view gui/app.c @ 34697:ac6b38cd0d45

Rename sub window video window. It was a bad idea to name the video window "sub window" at the time the GUI was written. The term "sub window" does make sense from the programmer's point of view, but it doesn't make any sense at all from the user's point of view, because the sub window simply is the window where the video will be displayed. Moreover, since the term "sub" is generally short for "subtitles", the renaming makes the code much easier to understand.
author ib
date Sat, 03 Mar 2012 16:45:15 +0000
parents 1e84148527ab
children 411875efca3f
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/**
 * @file
 * @brief GUI application helpers
 */

#include "app.h"
#include "skin/font.h"

#include "libavutil/common.h"

/**
 * @brief Initialize item counters.
 */
guiItems guiApp = {
    .IndexOfMainItems    = -1,
    .IndexOfPlaybarItems = -1,
    .IndexOfMenuItems    = -1
};

/**
 * @brief Event messages belonging to event names.
 */
static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evLoadPlay,          "evLoadPlay"          },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evPlaylist,          "evPlaylist"          },
    { evPlayCD,            "evPlayCD"            },
    { evPlayVCD,           "evPlayVCD"           },
    { evPlayDVD,           "evPlayDVD"           },
    { evLoadURL,           "evSetURL"            }, // legacy
    { evLoadURL,           "evLoadURL"           },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evHalfSize,          "evHalfSize"          },
    { evDoubleSize,        "evDoubleSize"        },
    { evFullScreen,        "evFullScreen"        },
    { evNormalSize,        "evNormalSize"        },
    { evSetAspect,         "evSetAspect"         },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evSetVolume,         "evSetVolume"         },
    { evMute,              "evMute"              },
    { evSetBalance,        "evSetBalance"        },
    { evEqualizer,         "evEqualizer"         },
    { evAbout,             "evAbout"             },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evMenu,              "evMenu"              },
    { evIconify,           "evIconify"           },
    { evExit,              "evExit"              }
};

/**
 * @brief Free all memory allocated to an item and set all its pointers to NULL.
 *
 * @param item item to be freed
 */
static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

/**
 * @brief Free all memory allocated to all GUI items and reset all item counters.
 */
void appFreeStruct(void)
{
    int i;

    appClearItem(&guiApp.main);
    guiApp.mainDecoration = 0;

    appClearItem(&guiApp.video);

    appClearItem(&guiApp.playbar);
    guiApp.playbarIsPresent = 0;

    appClearItem(&guiApp.menu);
    appClearItem(&guiApp.menuSelected);
    guiApp.menuIsPresent = 0;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        appClearItem(&guiApp.mainItems[i]);
    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        appClearItem(&guiApp.playbarItems[i]);
    for (i = 0; i <= guiApp.IndexOfMenuItems; i++)
        appClearItem(&guiApp.menuItems[i]);

    guiApp.IndexOfMainItems    = -1;
    guiApp.IndexOfPlaybarItems = -1;
    guiApp.IndexOfMenuItems    = -1;

    fntFreeFont();
}

/**
 * @brief Find the event belonging to an event name.
 *
 * @param name event name
 *
 * @return event >= 0 (ok) or -1 (not found)
 */
int appFindMessage(const char *name)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, name))
            return evNames[i].message;

    return -1;
}

/**
 * @brief Find the item belonging to an event.
 *
 * @param event event
 *
 * @return pointer to the item (ok) or NULL (not found)
 */
wItem *appFindItem(int event)
{
    wItem *item;
    int i, n;

    if (guiApp.videoWindow.isFullScreen && guiApp.playbarIsPresent) {
        item = guiApp.playbarItems;
        n    = guiApp.IndexOfPlaybarItems;
    } else {
        item = guiApp.mainItems;
        n    = guiApp.IndexOfMainItems;
    }

    for (i = 0; i <= n; i++)
        if (item[i].message == event)
            return &item[i];

    return NULL;
}

/**
 * @brief Modify the state (i.e. set a new value) to the item belonging to an event.
 *
 * @param event event
 * @param state new value
 */
void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++) {
        if (guiApp.mainItems[i].message == event) {
            switch (guiApp.mainItems[i].type) {
            case itButton:
                guiApp.mainItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++) {
        if (guiApp.playbarItems[i].message == event) {
            switch (guiApp.playbarItems[i].type) {
            case itButton:
                guiApp.playbarItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.playbarItems[i].value = state;
                break;
            }
        }
    }
}

/**
 * @brief Set the @a pressed state (i.e. a new value) to the item belonging to an event.
 *
 * @param event event
 * @param set new value
 */
void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        if (guiApp.mainItems[i].message == event)
            guiApp.mainItems[i].pressed = set;

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        if (guiApp.playbarItems[i].message == event)
            guiApp.playbarItems[i].pressed = set;
}