view libvo/font_load.h @ 25357:b265c001e64a

Add new audio filter for encoding multi-channel audio into ac3 at runtime. And if set first parameter of this filter to 1, it will do ac3 passthrough like hwac3 did.
author ulion
date Thu, 13 Dec 2007 12:38:17 +0000
parents 3f0d00abc073
children 917ae737b3d4
line wrap: on
line source

#ifndef MPLAYER_FONT_LOAD_H
#define MPLAYER_FONT_LOAD_H

#ifdef HAVE_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#endif

typedef struct {
    unsigned char *bmp;
    unsigned char *pal;
    int w,h,c;
#ifdef HAVE_FREETYPE
    int charwidth,charheight,pen,baseline,padding;
    int current_count, current_alloc;
#endif
} raw_file;

typedef struct {
#ifdef HAVE_FREETYPE
    int dynamic;
#endif
    char *name;
    char *fpath;
    int spacewidth;
    int charspace;
    int height;
//    char *fname_a;
//    char *fname_b;
    raw_file* pic_a[16];
    raw_file* pic_b[16];
    short font[65536];
    int start[65536];   // short is not enough for unicode fonts
    short width[65536];
    int freetype;

#ifdef HAVE_FREETYPE
    int face_cnt;
    
    FT_Face faces[16];
    FT_UInt glyph_index[65536];

    int max_width, max_height;

    struct 
    {
	int g_r;
	int o_r;
	int g_w;
	int o_w;
	int o_size;
	unsigned volume;

	unsigned *g;
	unsigned *gt2;
	unsigned *om;
	unsigned char *omt;
	unsigned short *tmp;
    } tables;
#endif

} font_desc_t;

extern font_desc_t* vo_font;
extern font_desc_t* sub_font;

#ifdef HAVE_FREETYPE

extern char *subtitle_font_encoding;
extern float text_font_scale_factor;
extern float osd_font_scale_factor;
extern float subtitle_font_radius;
extern float subtitle_font_thickness;
extern int subtitle_autoscale;

extern int vo_image_width;
extern int vo_image_height;

extern int force_load_font;

int init_freetype(void);
int done_freetype(void);

font_desc_t* read_font_desc_ft(const char* fname,int movie_width, int movie_height);
void free_font_desc(font_desc_t *desc);

void render_one_glyph(font_desc_t *desc, int c);
int kerning(font_desc_t *desc, int prevc, int c);

void load_font_ft(int width, int height, font_desc_t **desc, const char *name);

void blur(unsigned char *buffer, unsigned short *tmp2, int width, int height,
          int stride, int *m2, int r, int mwidth);

#else

static void render_one_glyph(font_desc_t *desc, int c) {}
static int kerning(font_desc_t *desc, int prevc, int c) { return 0; }

#endif

raw_file* load_raw(char *name,int verbose);
font_desc_t* read_font_desc(const char* fname,float factor,int verbose);

#endif /* ! MPLAYER_FONT_LOAD_H */