Mercurial > mplayer.hg
view libass/ass_drawing.h @ 34697:ac6b38cd0d45
Rename sub window video window.
It was a bad idea to name the video window "sub window" at the time
the GUI was written. The term "sub window" does make sense from the
programmer's point of view, but it doesn't make any sense at all from
the user's point of view, because the sub window simply is the window
where the video will be displayed.
Moreover, since the term "sub" is generally short for "subtitles",
the renaming makes the code much easier to understand.
author | ib |
---|---|
date | Sat, 03 Mar 2012 16:45:15 +0000 |
parents | 6e7f60f6f9d4 |
children |
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/* * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_DRAWING_H #define LIBASS_DRAWING_H #include <ft2build.h> #include FT_OUTLINE_H #include "ass.h" #define DRAWING_INITIAL_SIZE 256 typedef enum { TOKEN_MOVE, TOKEN_MOVE_NC, TOKEN_LINE, TOKEN_CUBIC_BEZIER, TOKEN_CONIC_BEZIER, TOKEN_B_SPLINE, TOKEN_EXTEND_SPLINE, TOKEN_CLOSE } ASS_TokenType; typedef struct ass_drawing_token { ASS_TokenType type; FT_Vector point; struct ass_drawing_token *next; struct ass_drawing_token *prev; } ASS_DrawingToken; typedef struct { char *text; // drawing string int i; // text index int scale; // scale (1-64) for subpixel accuracy double pbo; // drawing will be shifted in y direction by this amount double scale_x; // FontScaleX double scale_y; // FontScaleY int asc; // ascender int desc; // descender FT_Outline outline; // target outline FT_Vector advance; // advance (from cbox) int hash; // hash value (for caching) // private FT_Library ftlibrary; // needed for font ops ASS_Library *library; int size; // current buffer size ASS_DrawingToken *tokens; // tokenized drawing int max_points; // current maximum size int max_contours; double point_scale_x; double point_scale_y; FT_BBox cbox; // bounding box, or let's say... VSFilter's idea of it } ASS_Drawing; ASS_Drawing *ass_drawing_new(ASS_Library *lib, FT_Library ftlib); void ass_drawing_free(ASS_Drawing* drawing); void ass_drawing_add_char(ASS_Drawing* drawing, char symbol); void ass_drawing_hash(ASS_Drawing* drawing); FT_Outline *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode); #endif /* LIBASS_DRAWING_H */