Mercurial > mplayer.hg
view libass/ass_bitmap.h @ 34697:ac6b38cd0d45
Rename sub window video window.
It was a bad idea to name the video window "sub window" at the time
the GUI was written. The term "sub window" does make sense from the
programmer's point of view, but it doesn't make any sense at all from
the user's point of view, because the sub window simply is the window
where the video will be displayed.
Moreover, since the term "sub" is generally short for "subtitles",
the renaming makes the code much easier to understand.
author | ib |
---|---|
date | Sat, 03 Mar 2012 16:45:15 +0000 |
parents | 6e7f60f6f9d4 |
children | c3aaaf17c721 |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_BITMAP_H #define LIBASS_BITMAP_H #include <ft2build.h> #include FT_GLYPH_H #include "ass.h" typedef struct ass_synth_priv ASS_SynthPriv; ASS_SynthPriv *ass_synth_init(double); void ass_synth_done(ASS_SynthPriv *priv); typedef struct { int left, top; int w, h; // width, height int stride; unsigned char *buffer; // w x h buffer } Bitmap; Bitmap *outline_to_bitmap(ASS_Library *library, FT_Library ftlib, FT_Outline *outline, int bord); /** * \brief perform glyph rendering * \param glyph original glyph * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker * \param bm_g out: pointer to the bitmap of original glyph is returned here * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here * \param bm_g out: pointer to the bitmap of glyph shadow is returned here * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps */ int outline_to_bitmap3(ASS_Library *library, ASS_SynthPriv *priv_blur, FT_Library ftlib, FT_Outline *outline, FT_Outline *border, Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s, int be, double blur_radius, FT_Vector shadow_offset, int border_style); void ass_free_bitmap(Bitmap *bm); #endif /* LIBASS_BITMAP_H */