view m_property.h @ 35050:b291f44d864a

Avoid some code duplication related to drawing the OSD. This also fixes some bugs in sdl and xv when drawing OSD on uyvy frames.
author reimar
date Sun, 02 Sep 2012 21:51:42 +0000
parents 87a1b3a11b33
children
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_M_PROPERTY_H
#define MPLAYER_M_PROPERTY_H

#include "m_option.h"

/// \defgroup properties Properties
///
/// Properties provide an interface to query and set the state of various
/// things in MPlayer. The API is based on the \ref Options API like the
/// \ref Config, but instead of using variables, properties use an ioctl like
/// function. The function is used to perform various actions like get and set
/// (see \ref PropertyActions).
///@{

/// \file

/// \defgroup PropertyActions Property actions
/// \ingroup Properties
///@{

/// Get the current value.
/** \param arg Pointer to a variable of the right type.
 */
#define M_PROPERTY_GET         0

/// Get a string representing the current value.
/** Set the variable to a newly allocated string or NULL.
 *  \param arg Pointer to a char* variable.
 */
#define M_PROPERTY_PRINT       1

/// Set a new value.
/** The variable is updated to the value actually set.
 *  \param arg Pointer to a variable of the right type.
 */
#define M_PROPERTY_SET         2

/// Set a new value from a string.
/** \param arg String containing the value.
 */
#define M_PROPERTY_PARSE       3

/// Increment the current value.
/** The sign of the argument is also taken into account if applicable.
 *  \param arg Pointer to a variable of the right type or NULL.
 */
#define M_PROPERTY_STEP_UP     4

/// Decrement the current value.
/** The sign of the argument is also taken into account if applicable.
 *  \param arg Pointer to a variable of the right type or NULL.
 */
#define M_PROPERTY_STEP_DOWN   5

/// Get a string containg a parsable representation.
/** Set the variable to a newly allocated string or NULL.
 *  \param arg Pointer to a char* variable.
 */
#define M_PROPERTY_TO_STRING   6

/// Pass down an action to a sub-property.
#define M_PROPERTY_KEY_ACTION  7

/// Get a m_option describing the property.
#define M_PROPERTY_GET_TYPE    8

///@}

/// \defgroup PropertyActionsArg Property actions argument type
/// \ingroup Properties
/// \brief  Types used as action argument.
///@{

/// Argument for \ref M_PROPERTY_KEY_ACTION
typedef struct {
    const char* key;
    int action;
    void* arg;
} m_property_action_t;

///@}

/// \defgroup PropertyActionsReturn Property actions return code
/// \ingroup Properties
/// \brief  Return values for the control function.
///@{

/// Returned on success.
#define M_PROPERTY_OK                1

/// Returned on error.
#define M_PROPERTY_ERROR             0

/// \brief Returned when the property can't be used, for example something about
/// the subs while playing audio only
#define M_PROPERTY_UNAVAILABLE      -1

/// Returned if the requested action is not implemented.
#define M_PROPERTY_NOT_IMPLEMENTED  -2

/// Returned when asking for a property that doesn't exist.
#define M_PROPERTY_UNKNOWN          -3

/// Returned when the action can't be done (like setting the volume when edl mute).
#define M_PROPERTY_DISABLED         -4

///@}

/// \ingroup Properties
/// \brief Property action callback.
typedef int(*m_property_ctrl_f)(const m_option_t* prop,int action,void* arg,void *ctx);

/// Do an action on a property.
/** \param prop_list The list of properties.
 *  \param prop The path of the property.
 *  \param action See \ref PropertyActions.
 *  \param arg Argument, usually a pointer to the data type used by the property.
 *  \return See \ref PropertyActionsReturn.
 */
int m_property_do(const m_option_t* prop_list, const char* prop,
                  int action, void* arg, void *ctx);

/// Print a list of properties.
void m_properties_print_help_list(const m_option_t* list);

/// Expand a property string.
/** This function allows to print strings containing property values.
 *  ${NAME} is expanded to the value of property NAME or an empty
 *  string in case of error. $(NAME:STR) expand STR only if the property
 *  NAME is available.
 *
 *  \param prop_list An array of \ref m_option describing the available
 *                   properties.
 *  \param str The string to expand.
 *  \return The newly allocated expanded string.
 */
char* m_properties_expand_string(const m_option_t* prop_list,char* str, void *ctx);

// Helpers to use MPlayer's properties

/// Do an action with an MPlayer property.
int mp_property_do(const char* name,int action, void* val, void *ctx);

/// Get the value of a property as a string suitable for display in an UI.
char* mp_property_print(const char *name, void* ctx);

/// \defgroup PropertyImplHelper Property implementation helpers
/// \ingroup Properties
/// \brief Helper functions for common property types.
///@{

/// Clamp a value according to \ref m_option::min and \ref m_option::max.
#define M_PROPERTY_CLAMP(prop,val) do {                                 \
        if(((prop)->flags & M_OPT_MIN) && (val) < (prop)->min)          \
            (val) = (prop)->min;                                        \
        else if(((prop)->flags & M_OPT_MAX) && (val) > (prop)->max)     \
            (val) = (prop)->max;                                        \
    } while(0)

/// Implement get.
int m_property_int_ro(const m_option_t* prop,int action,
                      void* arg,int var);

/// Implement set, get and step up/down.
int m_property_int_range(const m_option_t* prop,int action,
                         void* arg,int* var);

/// Same as m_property_int_range but cycle.
int m_property_choice(const m_option_t* prop,int action,
                      void* arg,int* var);

int m_property_flag_ro(const m_option_t* prop,int action,
                    void* arg,int var);

/// Switch betwen min and max.
int m_property_flag(const m_option_t* prop,int action,
                    void* arg,int* var);

/// Implement get, print.
int m_property_float_ro(const m_option_t* prop,int action,
                        void* arg,float var);

/// Implement set, get and step up/down
int m_property_float_range(const m_option_t* prop,int action,
                           void* arg,float* var);

/// float with a print function which print the time in ms
int m_property_delay(const m_option_t* prop,int action,
                     void* arg,float* var);

/// Implement get, print
int m_property_double_ro(const m_option_t* prop,int action,
                         void* arg,double var);

/// Implement print
int m_property_time_ro(const m_option_t* prop,int action,
                       void* arg,double var);

/// get/print the string
int m_property_string_ro(const m_option_t* prop,int action,void* arg, char* str);

/// get/print a bitrate
int m_property_bitrate(const m_option_t* prop,int action,void* arg,int rate);

///@}

///@}

#endif /* MPLAYER_M_PROPERTY_H */