-fs)
//          aspect(&d_width,&d_height,A_ZOOM);
//        }
#endif
	hint.x = 0;
	hint.y = 0;
	hint.width = d_width;
	hint.height = d_height;
	hint.flags = PPosition | PSize;

	/* Get some colors */

	bg = WhitePixel(mDisplay, mScreen);
	fg = BlackPixel(mDisplay, mScreen);

	/* Make the window */

  vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
  if (vinfo == NULL)
  {
    printf("[gl] no GLX support present\n");
    return -1;
  }

	xswa.background_pixel = 0;
	xswa.border_pixel     = 1;
	xswa.colormap         = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
	xswamask = CWBackPixel | CWBorderPixel | CWColormap;

	if ( vo_window == None )
	 {
      vo_window = XCreateWindow(mDisplay, mRootWin,
        hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);

      vo_x11_classhint( mDisplay,vo_window,"gl" );
      vo_hidecursor(mDisplay,vo_window);

//      if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 );
	  XSelectInput(mDisplay, vo_window, StructureNotifyMask);
	  /* Tell other applications about this window */
	  XSetStandardProperties(mDisplay, vo_window, hello, hello, None, NULL, 0, &hint);
	  /* Map window. */
	  XMapWindow(mDisplay, vo_window);
	  if ( flags&1 ) vo_x11_fullscreen();
#ifdef HAVE_XINERAMA
	  vo_x11_xinerama_move(mDisplay,vo_window);
#endif

	  /* Wait for map. */
	  do 
	  {
		XNextEvent(mDisplay, &xev);
	  }
	  while (xev.type != MapNotify || xev.xmap.event != vo_window);

	  XSelectInput(mDisplay, vo_window, NoEventMask);
	 }

	if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext );
    wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
    glXMakeCurrent( mDisplay,vo_window,wsGLXContext );

	XFlush(mDisplay);
	XSync(mDisplay, False);

	vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
		     | ButtonPressMask | ButtonReleaseMask
        );

#if 0
	// If we have blue in the lowest bit then obviously RGB 
	mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
#ifdef WORDS_BIGENDIAN 
	if (myximage->byte_order != MSBFirst)
#else
	if (myximage->byte_order != LSBFirst) 
#endif
	{
		printf("[gl] no support for non-native XImage byte order!\n");
		return -1;
	}

  printf("DEPTH=%d  BPP=%d\n",depth,bpp);
#endif

	/* 
	 * If depth is 24 then it may either be a 3 or 4 byte per pixel
	 * format. We can't use bpp because then we would lose the 
	 * distinction between 15/16bit depth (2 byte formate assumed).
	 *
	 * FIXME - change yuv2rgb_init to take both depth and bpp
	 * parameters
	 */

  texture_width=32;
  while(texture_width<image_width) texture_width*=2;
  while(texture_width<image_height) texture_width*=2;
  texture_height=texture_width;

  if(format==IMGFMT_YV12){
    yuv2rgb_init(8*BYTES_PP, MODE_BGR);
    printf("[gl] YUV init OK!\n");
    image_bpp=8*BYTES_PP;
    image_bytes=BYTES_PP;
  } else {
    image_bpp=format&0xFF;
    image_bytes=(image_bpp+7)/8;
  }

  if ( ImageData ) free( ImageData );
  ImageData=malloc(texture_width*texture_height*image_bytes);
  memset(ImageData,128,texture_width*texture_height*image_bytes);

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);

  glEnable(GL_TEXTURE_2D);

  printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);

#if 1
//  glBindTexture(GL_TEXTURE_2D, texture_id);
  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
#ifdef TEXTUREFORMAT_32BPP
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
#else
  glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
#endif
       (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
#endif

  resize(d_width,d_height);

  glClearColor( 1.0f,0.0f,1.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );

