view loader/dshow/DS_AudioDecoder.h @ 32969:ad1a232df994

Make slabel work. It is amazing that so far no skin is using a slabel (static label), but the reason is quite simple. Former versions of the GUI crashed when rendering a slabel. The current GUI recognizes the malloc error but can't render the slabel due to (probable) lack of memory. An item that shall be fnt-rendered must have a valid item width. Additionally, a break was missing which caused a slabel that would have been already handled to erroneously run through the dlabel handling as well.
author ib
date Tue, 08 Mar 2011 15:29:19 +0000
parents 837cd9762b4e
children
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#ifndef MPLAYER_DS_AUDIODECODER_H
#define MPLAYER_DS_AUDIODECODER_H

#include "loader/com.h"
#include "loader/wine/mmreg.h"

typedef struct DS_AudioDecoder DS_AudioDecoder;

//DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf);
DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf);

void DS_AudioDecoder_Destroy(DS_AudioDecoder *this);

int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size,
			     void* out_data, unsigned int out_size,
			     unsigned int* size_read, unsigned int* size_written);

int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size);

#endif /* MPLAYER_DS_AUDIODECODER_H */