view TOOLS/emboss.fp @ 25357:b265c001e64a

Add new audio filter for encoding multi-channel audio into ac3 at runtime. And if set first parameter of this filter to 1, it will do ac3 passthrough like hwac3 did.
author ulion
date Thu, 13 Dec 2007 12:38:17 +0000
parents 69785427a61e
children cae067bfc231
line wrap: on
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!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
# This is an emboss effect.
PARAM sizes = program.env[0];
TEMP res, yuv, pos, tmp;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but with 0.5 offset
MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END