Mercurial > mplayer.hg
view gui/app.c @ 28156:b3db050cbd0d
Remove unused variable.
author | diego |
---|---|
date | Wed, 24 Dec 2008 16:57:35 +0000 |
parents | b0a7b35b78d2 |
children | 0f1b5b68af32 |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #include "app.h" #include "wm/wskeys.h" #include "skin/skin.h" #include "mplayer/gmplayer.h" #include "interface.h" static const evName evNames[] = { { evNone, "evNone" }, { evPlay, "evPlay" }, { evStop, "evStop" }, { evPause, "evPause" }, { evPrev, "evPrev" }, { evNext, "evNext" }, { evLoad, "evLoad" }, { evEqualizer, "evEqualizer" }, { evEqualizer, "evEqualeaser" }, { evPlayList, "evPlaylist" }, { evExit, "evExit" }, { evIconify, "evIconify" }, { evIncBalance, "evIncBalance" }, { evDecBalance, "evDecBalance" }, { evFullScreen, "evFullScreen" }, { evFName, "evFName" }, { evMovieTime, "evMovieTime" }, { evAbout, "evAbout" }, { evLoadPlay, "evLoadPlay" }, { evPreferences, "evPreferences" }, { evSkinBrowser, "evSkinBrowser" }, { evBackward10sec, "evBackward10sec" }, { evForward10sec, "evForward10sec" }, { evBackward1min, "evBackward1min" }, { evForward1min, "evForward1min" }, { evBackward10min, "evBackward10min" }, { evForward10min, "evForward10min" }, { evIncVolume, "evIncVolume" }, { evDecVolume, "evDecVolume" }, { evMute, "evMute" }, { evIncAudioBufDelay, "evIncAudioBufDelay" }, { evDecAudioBufDelay, "evDecAudioBufDelay" }, { evPlaySwitchToPause, "evPlaySwitchToPause" }, { evPauseSwitchToPlay, "evPauseSwitchToPlay" }, { evNormalSize, "evHalfSize" }, { evNormalSize, "evNormalSize" }, { evDoubleSize, "evDoubleSize" }, { evSetMoviePosition, "evSetMoviePosition" }, { evSetVolume, "evSetVolume" }, { evSetBalance, "evSetBalance" }, { evHelp, "evHelp" }, { evLoadSubtitle, "evLoadSubtitle" }, { evPlayDVD, "evPlayDVD" }, { evPlayVCD, "evPlayVCD" }, { evSetURL, "evSetURL" }, { evLoadAudioFile, "evLoadAudioFile" }, { evDropSubtitle, "evDropSubtitle" }, { evSetAspect, "evSetAspect" } }; static const int evBoxs = sizeof( evNames ) / sizeof( evName ); // --- listItems appMPlayer; /* FIXME: Eventually remove the obsolete directory names. */ char * skinDirInHome=NULL; char * skinDirInHome_obsolete=NULL; char * skinMPlayerDir=NULL; char * skinMPlayerDir_obsolete=NULL; char * skinName = NULL; void appClearItem( wItem * item ) { item->type=0; // --- item->x=0; item->y=0; item->width=0; item->height=0; // --- item->px=0; item->py=0; item->psx=0; item->psy=0; // --- item->msg=0; item->msg2=0; item->pressed=btnReleased; item->tmp=0; item->key=0; item->key2=0; item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0; if ( item->Bitmap.Image ) free( item->Bitmap.Image ); item->Bitmap.Image=NULL; // --- item->fontid=0; if ( item->label ) free( item->label ); item->label=NULL; item->event=0; } void appCopy( listItems * dest,listItems * source ) { dest->NumberOfItems=source->NumberOfItems; memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) ); dest->NumberOfMenuItems=source->NumberOfMenuItems; memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) ); memcpy( &dest->main,&source->main,sizeof( wItem ) ); memcpy( &dest->sub,&source->sub,sizeof( wItem ) ); memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) ); memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) ); } void appInitStruct( listItems * item ) { int i; for ( i=0;i<item->NumberOfItems;i++ ) appClearItem( &item->Items[i] ); for ( i=0;i<item->NumberOfMenuItems;i++ ) appClearItem( &item->MenuItems[i] ); for ( i=0;i<item->NumberOfBarItems;i++ ) appClearItem( &item->barItems[i] ); item->NumberOfItems=-1; memset( item->Items,0,256 * sizeof( wItem ) ); item->NumberOfMenuItems=-1; memset( item->MenuItems,0,64 * sizeof( wItem ) ); item->NumberOfBarItems=-1; memset( item->barItems,0,256 * sizeof( wItem ) ); appClearItem( &item->main ); item->mainDecoration=0; appClearItem( &item->sub ); item->sub.width=0; item->sub.height=0; item->sub.x=-1; item->sub.y=-1; appClearItem( &item->menuBase ); appClearItem( &item->menuSelected ); item->sub.R=item->sub.G=item->sub.B=0; item->bar.R=item->bar.G=item->bar.B=0; item->main.R=item->main.G=item->main.B=0; item->barIsPresent=0; item->menuIsPresent=0; } int appFindKey( unsigned char * name ) { int i; for ( i=0;i<wsKeyNumber;i++ ) if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code; return -1; } int appFindMessage( unsigned char * str ) { int i; for ( i=0;i<evBoxs;i++ ) if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg; return -1; } void btnModify( int event,float state ) { int j; for ( j=0;j < appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { switch ( appMPlayer.Items[j].type ) { case itButton: appMPlayer.Items[j].pressed=(int)state; appMPlayer.Items[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.Items[j].value=state; break; } } for ( j=0;j < appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { switch ( appMPlayer.barItems[j].type ) { case itButton: appMPlayer.barItems[j].pressed=(int)state; appMPlayer.barItems[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.barItems[j].value=state; break; } } } float btnGetValue( int event ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) return appMPlayer.Items[j].value; return 0; } void btnSet( int event,int set ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { appMPlayer.Items[j].pressed=set; appMPlayer.barItems[j].tmp=0; } for ( j=0;j<appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { appMPlayer.barItems[j].pressed=set; appMPlayer.barItems[j].tmp=0; } }