Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 34697:ac6b38cd0d45
Rename sub window video window.
It was a bad idea to name the video window "sub window" at the time
the GUI was written. The term "sub window" does make sense from the
programmer's point of view, but it doesn't make any sense at all from
the user's point of view, because the sub window simply is the window
where the video will be displayed.
Moreover, since the term "sub" is generally short for "subtitles",
the renaming makes the code much easier to understand.
author | ib |
---|---|
date | Sat, 03 Mar 2012 16:45:15 +0000 |
parents | f8c523d09e5e |
children | 5e29e950d918 |
line wrap: on
line source
/* * X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "libmpcodecs/vf.h" #include "sub/sub.h" #include "gl_common.h" #include "aspect.h" #undef TEXTUREFORMAT_ALWAYS #ifdef __APPLE__ #define TEXTUREFORMAT_ALWAYS GL_RGBA8 #endif //! force texture height, useful for debugging #define TEXTURE_HEIGHT 128 #undef TEXTURE_HEIGHT //! force texture width, useful for debugging #define TEXTURE_WIDTH 128 #undef TEXTURE_WIDTH static const vo_info_t info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; const LIBVO_EXTERN(gl2) /* local data */ static unsigned char *ImageData=NULL; static MPGLContext glctx; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, raw_line_len; static int texdirty; static struct TexSquare * texgrid = NULL; static GLuint fragprog; static GLuint lookupTex; static GLint gl_internal_format; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLenum gl_bitmap_format; static GLenum gl_bitmap_type; static int isGL12 = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static int use_yuv; static int is_yuv; static int use_glFinish; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; GLuint uvtexobjs[2]; GLfloat fx, fy, fw, fh; }; static GLint getInternalFormat(void) { switch (glctx.type) { #ifdef CONFIG_GL_WIN32 case GLTYPE_W32: { PIXELFORMATDESCRIPTOR pfd; HDC vo_hdc = vo_w32_get_dc(vo_w32_window); int pf = GetPixelFormat(vo_hdc); if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { r_sz = g_sz = b_sz = a_sz = 0; } else { r_sz = pfd.cRedBits; g_sz = pfd.cGreenBits; b_sz = pfd.cBlueBits; a_sz = pfd.cAlphaBits; } vo_w32_release_dc(vo_w32_window, vo_hdc); } break; #endif #ifdef CONFIG_GL_X11 case GLTYPE_X11: if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; break; #endif } rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; #ifdef TEXTUREFORMAT_ALWAYS return TEXTUREFORMAT_ALWAYS; #else if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) return GL_R3_G3_B2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) return GL_RGB4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) return GL_RGB5; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) return GL_RGB8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) return GL_RGB10; if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) return GL_RGBA2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) return GL_RGBA4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) return GL_RGB5_A1; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) return GL_RGBA8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) return GL_RGB10_A2; #endif return GL_RGB; } static int initTextures(void) { struct TexSquare *tsq=0; GLfloat texpercx, texpercy; int s; int x=0, y=0; // textures smaller than 64x64 might not be supported s=64; while (s<image_width) s*=2; texture_width=s; s=64; while (s<image_height) s*=2; texture_height=s; if (!is_yuv) gl_internal_format = getInternalFormat(); /* Test the max texture size */ do { GLint w; glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); if (w >= texture_width) break; mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", texture_width, texture_height); if (texture_width > texture_height) texture_width /= 2; else texture_height /= 2; mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); if(texture_width < 64 || texture_height < 64) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n"); return -1; } } while (texture_width > 1 && texture_height > 1); #ifdef TEXTURE_WIDTH texture_width = TEXTURE_WIDTH; #endif #ifdef TEXTURE_HEIGHT texture_height = TEXTURE_HEIGHT; #endif texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; texpercy = (GLfloat) texture_height / (GLfloat) image_height; free(texgrid); texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); raw_line_len = image_width * image_bytes; mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); tsq = texgrid; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq->fx = x * texpercx; tsq->fy = y * texpercy; tsq->fw = texpercx; tsq->fh = texpercy; tsq->texobj=0; tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); if (is_yuv) { glGenTextures(2, tsq->uvtexobjs); mpglActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); mpglActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); mpglActiveTexture(GL_TEXTURE0); } glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width, texture_height, 0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (is_yuv) { int xs, ys, depth; int chroma_clear_val = 128; mp_get_chroma_shift(image_format, &xs, &ys, &depth); chroma_clear_val >>= -depth & 7; mpglActiveTexture(GL_TEXTURE1); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width >> xs, texture_height >> ys, chroma_clear_val); mpglActiveTexture(GL_TEXTURE2); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width >> xs, texture_height >> ys, chroma_clear_val); mpglActiveTexture(GL_TEXTURE0); } tsq++; } /* for all texnumx */ } /* for all texnumy */ return 0; } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *texdata_start, *line_start; struct