view libass/ass_mp.h @ 20874:b6d87b58754f

Partial fix for semitransparent glyph outlines. This fix removes semitransparent area (less then pixel width) between glyph and it's outline. Instead, it makes them overlap a little. It usually looks much better this way. Complete fix seems impossible with the current output format (single color alpha bitmaps). The right way is to blend both glyph and outline into one bitmap so that 2 pixels with 50% transparency produce a fully solid one. This requires RGBA bitmap output from libass.
author eugeni
date Mon, 13 Nov 2006 16:35:15 +0000
parents 6ae01628975f
children 8174acbf0633
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// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef __ASS_OPTIONS_H__
#define __ASS_OPTIONS_H__

#include "subreader.h"

extern ass_library_t* ass_library;
extern int ass_enabled;
extern float ass_font_scale;
extern float ass_line_spacing;
extern int ass_top_margin;
extern int ass_bottom_margin;
extern int extract_embedded_fonts;
extern char **ass_force_style_list;
extern int ass_use_margins;
extern char* ass_color;
extern char* ass_border_color;
extern char* ass_styles_file;

ass_track_t* ass_default_track(ass_library_t* library);
int ass_process_subtitle(ass_track_t* track, subtitle* sub);
ass_track_t* ass_read_subdata(ass_library_t* library, sub_data* subdata, double fps);

void ass_configure(ass_renderer_t* priv, int w, int h);
void ass_configure_fonts(ass_renderer_t* priv);
ass_library_t* ass_init();

#endif