Mercurial > mplayer.hg
view loader/com.h @ 34697:ac6b38cd0d45
Rename sub window video window.
It was a bad idea to name the video window "sub window" at the time
the GUI was written. The term "sub window" does make sense from the
programmer's point of view, but it doesn't make any sense at all from
the user's point of view, because the sub window simply is the window
where the video will be displayed.
Moreover, since the term "sub" is generally short for "subtitles",
the renaming makes the code much easier to understand.
author | ib |
---|---|
date | Sat, 03 Mar 2012 16:45:15 +0000 |
parents | b8175cad9b8a |
children | 2211ce940290 |
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/* * Modified for use with MPlayer, detailed changelog at * http://svn.mplayerhq.hu/mplayer/trunk/ */ #ifndef MPLAYER_COM_H #define MPLAYER_COM_H #include "config.h" #ifdef HAVE_STDINT_H #include <stdint.h> #else #include <inttypes.h> #endif /** * Internal functions and structures for COM emulation code. */ #ifndef GUID_TYPE #define GUID_TYPE typedef struct { uint32_t f1; uint16_t f2; uint16_t f3; uint8_t f4[8]; } GUID; #endif // use copies of the IIDs to avoid symbol collisions #define IID_IUnknown MP_IID_IUnknown #define IID_IClassFactory MP_IID_IClassFactory extern const GUID IID_IUnknown; extern const GUID IID_IClassFactory; typedef long (*GETCLASSOBJECT) (GUID* clsid, const GUID* iid, void** ppv); int RegisterComClass(const GUID* clsid, GETCLASSOBJECT gcs); int UnregisterComClass(const GUID* clsid, GETCLASSOBJECT gcs); #ifndef STDCALL #define STDCALL __attribute__((__stdcall__)) #endif struct IUnknown; struct IClassFactory; struct IUnknown_vt { long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv); long STDCALL (*AddRef)(struct IUnknown* this) ; long STDCALL (*Release)(struct IUnknown* this) ; } ; typedef struct IUnknown { struct IUnknown_vt* vt; } IUnknown; struct IClassFactory_vt { long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv); long STDCALL (*AddRef)(struct IUnknown* this) ; long STDCALL (*Release)(struct IUnknown* this) ; long STDCALL (*CreateInstance)(struct IClassFactory* this, struct IUnknown* pUnkOuter, const GUID* riid, void** ppvObject); }; struct IClassFactory { struct IClassFactory_vt* vt; }; #ifdef WIN32_LOADER long CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter, long dwClsContext, const GUID* riid, void** ppv); void* CoTaskMemAlloc(unsigned long cb); void CoTaskMemFree(void* cb); #else long STDCALL CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter, long dwClsContext, const GUID* riid, void** ppv); void* STDCALL CoTaskMemAlloc(unsigned long); void STDCALL CoTaskMemFree(void*); #endif #endif /* MPLAYER_COM_H */