TexSquare *tsq = texgrid; int x=0, y=0; line_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { texdata_start = line_start; for (x = 0; x < texnumx; x++) { tsq->texture = texdata_start; texdata_start += texture_width * image_bytes; tsq++; } /* for all texnumx */ line_start += texture_height * raw_line_len; } /* for all texnumy */ } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); break; } } } } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); } } static void drawTextureDisplay (void) { struct TexSquare *square = texgrid; int x, y; glColor4f(1.0,1.0,1.0,1.0); if (is_yuv) glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); for (y = 0; y < texnumy; y++) { int thish = texture_height; if (y == texnumy - 1 && image_height % texture_height) thish = image_height % texture_height; for (x = 0; x < texnumx; x++) { int thisw = texture_width; if (x == texnumx - 1 && image_width % texture_width) thisw = image_width % texture_width; glBindTexture (GL_TEXTURE_2D, square->texobj); if (is_yuv) { mpglActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); mpglActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); mpglActiveTexture(GL_TEXTURE0); } if (texdirty) { glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, square->texture, image_width * image_bytes, 0, 0, thisw, thish, 0); } glDrawTex(square->fx, square->fy, square->fw, square->fh, 0, 0, texture_width, texture_height, texture_width, texture_height, 0, is_yuv, 0); square++; } /* for all texnumx */ } /* for all texnumy */ if (is_yuv) glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); texdirty = 0; } static void resize(int x,int y){ // simple orthogonal projection for 0-1;0-1 static const float matrix[16] = { 2, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1, }; mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y); if(aspect_scaling()) { glClear(GL_COLOR_BUFFER_BIT); aspect(&x, &y, A_WINZOOM); panscan_calc_windowed(); x += vo_panscan_x; y += vo_panscan_y; glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); } else { //aspect(x, y, A_NOZOOM); if (WinID >= 0) { int left = 0, top = 0, w = x, h = y; geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); top = y - h - top; glViewport(left, top, w, h); } else glViewport( 0, 0, x, y ); } glMatrixMode(GL_PROJECTION); glLoadMatrixf(matrix); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } #ifdef CONFIG_GL_WIN32 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { if (!vo_w32_config(d_width, d_height, flags)) return -1; return 0; } #endif #ifdef CONFIG_GL_X11 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) { XVisualInfo template, *vi_list; int vi_num, i, best_i, best_weight; template.screen = scr; vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); if (!vi_list) return -1; best_weight = 1000000; best_i=0; for (i = 0; i < vi_num; i++) { int val, res, w = 0; /* of course, the visual must support OpenGL rendering... */ res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); if (res || val == False) continue; /* also it must be doublebuffered ... */ res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); if (res || val == False) continue; /* furthermore it must be RGBA (not color indexed) ... */ res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); if (res || val == False) continue; /* prefer less depth buffer size, */ res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); if (res) continue; w += val*2; /* stencil buffer size */ res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); if (res) continue; w += val*2; /* and colorbuffer alpha size */ res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); if (res) continue; w += val; /* and finally, prefer DirectColor-ed visuals to allow color corrections */ if (vi_list[i].class != DirectColor) w += 100; // avoid bad-looking visual with less that 8bit per color res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); if (res) continue; if (val < 8) w += 50; res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); if (res) continue; if (val < 8) w += 70; res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); if (res) continue; if (val < 8) w += 50; if (w < best_weight) { best_weight = w; best_i = i; } } if (best_weight < 1000000) *res_vi = vi_list[best_i]; XFree(vi_list); return (best_weight < 1000000) ? 0 : -1; } static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { XVisualInfo *vinfo, vinfo_buf; vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); return -1; } vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags, vo_x11_create_colormap(vinfo), "gl2", title); return 0; } #endif static int initGl(uint32_t d_width, uint32_t d_height) { fragprog = lookupTex = 0; if (initTextures() < 0) return -1; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable (GL_TEXTURE_2D); if (is_yuv) { int xs, ys, depth; gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, texture_width, texture_height, 0, 0, 0}; switch (use_yuv) { case YUV_CONVERSION_FRAGMENT_LOOKUP: glGenTextures(1, &lookupTex); mpglActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_2D, lookupTex); mpglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); case YUV_CONVERSION_FRAGMENT_POW: case YUV_CONVERSION_FRAGMENT: if (!mpglGenPrograms || !mpglBindProgram) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); break; } mpglGenPrograms(1, &fragprog); mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); break; } mp_get_chroma_shift(image_format, &xs, &ys, &depth); params.chrom_texw = params.texw >> xs; params.chrom_texh = params.texh >> ys; params.csp_params.input_shift = -depth & 