Mercurial > mplayer.hg
view edl.h @ 28793:afbd8dd23299
Sleep based on get_delay in ao_win32 uninit instead of a loop.
The loop for an unknown reason could rarely cause an endless loop.
author | reimar |
---|---|
date | Thu, 05 Mar 2009 22:07:06 +0000 |
parents | 4129c8cfa742 |
children | c1a3f1bbba26 |
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// EDL version 0.6 #ifndef MPLAYER_EDL_H #define MPLAYER_EDL_H #define EDL_SKIP 0 #define EDL_MUTE 1 #define EDL_MUTE_START 1 #define EDL_MUTE_END 0 struct edl_record { float start_sec; float stop_sec; float length_sec; short action; struct edl_record* next; struct edl_record* prev; }; typedef struct edl_record* edl_record_ptr; extern char *edl_filename; // file to extract EDL entries from (-edl) extern char *edl_output_filename; // file to put EDL entries in (-edlout) void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list. edl_record_ptr edl_parse_file(void); // fills EDL stack #endif /* MPLAYER_EDL_H */