//  printf("OpenGL setup OK!\n");

      saver_off(mDisplay);  // turning off screen saver

	return 0;
}

static void check_events(void)
{
    int e=vo_x11_check_events(mDisplay);
    if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
}

static void draw_osd(void)
{
}

static void
flip_page(void)
{

//  glEnable(GL_TEXTURE_2D);
//  glBindTexture(GL_TEXTURE_2D, texture_id);

  glColor3f(1,1,1);
  glBegin(GL_QUADS);
    glTexCoord2f(0,0);glVertex2i(0,0);
    glTexCoord2f(0,1);glVertex2i(0,texture_height);
    glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
    glTexCoord2f(1,0);glVertex2i(texture_width,0);
  glEnd();

//  glFlush();
  glFinish();
  glXSwapBuffers( mDisplay,vo_window );
 
}

//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
    int i;
    int dstride=w*BYTES_PP;
    
//    dstride=(dstride+15)&(~15);

	yuv2rgb(ImageData, src[0], src[1], src[2], 
			w,h, dstride, stride[0],stride[1]);

    for(i=0;i<h;i++){
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       x,              // x offset
		       y+i,            // y offset
		       w,              // width
		       1,              // height
		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData+i*dstride );        // *pixels
    }

	return 0;
}

static inline uint32_t 
draw_frame_x11_yv12(uint8_t *src[])
{
int i;
//  printf("Converting YUV->RGB...\n");
	yuv2rgb(ImageData, src[0], src[1], src[2],
		image_width, image_height, 
		image_width*BYTES_PP, image_width, image_width/2 );

    for(i=0;i<image_height;i++){
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
		       i,              // y offset
		       image_width,    // width
		       1,              // height
		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData+i*BYTES_PP*image_width );        // *pixels
    }

	return 0; 
}


static inline uint32_t 
draw_frame_x11_bgr(uint8_t *src[])
{
int i;
uint8_t *s=src[0];
uint8_t *de=&ImageData[3*image_width];

    for(i=0;i<image_height;i++){
      uint8_t *d=ImageData;
      while(d<de){
        d[0]=s[2];
        d[1]=s[1];
        d[2]=s[0];
        s+=3;d+=3;
      }
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
//		       image_height-1-i,  // y offset
		       i,  // y offset
		       image_width,    // width
		       1,              // height
		       (image_bytes==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData);        // *pixels
    }

	return 0; 
}

static inline uint32_t 
draw_frame_x11_rgb(uint8_t *src[])
{
int i;
uint8_t *ImageData=src[0];

    for(i=0;i<image_height;i++){
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
//		       image_height-1-i,  // y offset
		       i,  // y offset
		       image_width,    // width
		       1,              // height
		       (image_bytes==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData+i*image_bytes*image_width );        // *pixels
    }

	return 0; 
}


static uint32_t
draw_frame(uint8_t *src[])
{
    if(image_format==IMGFMT_YV12)
	return draw_frame_x11_yv12(src);
    else 
    if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
	return draw_frame_x11_rgb(src);
    else
	return draw_frame_x11_bgr(src);
}

static uint32_t
query_format(uint32_t format)
{
    switch(format){
    case IMGFMT_YV12:
	return VFCAP_CSP_SUPPORTED;
    case IMGFMT_RGB|24:
    case IMGFMT_BGR|24:
        return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
    }
    return 0;
}


static void
uninit(void)
{
  if ( !vo_config_count ) return;
  saver_on(mDisplay); // screen saver back on
  vo_x11_uninit();
}

static uint32_t preinit(const char *arg)
{
    if(arg) 
    {
	printf("[gl] Unknown subdevice: %s\n",arg);
	return ENOSYS;
    }

    if( !vo_init() ) return -1; // Can't open X11

    return 0;
}

static uint32_t control(uint32_t request, void *data, ...)
{
  switch (request) {
  case VOCTRL_QUERY_FORMAT:
    return query_format(*((uint32_t*)data));
  case VOCTRL_FULLSCREEN:
    vo_x11_fullscreen();
    return VO_TRUE;
  }
  return VO_NOTIMPL;
}