7; glSetupYUVConversion(¶ms); } gl_set_antialias(0); gl_set_bilinear(1); mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", image_bpp, image_bytes, glValName(gl_bitmap_format), glValName(gl_bitmap_type), rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); resize(d_width, d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); drawTextureDisplay (); return 0; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { int xs, ys; const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; is_yuv |= (xs << 8) | (ys << 16); int_pause = 0; #ifdef CONFIG_GL_WIN32 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) #endif #ifdef CONFIG_GL_X11 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) #endif return -1; if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) return -1; glVersion = glGetString(GL_VERSION); mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); } else { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); } glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: draw_alpha_fnc=draw_alpha_15; break; case 16: draw_alpha_fnc=draw_alpha_16; break; case 24: draw_alpha_fnc=draw_alpha_24; break; case 32: draw_alpha_fnc=draw_alpha_32; break; } if (initGl(vo_dwidth, vo_dheight) == -1) return -1; return 0; } #ifdef CONFIG_GL_X11 static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } #endif static void check_events(void) { int e; #ifdef CONFIG_GL_X11 XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } #endif e=glctx.check_events(); if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } static void draw_osd(void) { if (ImageData) vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); if (use_glFinish) glFinish(); glctx.swapGlBuffers(&glctx); if (aspect_scaling()) // Avoid flickering borders in fullscreen mode glClear (GL_COLOR_BUFFER_BIT); } static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; int ystride = stride[0], ustride = stride[1], vstride = stride[2]; int rem_h = h; struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; int subtex_y = y % texture_width; int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys, NULL); while (rem_h > 0) { int rem_w = w; struct TexSquare *tsq = &texline[x / texture_width]; int subtex_x = x % texture_height; int subtex_h = rem_h; if (subtex_y + subtex_h > texture_height) subtex_h = texture_height - subtex_y; while (rem_w > 0) { int subtex_w = rem_w; if (subtex_x + subtex_w > texture_width) subtex_w = texture_width - subtex_x; mpglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tsq->texobj); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, yptr, ystride, subtex_x, subtex_y, subtex_w, subtex_h, 0); mpglActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, uptr, ustride, subtex_x >> xs, subtex_y >> ys, subtex_w >> xs, subtex_h >> ys, 0); mpglActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, vptr, vstride, subtex_x >> xs, subtex_y >> ys, subtex_w >> xs, subtex_h >> ys, 0); subtex_x = 0; yptr += subtex_w; uptr += subtex_w >> xs; vptr += subtex_w >> xs; tsq++; rem_w -= subtex_w; } subtex_y = 0; yptr += subtex_h * ystride - w; uptr += (subtex_h >> ys) * ustride - (w >> xs); vptr += (subtex_h >> ys) * vstride - (w >> xs); texline += texnumx; rem_h -= subtex_h; } mpglActiveTexture(GL_TEXTURE0); return 0; } static int draw_frame(uint8_t *src[]) { if (is_yuv) { mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); return 0; } ImageData=(unsigned char *)src[0]; resetTexturePointers(ImageData); texdirty = 1; return 0; } static int query_format(uint32_t format) { int depth; if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; switch(format) { #ifdef __APPLE__ case IMGFMT_RGB32: #else case IMGFMT_RGB24: case IMGFMT_BGR24: // case IMGFMT_RGB32: // case IMGFMT_BGR32: #endif return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; free(texgrid); texgrid = NULL; uninit_mpglcontext(&glctx); } static const opt_t subopts[] = { {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, {NULL} }; static int preinit(const char *arg) { enum MPGLType gltype = GLTYPE_X11; // set defaults #ifdef CONFIG_GL_WIN32 gltype = GLTYPE_W32; #endif use_yuv = -1; use_glFinish = 1; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl2 command line help:\n" "Example: mplayer -vo gl2:noglfinish\n" "\nOptions:\n" " noglfinish\n" " Do not call glFinish() before swapping buffers\n" " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" "\n" ); return -1; } if(!init_mpglcontext(&glctx, gltype)) goto err_out; if (use_yuv == -1) { #ifdef CONFIG_GL_WIN32 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) #endif #ifdef CONFIG_GL_X11 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) #endif goto err_out; if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) goto err_out; use_yuv = glAutodetectYUVConversion(); } return 0; err_out: uninit(); return -1; } static int control(uint32_t request, void *data) { switch (request) { case VOCTRL_PAUSE: case VOCTRL_RESUME: int_pause = (request == VOCTRL_PAUSE); return VO_TRUE; case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: glctx.ontop(); return VO_TRUE; case VOCTRL_FULLSCREEN: glctx.fullscreen(); if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) initGl(vo_dwidth, vo_dheight); resize(vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_BORDER: glctx.border(); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: resize(vo_dwidth, vo_dheight); return VO_TRUE; #ifdef CONFIG_GL_X11 case VOCTRL_SET_EQUALIZER: { vf_equalizer_t *eq=data; return vo_x11_set_equalizer(eq->item, eq->value); } case VOCTRL_GET_EQUALIZER: { vf_equalizer_t *eq=data; return vo_x11_get_equalizer(eq->item, &eq->value); } #endif case VOCTRL_UPDATE_SCREENINFO: glctx.update_xinerama_info(); return VO_TRUE; } return VO_NOTIMPL; }