Mercurial > mplayer.hg
view libass/ass_drawing.c @ 34697:ac6b38cd0d45
Rename sub window video window.
It was a bad idea to name the video window "sub window" at the time
the GUI was written. The term "sub window" does make sense from the
programmer's point of view, but it doesn't make any sense at all from
the user's point of view, because the sub window simply is the window
where the video will be displayed.
Moreover, since the term "sub" is generally short for "subtitles",
the renaming makes the code much easier to understand.
author | ib |
---|---|
date | Sat, 03 Mar 2012 16:45:15 +0000 |
parents | 6e7f60f6f9d4 |
children | 49fc594fda43 |
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/* * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <ft2build.h> #include FT_OUTLINE_H #include FT_BBOX_H #include <math.h> #include "ass_utils.h" #include "ass_drawing.h" #define CURVE_ACCURACY 64.0 #define GLYPH_INITIAL_POINTS 100 #define GLYPH_INITIAL_CONTOURS 5 /* * \brief Add a single point to a contour. */ static inline void drawing_add_point(ASS_Drawing *drawing, FT_Vector *point) { FT_Outline *ol = &drawing->outline; if (ol->n_points >= drawing->max_points) { drawing->max_points *= 2; ol->points = realloc(ol->points, sizeof(FT_Vector) * drawing->max_points); ol->tags = realloc(ol->tags, drawing->max_points); } ol->points[ol->n_points].x = point->x; ol->points[ol->n_points].y = point->y; ol->tags[ol->n_points] = 1; ol->n_points++; } /* * \brief Close a contour and check outline size overflow. */ static inline void drawing_close_shape(ASS_Drawing *drawing) { FT_Outline *ol = &drawing->outline; if (ol->n_contours >= drawing->max_contours) { drawing->max_contours *= 2; ol->contours = realloc(ol->contours, sizeof(short) * drawing->max_contours); } if (ol->n_points) { ol->contours[ol->n_contours] = ol->n_points - 1; ol->n_contours++; } } /* * \brief Prepare drawing for parsing. This just sets a few parameters. */ static void drawing_prepare(ASS_Drawing *drawing) { // Scaling parameters drawing->point_scale_x = drawing->scale_x * 64.0 / (1 << (drawing->scale - 1)); drawing->point_scale_y = drawing->scale_y * 64.0 / (1 << (drawing->scale - 1)); } /* * \brief Finish a drawing. This only sets the horizontal advance according * to the outline's bbox at the moment. */ static void drawing_finish(ASS_Drawing *drawing, int raw_mode) { int i, offset; FT_BBox bbox = drawing->cbox; FT_Outline *ol = &drawing->outline; // Close the last contour drawing_close_shape(drawing); if (drawing->library) ass_msg(drawing->library, MSGL_V, "Parsed drawing with %d points and %d contours", ol->n_points, ol->n_contours); if (raw_mode) return; drawing->advance.x = bbox.xMax - bbox.xMin; drawing->desc = double_to_d6(-drawing->pbo * drawing->scale_y); drawing->asc = bbox.yMax - bbox.yMin + drawing->desc; // Place it onto the baseline offset = (bbox.yMax - bbox.yMin) + double_to_d6(-drawing->pbo * drawing->scale_y); for (i = 0; i < ol->n_points; i++) ol->points[i].y += offset; } /* * \brief Check whether a number of items on the list is available */ static int token_check_values(ASS_DrawingToken *token, int i, int type) { int j; for (j = 0; j < i; j++) { if (!token || token->type != type) return 0; token = token->next; } return 1; } /* * \brief Tokenize a drawing string into a list of ASS_DrawingToken * This also expands points for closing b-splines */ static ASS_DrawingToken *drawing_tokenize(char *str) { char *p = str; int i, val, type = -1, is_set = 0; FT_Vector point = {0, 0}; ASS_DrawingToken *root = NULL, *tail = NULL, *spline_start = NULL; while (*p) { if (*p == 'c' && spline_start) { // Close b-splines: add the first three points of the b-spline // back to the end if (token_check_values(spline_start->next, 2, TOKEN_B_SPLINE)) { for (i = 0; i < 3; i++) { tail->next = calloc(1, sizeof(ASS_DrawingToken)); tail->next->prev = tail; tail = tail->next; tail->type = TOKEN_B_SPLINE; tail->point = spline_start->point; spline_start = spline_start->next; } spline_start = NULL; } } else if (!is_set && mystrtoi(&p, &val)) { point.x = val; is_set = 1; p--; } else if (is_set == 1 && mystrtoi(&p, &val)) { point.y = val; is_set = 2; p--; } else if (*p == 'm') type = TOKEN_MOVE; else if (*p == 'n') type = TOKEN_MOVE_NC; else if (*p == 'l') type = TOKEN_LINE; else if (*p == 'b') type = TOKEN_CUBIC_BEZIER; else if (*p == 'q') type = TOKEN_CONIC_BEZIER; else if (*p == 's') type = TOKEN_B_SPLINE; // We're simply ignoring TOKEN_EXTEND_B_SPLINE here. // This is not harmful at all, since it can be ommitted with // similar result (the spline is extended anyway). if (type != -1 && is_set == 2) { if (root) { tail->next = calloc(1, sizeof(ASS_DrawingToken)); tail->next->prev = tail; tail = tail->next; } else root = tail = calloc(1, sizeof(ASS_DrawingToken)); tail->type = type; tail->point = point; is_set = 0; if (type == TOKEN_B_SPLINE && !spline_start) spline_start = tail->prev; } p++; } return root; } /* * \brief Free a list of tokens */ static void drawing_free_tokens(ASS_DrawingToken *token) { while (token) { ASS_DrawingToken *at = token; token = token->next; free(at); } } /* * \brief Update drawing cbox */ static inline void update_cbox(ASS_Drawing *drawing, FT_Vector *point) { FT_BBox *box = &drawing->cbox; box->xMin = FFMIN(box->xMin, point->x); box->xMax = FFMAX(box->xMax, point->x); box->yMin = FFMIN(box->yMin, point->y); box->yMax = FFMAX(box->yMax, point->y); } /* * \brief Translate and scale a point coordinate according to baseline * offset and scale. */ static inline void translate_point(ASS_Drawing *drawing, FT_Vector *point) { point->x = drawing->point_scale_x * point->x; point->y = drawing->point_scale_y * -point->y; update_cbox(drawing, point); } /* * \brief Evaluate a curve into lines * This curve evaluator is also used in VSFilter (RTS.cpp); it's a simple * implementation of the De Casteljau algorithm. */ static void drawing_evaluate_curve(ASS_Drawing *drawing, ASS_DrawingToken *token, char spline, int started) { double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0; double t, h, max_accel, max_accel1, max_accel2; FT_Vector cur = {0, 0}; cur = token->point; translate_point(drawing, &cur); int x0 = cur.x; int y0 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x1 = cur.x; int y1 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x2 = cur.x; int y2 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x3 = cur.x; int y3 = cur.y; if (spline) { // 1 [-1 +3 -3 +1] // - * [+3 -6 +3 0] // 6 [-3 0 +3 0] // [+1 +4 +1 0] double div6 = 1.0/6.0; cx3 = div6*(- x0+3*x1-3*x2+x3); cx2 = div6*( 3*x0-6*x1+3*x2); cx1 = div6*(-3*x0 +3*x2); cx0 = div6*( x0+4*x1+1*x2); cy3 = div6*(- y0+3*y1-3*y2+y3); cy2 = div6*( 3*y0-6*y1+3*y2); cy1 = div6*(-3*y0 +3*y2); cy0 = div6*( y0+4*y1+1*y2); } else { // [-1 +3 -3 +1] // [+3 -6 +3 0] // [-3 +3 0 0] // [+1 0 0 0] cx3 = - x0+3*x1-3*x2+x3; cx2 = 3*x0-6*x1+3*x2; cx1 = -3*x0+3*x1; cx0 = x0; cy3 = - y0+3*y1-3*y2+y3; cy2 = 3*y0-6*y1+3*y2; cy1 = -3*y0+3*y1; cy0 = y0; } max_accel1 = fabs(2 * cy2) + fabs(6 * cy3); max_accel2 = fabs(2 * cx2) + fabs(6 * cx3); max_accel = FFMAX(max_accel1, max_accel2); h = 1.0; if (max_accel > CURVE_ACCURACY) h = sqrt(CURVE_ACCURACY / max_accel); if (!started) { cur.x = cx0; cur.y = cy0; drawing_add_point(drawing, &cur); } for (t = 0; t < 1.0; t += h) { cur.x = cx0 + t * (cx1 + t * (cx2 + t * cx3)); cur.y = cy0 + t * (cy1 + t * (cy2 + t * cy3)); drawing_add_point(drawing, &cur); } cur.x = cx0 + cx1 + cx2 + cx3; cur.y = cy0 + cy1 + cy2 + cy3; drawing_add_point(drawing, &cur); } /* * \brief Create and initialize a new drawing and return it */ ASS_Drawing *ass_drawing_new(ASS_Library *lib, FT_Library ftlib) { ASS_Drawing *drawing; drawing = calloc(1, sizeof(*drawing)); drawing->text = calloc(1, DRAWING_INITIAL_SIZE); drawing->size = DRAWING_INITIAL_SIZE; drawing->cbox.xMin = drawing->cbox.yMin = INT_MAX; drawing->cbox.xMax = drawing->cbox.yMax = INT_MIN; drawing->ftlibrary = ftlib; drawing->library = lib; drawing->scale_x = 1.; drawing->scale_y = 1.; drawing->max_contours = GLYPH_INITIAL_CONTOURS; drawing->max_points = GLYPH_INITIAL_POINTS; FT_Outline_New(drawing->ftlibrary, GLYPH_INITIAL_POINTS, GLYPH_INITIAL_CONTOURS, &drawing->outline); drawing->outline.n_contours = 0; drawing->outline.n_points = 0; return drawing; } /* * \brief Free a drawing */ void ass_drawing_free(ASS_Drawing* drawing) { if (drawing) { free(drawing->text); FT_Outline_Done(drawing->ftlibrary, &drawing->outline); } free(drawing); } /* * \brief Add one ASCII character to the drawing text buffer */ void ass_drawing_add_char(ASS_Drawing* drawing, char symbol) { drawing->text[drawing->i++] = symbol; drawing->text[drawing->i] = 0; if (drawing->i + 1 >= drawing->size) { drawing->size *= 2; drawing->text = realloc(drawing->text, drawing->size); } } /* * \brief Create a hashcode for the drawing * XXX: To avoid collisions a better hash algorithm might be useful. */ void ass_drawing_hash(ASS_Drawing* drawing) { drawing->hash = fnv_32a_str(drawing->text, FNV1_32A_INIT); } /* * \brief Convert token list to outline. Calls the line and curve evaluators. */ FT_Outline *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode) { int started = 0; ASS_DrawingToken *token; FT_Vector pen = {0, 0}; drawing->tokens = drawing_tokenize(drawing->text); drawing_prepare(drawing); token = drawing->tokens; while (token) { // Draw something according to current command switch (token->type) { case TOKEN_MOVE_NC: pen = token->point; translate_point(drawing, &pen); token = token->next; break; case TOKEN_MOVE: pen = token->point; translate_point(drawing, &pen); if (started) { drawing_close_shape(drawing); started = 0; } token = token->next; break; case TOKEN_LINE: { FT_Vector to; to = token->point; translate_point(drawing, &to); if (!started) drawing_add_point(drawing, &pen); drawing_add_point(drawing, &to); started = 1; token = token->next; break; } case TOKEN_CUBIC_BEZIER: if (token_check_values(token, 3, TOKEN_CUBIC_BEZIER) && token->prev) { drawing_evaluate_curve(drawing, token->prev, 0, started); token = token->next; token = token->next; token = token->next; started = 1; } else token = token->next; break; case TOKEN_B_SPLINE: if (token_check_values(token, 3, TOKEN_B_SPLINE) && token->prev) { drawing_evaluate_curve(drawing, token->prev, 1, started); token = token->next; started = 1; } else token = token->next; break; default: token = token->next; break; } } drawing_finish(drawing, raw_mode); drawing_free_tokens(drawing->tokens); return &drawing->outline; }