Mercurial > mplayer.hg
view drivers/tdfx_vid.h @ 18022:b5b16f92b842
Add a note explaining that it's okay to use a different target bitrate on the various passes of a video encode
author | gpoirier |
---|---|
date | Sun, 02 Apr 2006 18:25:05 +0000 |
parents | 015b404023f5 |
children | 6ac1ece1f9fe |
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#define TDFX_VID_VERSION 1 #define TDFX_VID_MOVE_2_PACKED 0 #define TDFX_VID_MOVE_2_YUV 1 #define TDFX_VID_MOVE_2_3D 2 #define TDFX_VID_MOVE_2_TEXTURE 3 #define TDFX_VID_SRC_COLORKEY 0x1 #define TDFX_VID_DST_COLORKEY 0x2 #define TDFX_VID_ROP_COPY 0xcc // src #define TDFX_VID_ROP_INVERT 0x55 // NOT dst #define TDFX_VID_ROP_XOR 0x66 // src XOR dst #define TDFX_VID_ROP_OR 0xee // src OR dst #define TDFX_VID_FORMAT_BGR1 (('B'<<24)|('G'<<16)|('R'<<8)|1) #define TDFX_VID_FORMAT_BGR8 (('B'<<24)|('G'<<16)|('R'<<8)|8) #define TDFX_VID_FORMAT_BGR15 (('B'<<24)|('G'<<16)|('R'<<8)|15) #define TDFX_VID_FORMAT_BGR16 (('B'<<24)|('G'<<16)|('R'<<8)|16) #define TDFX_VID_FORMAT_BGR24 (('B'<<24)|('G'<<16)|('R'<<8)|24) #define TDFX_VID_FORMAT_BGR32 (('B'<<24)|('G'<<16)|('R'<<8)|32) #define TDFX_VID_FORMAT_YUY2 (('2'<<24)|('Y'<<16)|('U'<<8)|'Y') #define TDFX_VID_FORMAT_UYVY (('Y'<<24)|('V'<<16)|('Y'<<8)|'U') #define TDFX_VID_FORMAT_YV12 0x32315659 #define TDFX_VID_FORMAT_IYUV (('I'<<24)|('Y'<<16)|('U'<<8)|'V') #define TDFX_VID_FORMAT_I420 (('I'<<24)|('4'<<16)|('2'<<8)|'0') #define TDFX_VID_YUV_STRIDE (1024) #define TDFX_VID_YUV_PLANE_SIZE (0x0100000) typedef struct tdfx_vid_blit_s { uint32_t src; uint32_t src_stride; uint16_t src_x,src_y; uint16_t src_w,src_h; uint32_t src_format; uint32_t dst; uint32_t dst_stride; uint16_t dst_x,dst_y; uint16_t dst_w,dst_h; uint32_t dst_format; uint32_t src_colorkey[2]; uint32_t dst_colorkey[2]; uint8_t colorkey; uint8_t rop[4]; } tdfx_vid_blit_t; typedef struct tdfx_vid_config_s { uint16_t version; uint16_t card_type; uint32_t ram_size; uint16_t screen_width; uint16_t screen_height; uint16_t screen_stride; uint32_t screen_format; uint32_t screen_start; } tdfx_vid_config_t; typedef struct tdfx_vid_agp_move_s { uint16_t move2; uint16_t width,height; uint32_t src; uint32_t src_stride; uint32_t dst; uint32_t dst_stride; } tdfx_vid_agp_move_t; typedef struct tdfx_vid_yuv_s { uint32_t base; uint16_t stride; } tdfx_vid_yuv_t; typedef struct tdfx_vid_overlay_s { uint32_t src[2]; // left and right buffer (2 buffer may be NULL) uint16_t src_width,src_height; uint16_t src_stride; uint32_t format; uint16_t dst_width,dst_height; int16_t dst_x,dst_y; uint8_t use_colorkey; uint32_t colorkey[2]; // min/max uint8_t invert_colorkey; } tdfx_vid_overlay_t; #define TDFX_VID_GET_CONFIG _IOR('J', 1, tdfx_vid_config_t) #define TDFX_VID_AGP_MOVE _IOW('J', 2, tdfx_vid_agp_move_t) #define TDFX_VID_BLIT _IOW('J', 3, tdfx_vid_blit_t) #define TDFX_VID_SET_YUV _IOW('J', 4, tdfx_vid_blit_t) #define TDFX_VID_GET_YUV _IOR('J', 5, tdfx_vid_blit_t) #define TDFX_VID_BUMP0 _IOW('J', 6, u16) #define TDFX_VID_SET_OVERLAY _IOW('J', 7, tdfx_vid_overlay_t) #define TDFX_VID_OVERLAY_ON _IO ('J', 8) #define TDFX_VID_OVERLAY_OFF _IO ('J', 9)