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Remove #ifdef MP_DEBUG. Change mp_msg() level to MSGL_DBG2 instead. Additionally, revise messages.
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date Thu, 05 Jan 2012 11:39:27 +0000
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============================
Win32 codecs importing HOWTO
============================

This document describes how to extract the information necessary to hook
up Win32 binary codecs in MPlayer from a Windows system. Different methods
exist depending on which video API your codec uses and which Windows
version you have.

If you have gathered all the necessary information (fourcc, GUID, codec file,
sample file) as described below, notify the mplayer-dev-eng mailing list.
If you want to add a codec yourself, read DOCS/tech/codecs.conf.txt.



VfW codecs
~~~~~~~~~~

VfW (Video for Windows) is the old video API for Windows. Its codecs have
the '.dll' or (rarely) '.drv' extension.  If MPlayer fails at playing your
AVI with this kind of message:

VIDEO:  [HFYU]  352x288  24bpp  25.000 fps  4321.0 kbps (527.5 kbyte/s)
Cannot find codec matching selected -vo and video format 0x55594648.

It means your AVI is encoded with a codec which has the HFYU fourcc (HFYU =
HuffYUV codec, DIV3 = DivX Low Motion, etc.). Now that you know this, you
have to find out which DLL Windows loads in order to play this file.
You can find the VfW codec by searching the internet for e.g. VIDC.HFYU.

In our case, the 'system.ini' also contains this information in a line that reads:

VIDC.HFYU=huffyuv.dll

So you need the 'huffyuv.dll' file.



ACM Codecs:
~~~~~~~~~~~~
MPlayer may fail at playing the audio in your file with this message:

Cannot find codec for audio format 0x55.
Audio: no sound

MPlayer calls this the TwoCC format identifier. From the TwoCC list we find:

0x0055 MPEG-1 Layer 3 (MP3)

If you are lucky, you can then just search the internet for "codec acm"
e.g. "mp3 acm". Or if the codec is already installed on Windows,
it will show up in the system.ini as:

msacm.l3acm=L3codeca.acm

Note that the audio codecs are specified by the MSACM prefix:



DirectShow codecs:
~~~~~~~~~~~~~~~~~~

DirectShow is the newer video API, which is even worse than its predecessor.
Things are harder with DirectShow, since 'system.ini' does not contain the
needed information, instead it is stored in the registry and we need the
GUID of the codec.


New Method:
-----------

Using Microsoft GraphEdit (fast)

- Get GraphEdit from the Microsoft SDK, DirectX SDK or doom9.
- Start 'graphedit.exe'.
- From the menu select "Graph -> Insert Filters".
- Expand item "DirectShow Filters".
- Select the right codec name and expand item.
- In the entry "DisplayName" look at the text in winged brackets after the
  backslash and write it down (five dash-delimited blocks, the GUID).
- The codec binary is the file specified in the "Filename" entry.

If there is no "Filename" and "DisplayName" contains something like
'device:dmo', then it is a DMO-Codec.


Old Method:
-----------

Take a deep breath and start searching the registry...

- Start 'regedit'.
- Press "Ctrl-F", disable the first two checkboxes, and enable the third.
  Type in the fourcc of the codec (e.g. "TM20").
- You should see a field which contains the path and the filename (e.g.
  "C:\WINDOWS\SYSTEM\TM20DEC.AX").
- Now that you have the file, we need the GUID. Try searching again, but
  now search for the codec's name, not the fourcc. Its name can be acquired
  when Media Player is playing the file, by checking
  "File -> Properties -> Advanced".
  If not, you are out of luck. Try guessing (e.g. search for TrueMotion).
- If the GUID is found you should see a "FriendlyName" and a "CLSID" field.
  Write down the 16 byte CLSID, this is the GUID we need.

If searching fails, try enabling all the checkboxes. You may have
false hits, but you may get lucky...



Tips:
~~~~~~~
If you get an error loading a new codec, it may need some more files to work.
Start the filemon utility before loading MPlayer to find out which DLLs are
trying to be loaded.

Your codec may load some external DLL libraries. If the codec is already
installed in Windows, run listdlls wmplayer.exe while Windows Media
Player is playing your file to find out which.